Skyclimbers
Steam News 24 October 20241y ago

Skyclimbers 2024 Update - Part 2

Welcome to part 2 of the Skyclimbers 2024 update! Make sure to read part 1 first... Each class has multiple weapon types and unique combos. The Paladin can wield a variety of melee weapons, including swords, spears, axe…

Update log

Full Skyclimbers update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
changedEach class has multiple weapon types and unique combos.The Paladin can wield a variety of melee weapons, including swords, spears, axes, and hammers. Each weapon type has its own attack speed, range, and durability. One-handed weapons allow players to carry a shield for defense, while two-handed weapons offer more power but leave players vulnerable during attacks.
changedEach class has multiple weapon types and unique combos.Most weapons will degrade over time, encouraging reliance on smiths to maintain a robust armory. Players will need to strategize carefully, managing their loadouts or adapting to the weapons they come across the world. While the Paladin has access to class-specific arms, the game also features common melee weapons that can be wielded by any class.
changedYour militia is made of units trained with one of three sub-classes.Ranged units can be archers, slingshots, or later-era technology equivalents. Standard infantry carry melee weapons and light armor. Heavy Infantry units carry the thickest armor and largest weaponry. Each unit carries a balance of damage, defense, and stamina, along with formation-specific behaviors that can be countered with the right tactics. Certain Districts are known for their exemplary units, and future iterations will include companion Sentius to their ranks.
changedYour militia is made of units trained with one of three sub-classes.Squabbles with the opposing clan can lead to major battles. Voidlings will fight both sides should the battle run into night time. Hordes of Void can overrun powerful units with numbers. Void and Yagi bases will spawn near your town hall, gathering resources and building their armies. Clearing out Yagi and Void camps will reduce their strength, but raids are inevitable at some point.
addedYour militia is made of units trained with one of three sub-classes.The new free-climbing system offers improved fluidity and maneuverability. Players can now climb most surfaces they encounter, from cliffs to buildings. Climbing consumes stamina, requiring strategic planning.
addedYour militia is made of units trained with one of three sub-classes.Alongside new locomotion methods, walking and running have been revamped with responsive new sub-states.

Welcome to part 2 of the Skyclimbers 2024 update!

Make sure to read part 1 first...

Each class has multiple weapon types and unique combos.

The Paladin can wield a variety of melee weapons, including swords, spears, axes, and hammers. Each weapon type has its own attack speed, range, and durability. One-handed weapons allow players to carry a shield for defense, while two-handed weapons offer more power but leave players vulnerable during attacks.

Most weapons will degrade over time, encouraging reliance on smiths to maintain a robust armory. Players will need to strategize carefully, managing their loadouts or adapting to the weapons they come across the world. While the Paladin has access to class-specific arms, the game also features common melee weapons that can be wielded by any class.

Your militia is made of units trained with one of three sub-classes.

As your village grows, you’ll need to construct a building for each unit type, along with securing sufficient resources and population to support your militia. A growing war camp will enable you to defend your settlements or venture out to the battlefield.

Ranged units can be archers, slingshots, or later-era technology equivalents. Standard infantry carry melee weapons and light armor. Heavy Infantry units carry the thickest armor and largest weaponry. Each unit carries a balance of damage, defense, and stamina, along with formation-specific behaviors that can be countered with the right tactics. Certain Districts are known for their exemplary units, and future iterations will include companion Sentius to their ranks.

Units fight alongside you in battle and follow commands. Bringing the right units to each conflict will make for better results. Larger battles may require multiple unit types. Warfare is expensive, and you must be strategic with which battles you pick, as rebuilding the militia takes time and resources while leaving the settlement vulnerable to raids.

It's up to you as the commander to build a strategy. Basic commands such as follow, hold, attack, and line formations are the foundations of unit combat tactics which the player can apply over any scenario to their wish.

Squabbles with the opposing clan can lead to major battles. Voidlings will fight both sides should the battle run into night time. Hordes of Void can overrun powerful units with numbers. Void and Yagi bases will spawn near your town hall, gathering resources and building their armies. Clearing out Yagi and Void camps will reduce their strength, but raids are inevitable at some point.

Players can now swim and dive in large bodies of water, with swimming consuming stamina. Additionally, resources can be gathered underwater.

The new free-climbing system offers improved fluidity and maneuverability. Players can now climb most surfaces they encounter, from cliffs to buildings. Climbing consumes stamina, requiring strategic planning.

Players can now glide through the air from high places using a paraglider. It's especially useful for covering large distances or safely descending from great heights. Like swimming and climbing, using the paraglider will consume stamina.

Alongside new locomotion methods, walking and running have been revamped with responsive new sub-states.

The stamina bar can now be found as a pyramid-shaped icon near the player on screen, making it easier to manage stamina-consuming actions without having to glance at a distant corner

The resource depletion system has been reworked to

Source

Steam News / 24 October 2024

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