Update log
Full Skyclimbers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
Version 1.0.13 Marks our last major Engine update before we transition into Beta.
This patch introduces many new rendering features, while improving performance by up to 50%
Points of interests such as Temples now spawn with volumetric fog volumes
Better texture scaling has been implemented on large assets such as landmark rocks and trees
A new grass shader has been implemented with wind animation and better lighting
Improved lighting, fog, day/night cycle and volumetrics.
Premiere of new rendering engine and model fidelity 🎥
Share your experience by reporting bugs / sharing your top seeds!
Upload your bug reports here to help the team fix them!
Share your favorite world seeds, or select one from the list for your next session!
Added
Added footstep SFX for Stagma, Direpyre, Okamito and Magmaton mounts
Added birch sub-biome entity spawning
Added POI spawn area time of day filters
Changed
Improved day and night cycle rendering
Improved dawn and dusk transitions
Improved cloud rendering
Improved grass wind effects
Improved volumetric lighting and fog
Improved terrain generation (more visible POIs, flatter terrain)
Improved memory management -- reduced average RAM usage to ~3.7GB and max RAM usage to 5GB
Improved level load time
Improved "building world" time
Improved average frame rate
Active background music fades out when player death event is activated
Refactored entity spawner (biome spawning rules, time of day spawning rules, weather spawning rules)
Player can only open chests from the front
Updated Direpyre walk and run animations
Disabled player footstep SFX when depleting a resource
Fixed
Fixed memory leak on terrain chunk load
Fixed player unable to set other Sentius as active mounts after selecting Stagma
Fixed Stagma and Direpyre not taking damage after reaching half their HP
Fixed Yagi spawning underneath towers
Fixed traveling villager NPCs spawning inside villages
Fixed resource harvest loop bug
Fixed wood tasklist entry bug
Fixed death screen buttons not being clickable
Fixed village music loop bug
Fixed Stagma not dropping loot
Fixed combat music restarting when AI attack dead player's body
Fixed depth of field menu toggle
Fixed cooking pot flames being active before player operation
Fixed mesh distortion bug
Fixed virtual camera and DoF not activating on NPC interaction
Fixed resource harvest issues on non-spawn tiles / unique biome seeds
Fixed NPC virtual camera stuck when player walks away from NPC interaction
Fixed ambient audio triggers not functioning on non-spawn terrain tiles
Tune in for the live stream with live commentary from the devs!
A hotfix is planned for this patch, which will fix many of the remaining bugs from 1.0.12 still present in this build.
Also, stay tuned for the upcoming newsletter with an in-depth development and roadmap update!
Source
