Update log
Full Skyclimbers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Maps
v1.0.13.12 includes several bug fixes and quality of life changes:
New Additions: Resource costs for furniture and prop blueprints have been added, along with all current recipes in the inventory recipe tab.
Improvements: There are enhancements to the music and audio zone management, small rock billboards, delay in music track playback, chest loot, uniformity in villager camps, spawning of runes, and rock cluster spawn rates.
Bug Fixes: Numerous issues have been addressed, including problems with player restarts, entity spawner dysfunctions, time of day glitches, campfire mechanics, audio playback, player model issues, NPC texture artifacts, game balance related to resource costs, and building mechanics.
Known Issues: Footsteps stop playing after input events.
Added
Added missing resource costs for furniture and prop blueprints
Added all current recipes to the inventory recipe tab
Changed
Refactored music and audio zone management
Improved small rock billboards
Improved randomized delay between music track playback
Improved chest loot
Improved uniformity of villager camps
Improved spawning of runes
Improved rock cluster spawn rates
Improved performance of HP bar UI system
Fixed
Fixed missing HP bars
Fixed player issues with restarting or getting stuck in "building world" on non-spawn tiles
Fixed entity spawner dysfunctions on non-spawn tiles
Fixed entity spawner time of day issues
Fixed campfire not progressing time of day
Fixed campfire rest locking player
Fixed campfire rest cycling through two days
Fixed windchime ambient audio zone playback
Fixed overlapping audio events
Fixed missing player after restart
Fixed automatic player ragdolling after restart
Fixed Magmaton and Voidling despawning issues after death
Fixed villager NPC texture artifacts
Fixed Sentius meat drops falling through the map
Fixed slop not fulfilling specific task requirements
Fixed Direpyre freezing when attacked by undetected players
Fixed unlimited wood wall building
Fixed blueprint resource cost bypass by players
Fixed missing ambient weather SFX
Fixed village audio zone spawning
Fixed HUD temperature display
Fixed wind chime audio zone distortion
As the year ends, the team will shift to a sprint of research and development for various game features before the release of 1.0.14 - City Building
Until next time.
Source
