Full notes
Full Skydance's BEHEMOTH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Skydance's BEHEMOTH - 3/25 Patch Release Notes To Our Dear Cursed Berserkers,
We hope you haven’t been waiting too long! Today is the day of our third major patch, and while it does include some highly anticipated fixes, it also includes a brand new feature:
NEW GAME PLUS!
What does this mean? Well, if you have completed the game, you’ll find that there’s a new option on the Main Menu: New Game+. Click on this button, and you’ll be able to carry over all of your unlocked abilities, Hero Weapons and health improvements to a fresh instance of the game! You can fight your way through the world as an overpowered demi-god and see exactly how far you’ve come in the Forsaken Lands. Have you missed any collectibles during your first run? Well, now you can explore our environments with the full panoply of grapple upgrades to pick up any you missed.
New Game Plus has been one of the most requested features from the community, and we’re super happy that we can finally release it to you. But that’s not all that’s in this patch! We’ve improved the fidelity and reactivity of our severing system, refined and tuned the strength activation visuals, improved the accuracy of hand grips across the board, all among many other fixes and refinements to the Behemoth experience.
We’re still working hard on further improvements, so stick around and see what we’ve got up our sleeves next time!
-Your Friends at Skydance Games
Patch Notes
New Game + is now available for players who have completed the game.
After the credits, a new option on the Main Menu will be available: New Game + New Game + is a game mode which creates a fresh game that inherits all of the progression that a player has acquired during their last playthrough. This includes:
Strength Abilities
Hero Weapons
Hero Weapon Abilities
Collectibles
Mini-boss Weapons
Stamina Upgrades
Health Upgrades
Selecting this option will create a new save under the Profile that completed the game.
If there are multiple Profiles that have saves which have completed the game, you will be able to select which Profile you want to start the mode with.
Additional fixes which include a number of issues surfaced by the community, noted as follows: Community Surfaced Fixes
Fixed a number of texture issues and LOD popping across all environments
Improved viscera and gore effects from severing across the Quest 3, PCVR and PSVR2 platforms
Resolved an issue that could potentially result in the player losing Lognbryter (the Hero Axe)
Resolved an issue that would unintentionally cause Wren’s arrows to ricochet off NPC armor
Resolved several issues that could cause the game’s audio to hitch
Resolved an issue with player collision when dashing through General Ludovic’s charge attack
Resolved an issue that would sometimes cause the grapple point on the final boss’s arm to disappear
Resolved an issue that would cause the Pale Archer to become stuck in the environment
Resolved an issue that could cause the Forge to become unusable until the game was restarted
Resolved an issue that could cause the Forge to block player progression if Hero Weapons were left in it
Resolved a number of animation issues with Wren’s hands
Refined a large number of Wren’s hand poses, improving the sense that objects are really being grasped
Resolved an issue that could cause Wren to get stuck in the environment when climbing ledges
Resolved a number of issues that could result in an NPC getting spawned in the wall or ground
GLOBAL Fixes
Resolved an issue with the Pale Archer’s weapon during their introduction cinematic
Resolved an issue that would cause destructible objects to change textures when destroyed
Tuned some of the physics for descending long ropes, improving usability during descent
Resolved an issue with Nightscraper which would cause the audio to fade out inappropriately
Improved the UX around grabbing Wren’s scroll
Improved performance globally when fighting multiple enemies
PCVR Fixes
Resolved an issue that could prevent a Rot Source from opening
Resolved an issue that could cause Windowed Mode to stretch beyond monitor resolution
Source
Changelog.gg summarizes and formats this update. How we read updates.
