Full notes
Full SkyInFlames update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Performance
- Gameplay
- Balance
- UI and audio
Update Patch Notes
Logic & Warehouse: Overhauled auto-delivery and warehouse algorithms. Fixed item duplication exploit via helicopters.
Optimization: Fixed an issue where units failed to spawn during matches on low-end PCs.
Movement: Resolved stuttering issues for ground units moving along roads.
Combat System: Fixed ballistic damage against air units; increased projectile speed during the intermediate flight phase.
AA Balance: Reduced S-300 effectiveness against high-speed ballistic targets; S-400 and Patriot remain unchanged.
Aviation & Countermeasures: Reworked defense system — aircraft can now evade anti-radiation missiles. Use the «X» key to deploy countermeasures.
Interface: Redesigned construction HUD and orders menu.
Multiplayer: Added new match timers. Players can now continue playing indefinitely after the match ends (victory or defeat).
Source
Changelog.gg summarizes and formats this update. How we read updates.
