HomeGamesUpdatesPricingMethodology
Steam News23 May 20261mo ago

0.15.9 - Strategic Strike

Four new combat units, a tactical marker system, overhauled Steam multiplayer, intelligent AI opponent for single-player, updated economy, and thousands of kilometers of new roads. Below is the complete changelog.

In this update8

Full notes

Full SkyInFlames update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions10 changes0 removals
  • Balance
  • Gameplay
  • Server
  • Performance
addedFour new combat units, a tactical marker system, overhauled Steam multiplayer, intelligent AI opponent for single-player, updated economy, and thousands of kilometers of new roads. Below is the complete changelog.
addedNew Combat UnitsAdded Kh-101 missiles and supporting munitions, produced at the missile factory.
changedTactical Markers - New Team Communication SystemIn multiplayer, your markers are visible only to faction allies ; observers see all markers.
changedMultiplayer and SteamCompletely overhauled Steam lobbies : create and find games, lobby chat, online and in-game player count.
addedMultiplayer and SteamNew game timers in multiplayer.
addedEconomy and LogisticsNew facilities: National Recovery Fund and Federal Resource Storage .

SkyInFlames changes

addedFour new combat units, a tactical marker system, overhauled Steam multiplayer, intelligent AI opponent for single-player, updated economy, and thousands of kilometers of new roads. Below is the complete changelog.
addedAdded Kh-101 missiles and supporting munitions, produced at the missile factory.
changedIn multiplayer, your markers are visible only to faction allies ; observers see all markers.
changedCompletely overhauled Steam lobbies : create and find games, lobby chat, online and in-game player count.
addedNew game timers in multiplayer.

Four new combat units, a tactical marker system, overhauled Steam multiplayer, intelligent AI opponent for single-player, updated economy, and thousands of kilometers of new roads. Below is the complete changelog.

New Combat Units

  • Tu-160 "White Swan" (RF) - strategic bomber carrying 12 Kh-101 cruise missiles. Each missile can be programmed with its own waypoint route - scout enemy air defenses in advance and deliver a devastating strike from deep territory. After launch, the aircraft enters a holding pattern and returns to base.

  • Tunguska (RF) - self-propelled air defense system: twin cannons (range ~8 km) plus 8 x 9M311 missiles (up to 12 km). Universal coverage against drones, helicopters, and aircraft at close to medium range.

  • Gepard (Ukraine) - self-propelled air defense system with twin 35mm cannons (~12 km), pure artillery. Highly effective against "Shaheds" and helicopters at short range.

  • FP-5 "Flamingo" (Ukraine) - single-use truck-mounted launcher with one cruise missile. Plot a route (Ctrl+RMB), press Space - 5-second countdown with black smoke, then launch and the truck disappears.

  • Added Kh-101 missiles and supporting munitions, produced at the missile factory.

Tactical Markers - New Team Communication System

A full-featured coordination tool. Works in single-player, sandbox, and multiplayer.

  • Toolbar: attention (ping), attack, defense, arrows, freehand drawing, eraser.

  • Quick pings without tool selection: Q - attention

  • In multiplayer, your markers are visible only to faction allies; observers see all markers.

  • Pings disappear automatically; arrows and drawings persist until manually deleted.

Multiplayer and Steam

  • Completely overhauled Steam lobbies: create and find games, lobby chat, online and in-game player count.

  • Auto-reconnection on connection loss - with status indicator and retry countdown.

  • Password-protected lobbies and closed rooms.

  • Version mismatch highlighting - games on different versions marked in red.

  • Team modes: 1v1, 2v2, and free arrangement (1v2 / 2v1).

  • Match settings in lobby: time limit, victory condition (conquest / points), starting resources (low / normal / high), and starting army (none / minimal / medium / abundant).

  • New game timers in multiplayer.

  • After victory or defeat, you can continue playing indefinitely.

Single-Player vs AI

Significantly smarter opponent. Difficulty choice: easy / normal / hard.

  • Coordinated missile strikes and air defense suppression (SEAD) - AI takes out your anti-air systems before attacks.

  • Reinforces air defenses at the front lines and uses reconnaissance before striking.

  • Selects least-defended targets for drones and deploys FP-5 "Flamingo".

Economy and Logistics

  • New facilities: National Recovery Fund and Federal Resource Storage.

  • Introduced unit maintenance (per-minute costs) - large air defense networks now require upkeep.

  • Anti-snowball for team games: outnumbered teams receive an economic bonus.

  • Fixed auto-supply and warehouse logic; eliminated item duplication via helicopter on warehouse.

Roads and Movement

  • Massive expansion of the road network, including new RF regions.

  • Fixed vehicle exit from RF and ground unit stuttering on road movement.

  • Updated pre-calculated pathfinding cache for faster match starts.

Combat System and Balance

  • Reworked aircraft countermeasures: now you can evade anti-radar missiles by dispensing flares. Each aircraft has its own flare capacity.

  • Fixed ballistic damage against air targets.

  • Increased ballistic missile speed in the cruise phase.

  • Air defense scanner sectors now follow turret heading instead of hull.

Interface and Optimization

  • Redesigned construction HUD and orders menu.

  • Friendly units now have distinct map icons - easy to distinguish from enemy units.

  • Fixed units not appearing in battle on weak PCs.

  • Integrated native module for simulation acceleration.

Thank you for playing SkyInFlames! Share feedback in the discussions - release is coming.

Source

Steam News / 23 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.