Skyclimbers
Steam News 8 October 20232y ago

Alpha 1.0.13 - Engine Update

Version 1.0.13 Marks our last major Engine update before we transition into Beta. This patch introduces many new rendering features, while improving performance by up to 50% Points of interests such as Temples now spawn…

Update log

Full Skyclimbers update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

18 fixes3 additions12 changes1 removal
  • Gameplay
  • Events
  • Fixes
  • Balance
  • UI and audio
addedAddedAdded footstep SFX for Stagma, Direpyre, Okamito and Magmaton mounts
addedAddedAdded birch sub-biome entity spawning
addedAddedAdded POI spawn area time of day filters
changedChangedImproved day and night cycle rendering
changedChangedImproved dawn and dusk transitions
changedChangedImproved cloud rendering

Version 1.0.13 Marks our last major Engine update before we transition into Beta.

This patch introduces many new rendering features, while improving performance by up to 50%

Points of interests such as Temples now spawn with volumetric fog volumes

Better texture scaling has been implemented on large assets such as landmark rocks and trees

A new grass shader has been implemented with wind animation and better lighting

Improved lighting, fog, day/night cycle and volumetrics.

Premiere of new rendering engine and model fidelity 🎥

Share your experience by reporting bugs / sharing your top seeds!

  • Upload your bug reports here to help the team fix them!

  • Share your favorite world seeds, or select one from the list for your next session!

Added

  • Added footstep SFX for Stagma, Direpyre, Okamito and Magmaton mounts

  • Added birch sub-biome entity spawning

  • Added POI spawn area time of day filters

Changed

  • Improved day and night cycle rendering

  • Improved dawn and dusk transitions

  • Improved cloud rendering

  • Improved grass wind effects

  • Improved volumetric lighting and fog

  • Improved terrain generation (more visible POIs, flatter terrain)

  • Improved memory management -- reduced average RAM usage to ~3.7GB and max RAM usage to 5GB

  • Improved level load time

  • Improved "building world" time

  • Improved average frame rate

  • Active background music fades out when player death event is activated

  • Refactored entity spawner (biome spawning rules, time of day spawning rules, weather spawning rules)

  • Player can only open chests from the front

  • Updated Direpyre walk and run animations

  • Disabled player footstep SFX when depleting a resource

Fixed

  • Fixed memory leak on terrain chunk load

  • Fixed player unable to set other Sentius as active mounts after selecting Stagma

  • Fixed Stagma and Direpyre not taking damage after reaching half their HP

  • Fixed Yagi spawning underneath towers

  • Fixed traveling villager NPCs spawning inside villages

  • Fixed resource harvest loop bug

  • Fixed wood tasklist entry bug

  • Fixed death screen buttons not being clickable

  • Fixed village music loop bug

  • Fixed Stagma not dropping loot

  • Fixed combat music restarting when AI attack dead player's body

  • Fixed depth of field menu toggle

  • Fixed cooking pot flames being active before player operation

  • Fixed mesh distortion bug

  • Fixed virtual camera and DoF not activating on NPC interaction

  • Fixed resource harvest issues on non-spawn tiles / unique biome seeds

  • Fixed NPC virtual camera stuck when player walks away from NPC interaction

  • Fixed ambient audio triggers not functioning on non-spawn terrain tiles

Tune in for the live stream with live commentary from the devs!

A hotfix is planned for this patch, which will fix many of the remaining bugs from 1.0.12 still present in this build.

Also, stay tuned for the upcoming newsletter with an in-depth development and roadmap update!

Source

Steam News / 8 October 2023

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