In this update6
Full notes
Full Skyformer update
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Repeated intro
Hello!
What changed
- UI and audio
- Maps
- Balance
- Gameplay
- Events
- Performance
Skyformer changes
The time has come for the Steam Winter Sale. I've been hard at work since Early Access release day polishing the game from player feedback (while staying in line with my vision!). I greatly appreciate everyone's feedback and support. It's been a tough release with many other survival/automation/crafting games that came out at the same time. On top of that I just broke my kneecap this past week, so it's been quite a year!
We have new languages supported!
Brazilian Portuguese (by Paulo Abe)
French (by JB Bernical)
German (by Michael Kufner)
Spanish will be next - likely by February 2026. There may be some remaining mistranslations, feel free to report them and they'll get fixed right away.
There are also customizable world settings, with preset modes such as hardcore and creative!
Combined patch notes from v108-116:
Features
Game mode customization (there is a "World Settings" button when creating a world, includes presets for creative and hardcore mode).
Weather map improvements: various useful tooltips when hovering over things e.g. active defense module tier on defense systems, probe health + IDs.
Drones will attempt delivery regardless of whether the destination is full in order to increase throughput, because the destination could have available slots along the way. Because of this, drones can commonly get queued up at the destination if it does become full, and queued drones will be visualized. There is an interface setting where you can enable showing these queue sizes. By default, the queue sizes will not display. This logic doesn't apply if the destination is a factory.
Support pausing the game at any time.
Inventory and weather map can be accessed while moving around or on the zipline.
Consolidated help/debug/unstuck menu in the game settings, also displays current world settings and save name.
Shield station effects and movement pack effect now stack.
Improve inventory logic when withdrawing things from DNA Processors / Rocket Platforms / Supply Drop so that you can choose slots properly and withdraw all of type.
Add deposit all buttons for both power cells and DNA mutations in the DNA Processor.
Tornadoes now last longer, do a bit more damage, and have better positioning logic.
Add radioactive gems to the possible restricted items for drone routes.
Add an emergency reset building HPs button if 20 or more of your buildings get destroyed in an abnormal situation.
Support for rebinding controls to various extra mouse buttons for mice that have them.
Add additional keys to bindable inputs (e.g. right control, right alt, and numpad 0->9).
Tutorial alert to show how to repair buildings when they are damaged.
Tutorial alert to show how to rebuild things when they reach 0 hp.
Bugs
Fix issue where walls couldn't be built partially underground
Fix issue where building a Sloped Rail in the skybase would crash the game
Fix lighting bug with Sloped Rails and Walls
Fix issue where the Logistical Storage (Base) would display "N/A" when editing drone routes.
Fix issue where the game crashes on launch if you both have a really high FOV set and very high altitude base factories.
Fix bug where "Super Robo" achievement did not trigger.
Fix encoding issue that broke saves when default system encoding is not UTF-8.
Fix bug where highlighting effect on iron in tutorial had a graphical glitch.
Fix bug where reloading a different save crashed.
Fix bug that rarely crashed game while terraforming.
Fix bug where buildings can stay highlighted after modifying drone routes.
Fix a few text formatting issues.
Fix an issue that caused corrupt saves in rare situations.
Fix bug where rain and snow particles would pass through ceilings in some cases + better rain/snow transitions.
Fix loophole where player could bypass superstorms entirely.
Fix buggy gas drone animation smoke.
Fix issue where drones were not delivering the full 40 items per minute at max load.
Fix sound bug that causes game to crash randomly.
Fix bugs that caused crashes when changing languages.
Other
Make the Resource Detector use Charged Gems instead of Super Charged Gems.
Make more areas have shallow water which you can basebuild on top of.
When editing drone routes, make storages with custom labels show the label name in the window.
Include server power cost in the server monitor UI.
Accurate threat rating calculations to account for the world settings
Increase requirement to rebuild buildings from 1 to 2 radiant gems.
Smooth out terrain in various mountainous areas.
Item recipe balance changes to make lightning towers more necessary towards the end of the game.
Various balance changes for storms e.g. acid storms and acid fog are now stronger.
Improve factory deposit logic for drones.
Make the building placement algorithm be less strict on the slope of the terrain and nearby object collisions.
Forecasting and weather simulator accuracy improvements and bug fixes.
Prevent certain highly destructive terraform operations from being done.
Increase inventory item count limits a bit.
Mid-end game storm balance changes - make storms more consistent and a bit stronger in general.
Split some objectives into smaller objectives.
More accurate building damage calculations.
Narrower bounding volume for the Lightning Tower.
Increase max height that you can build base factories from 5 to 10 units above ground.
Prevent destroying the charging platform if it's your last one.
Make main game achievements earned from a demo save unlock retroactively.
Adjust end game cutscene so you don't accidentally skip it.
Make base doors require silicon instead of steel.
Highlight selected buildings in orange instead of green to match selected drone route color.
Play music more prominently at the start of a new save.
Smoother looking mining animation up close.
Make the red effect on the screen when low on charge less intense and appear at a lower charge level.
Some extra buffer time before death when out of charge.
Reduced glow amounts on various visualizations.
Change the default FOV to 102 instead of 96.
Make drone route editing visuals clearer.
Make item icons on top of factories bigger.
Smooth out some terrain.
Improve construction station item arrangement.
Improve some terraforming/simulation parameters to make progression smoother.
Slightly darken background of various UIs.
Improve wording of some objectives / fix typos.
Various small UI polishes and bug fixes.
Thanks so much again, happy holidays, and see you in 2026!
Source
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