Full notes
Full SkyBrew: Entropic Strategist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
SkyBrew: Entropic Strategist changes
Optimized building collision and logic; movement and placement in build mode now offer smoother frame rate performance.
- Pathfinding systemCustomer departure logic has been improved for more distributed platform targeting, while retaining a degree of randomness.
- Button trigger fixResolved issues where mouse jitter or input stickiness caused multiple unintended clicks.
Save consistency fix: Duplicate unique IDs in staff or building data caused by abnormal operations will now auto-correct during loading.
Staff skill cooldown timers have been corrected, eliminating previous timing errors (e.g., early activation by 5 mins).
Loading progress is now visually displayed during startup.
Adjusted some balancing values and replaced certain images.
Refactored scripts: asynchronous logic has been migrated from Coroutine to Task.
Source
Changelog.gg summarizes and formats this update. How we read updates.
