Skyclimbers
Steam News 6 August 20259mo ago

Skyclimbers Q2 Newsletter - Sentius Devlog

Monster Taming Beta Devlog With another core pillar coming together, we are ready to showcase new Sentius designs, mechanics, and game systems. This step bring us one step closer to the official closed Beta. New Sentius…

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addedMonster Taming Beta DevlogWith another core pillar coming together, we are ready to showcase new Sentius designs, mechanics, and game systems. This step bring us one step closer to the official closed Beta.
addedMonster Taming Beta DevlogNew Sentius alert, Actylax ! A Magma/Terra Type from Rokkuton
addedMonster Taming Beta DevlogWe have now added climbing to the list of locomotion types for mounts.
changedMonster Taming Beta DevlogActylax can be found in the Desert Plains, the Savannah Forest, and even the Ocean biome of Rokkuton. With its unique locomotion profile, the player can seamlessly travel on the ground, climb surfaces, and glide to their destination. Keep in mind gliding isn't flying! Players will need to gain altitude first, either by climbing or launching from cliffs.
changedMonster Taming Beta DevlogBuffaqua is a pure water type and the final stage of a three-phase evolution line.
addedMonster Taming Beta DevlogBuffaqua is another new Sentius, inspired by water buffalo and wildebeest. These sturdy creatures are native to the Marsh Plains biome, but can be found in small herds elsewhere. Great migrations happen annually, where they cross the marsh biome into the savannah and back again.

Monster Taming Beta Devlog

With another core pillar coming together, we are ready to showcase new Sentius designs, mechanics, and game systems. This step bring us one step closer to the official closed Beta.

New Sentius alert, Actylax! A Magma/Terra Type from Rokkuton

We have now added climbing to the list of locomotion types for mounts.

Actylax can be found in the Desert Plains, the Savannah Forest, and even the Ocean biome of Rokkuton. With its unique locomotion profile, the player can seamlessly travel on the ground, climb surfaces, and glide to their destination. Keep in mind gliding isn't flying! Players will need to gain altitude first, either by climbing or launching from cliffs.

Buffaqua is a pure water type and the final stage of a three-phase evolution line.

Buffaqua is another new Sentius, inspired by water buffalo and wildebeest. These sturdy creatures are native to the Marsh Plains biome, but can be found in small herds elsewhere. Great migrations happen annually, where they cross the marsh biome into the savannah and back again.

Grollum, a gaia-type Sentius, demonstrates its natural climbing ability in the wild. Though vulnerable to Ice and Magma types, Grollum makes up for it with a powerful physique and sharp intelligence. Known to use natural tools for foraging and nest-building, it balances brawn with surprising cunning.

Waxli is a designer Sentius. Native to Yukos, Waxli has adapted to survive in the cold reaches of the Deep Forest.

Waxli is shown here in the Drakonian biome. Some Sentius can migrate between biomes, and across continents. Learning their seasonal patterns can increase your chances of encountering rare Sentius.

Leolith, another designer, Sentius is the youngest of a pack and is never seen without its immediate family. Wherever Leolith roams, its kin are sure to follow.

Leoclaw, the second evolution in a unique four-sentius chain, carries a similar move progression from Leolith with increased stats and mountability.

Roxli, a fan favorite, now has its first form, Rokkat, fully game-ready!

Nesting Avian Sentius defy continental borders, for example, this Griffos nest, is located in a non native continent of Rokkuton. These hardy avian species are generally rare or super rare but provide biodiversity in barren landscapes, and add gameplay variety.

In the Ocean biome, a wide range of species traverse the sky, sea, and shore, each with its own unique blend of movement adaptation.

Much like cormorants, Albarott fly in formation along the water's edge before descending on feeding sites. These tight-knit groups travel, breed, and hunt as one.

Albarott are capable of short dives, though their large frames limit how deep they can go. Instead, they often paddle across the surface with their feetresting atop the water to dry off while hunting for young Kelpups or Coddora.

Kelpup has undergone a major redesign. We're narrowing in on a more realistic visual style while staying true to our anime-inspired roots. Our goal is to create a believable ecological system that still feels visually striking. To achieve this, we're grounding colors and proportions in nature, while using creative flourishes to suggest plausible evolutionary paths and add depth to each design.

A Living Ecosystem

Our biomes are modeled after real world ecosystems, featuring trophic cascades, keystone species, and predator-prey dynamics that follow established biological principles. This approach results in grounded character designs and game systems that reward stewardship.

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Steam News / 6 August 2025

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