Full notes
Full Skyformer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again!
What changed
- UI and audio
- Balance
- Maps
- Gameplay
- Performance
- Events
Skyformer changes
Here's the v115 patch notes. Next week, there will be another big update before the Steam Winter Sale - including new supported languages! Thanks again for following the development.
Game mode customization (there is a "World Settings" button when creating a world, includes presets for creative and hardcore mode). There is likely more balance changes needed especially for the hardcore mode. There will be an achievement for beating the game in hardcore mode.
Consolidated help/debug/unstuck menu in the game settings, also displays current world settings and save name.
Shield station effects and movement pack effect now stack.
Inventory and weather map can be accessed while moving around or on the zipline.
Increase max height that you can build base factories from 5 to 10 units above ground.
Support for rebinding controls to various extra mouse buttons for mice that have them.
Increase requirement to rebuild buildings from 1 to 2 radiant gems.
Fix issue where the game crashes on launch if you both have a really high FOV set and very high altitude base factories.
Tutorial alert to show how to repair buildings when they are damaged.
Tutorial alert to show how to rebuild things when they reach 0 hp.
Tornadoes now last longer, do a bit more damage, and have better positioning logic.
Add radioactive gems to the possible restricted items for drone routes.
Smooth out terrain in various mountainous areas.
Various balance changes for storms e.g. acid storms and acid fog are now stronger.
Improve factory deposit logic for drones.
Various small UI polishes.
Slightly darken background of various UIs.
Smoother looking mining animation up close.
Include server power cost in the server monitor UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
