Full notes
Full Skydance's BEHEMOTH update
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What changed
- Gameplay
- Balance
- Compatibility
- UI and audio
- Fixes
- Performance
Progression Blocker Fixes
Kragjaeger, Dodstreng, and Lognbryter should no longer go missing when transitioning levels
Shacklehide’s Cradle - The gate leading to the combat room should no longer be closed before entering the area
The Hollow King - Players should no longer get stuck in or repeat Phase 1
Players should now be able to Fast Travel after the end of the campaign to continue their post-game collection
Combat Updates
Tuning changes:
Player dodge is more forgiving with additional i-frames for a total 0.5 seconds invulnerability
Enemy dodge/side-step has been disabled (for now…)
Exposed headshots on standard enemies should now be 1-hit kills (minibosses can still take more than 1 strike to the head, depending on their remaining health)
2-handed weapons feel has been greatly improved
Block and Parry - Weapon angle for successful parries and blocks has been increased (Forgiveness Angle is based on how “perpendicular” the players weapon is in relation to the incoming attack)
Combat Stamina Drain
Tuned across all difficulty modes, using Kragjaeger and minimum stamina bar as baseline
5 swings with Kragjaeger red-lines you without sending you into winded
3 combo attack, followed by a throw will redline you without you going over
Reduced throw stamina cost so 4 successive throws with Kragjaeger will wind you (increased from 2)
Removed the stamina penalty for player attacks that are blocked by the enemy by hitting their shield, weapon or helmet
Stamina Loss Multipliers are tuned by difficulty level
Tenderfoot has 0.35x combat multiplier, 0.5x non-combat multiplier
Standard has the baseline values
Barbarian has 1.25x multiplier across combat and non-combat
Stamina drain during climbing is unchanged
Freestyle Mode (BETA)
Players can enable fractional Combat Stamina, allowing them to hack and slash until they can’t physically swing anymore
This can be toggled on/off via Options Menu > Gameplay > Stamina Mode (BETA)
Achievements / Trophies are disabled when Freestyle mode is enabled; we are still testing how this affects combat balance and progression
Stamina drain during climbing is unchanged
Additional:
Tenderfoot game difficulty has received additional adjustments to reduce damage from enemy attacks
Parry tutorial Marauder’s health has been increased and attack damaged decreased, to give players more opportunities to master the art
Text for Parry and Block tutorials have been updated to be more specific and instructive
Herbs are faster to eat and recover health at increased rate
Feral archers attack damage has been reduced
Miniboss Tuning Updates
Sora Ortel
Reducing homing distance while attacking
Reduced overall damage
Sora Vrisak
Should no longer spawn in the ceiling and fall to her death (even if it was occasionally funny) Dagger attack damage has been reduced
Pale Archer
The Pale Archer should no longer turn invisible
General Ludovic
Shield bash attack will no longer one-shot players who are at full health. It’s still plenty deadly, however. Increased i-frames on your dodge should help with avoiding that!
King Ragnar
Increased health
Increased attack rate
Level Updates
Shacklehide
opening scene should no longer replay when the player revisits the arena after already defeating this Behemoth
Players should no longer take massive damage when
touching Shacklehide’s feet
, but players should still stay alert!
Zephyr's Pass - Spikes have been moved to the side of the room to help mitigate enemy self destruction on Spike Wall
Duskhold - The Lever puzzle should no longer cause the door to not open
The chest after the
Pale Archer
should be easier to open
Throne Room
- Replaced extra Health upgrade with the proper Stamina Upgrade
Miscellanea
Trophy Room Collectibles - Seems like
the Trapper
cleaned up while you were away. All statues have been moved to their wall inventory slots for now. We’ll continue working on this area in future updates. For the time being, if you rearrange collectibles, they will go back to their inventory slots when you leave and return
Health and Stamina points should show correctly when the scroll is first opened
Medicine pouches outside of
the Trapper’s cell
should no longer float
Tooltip for changing your difficulty at the start of the game should no longer pop up
Game version watermark should properly be shown on the Main menu
Many visual popping issues have been resolved
Various music streaming improvements
Various VO lines should no longer overlap
Various lighting issues have been resolved
Various crash fixes have significantly improved stability across all platforms
KNOWN ISSUES STILL BEING HAMMERED IN OUR FORGE
Official support for currently unsupported PC headsets on Steam will come in 2025
Controller map image for these headsets will not be present in the game
Controller mapping may be awkward
Infrequent, random crashes in
Nightscraper
zone. We have updated our crash reporting to help us identify and resolve issues that have been reported.
Some players may find hip slots too high. We’re working on this, but our solutions need more time for testing and verification so we don’t accidentally create new bugs.
In rare instances, Behemoths may trap players causing a soft blocker. We are looking at how this is happening and to determine which solutions won’t hamper the current experience. If you encounter this bug, often it can be resolved by reloading to the latest checkpoint or an earlier save.
Standard weapons (not Kragjaeger, Dodstreng, or Lognbrytermay) may fall into the geometry and be unrecoverable. This has significantly improved but there are still infrequent instances.
Some languages are not ideally formatted for the best experience.
Some enemies may still get stuck in level geometry.
Some Coloss collection values may be incorrect and not properly registering. We were hoping to have a fix in time, but need longer to make certain we get it right. For now, please report any instances where your Coloss collection does not register.
Camera judder when throwing daggers and breaking pots and killing enemies. This is still being investigated.
Some jank can happen with items in hip slots. Issues reported have been variable, so we are looking into whether there is a root cause.
Trophy Room Collectibles – We want to make it so you can rearrange your collectibles in any order, without the Trapper cleaning up after you. One of these days, he will keep his grubby hands off your stuff.
Source
Changelog.gg summarizes and formats this update. How we read updates.
