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Steam News20 November 20257mo ago

2025_11_20_Update

Optimized building collision and logic; movement and placement in build mode now offer smoother frame rate performance.

Full notes

Full SkyBrew: Entropic Strategist update

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What changed

2 fixes1 addition3 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
addedOptimized building collision and logic; movement and placement in build mode now offer smoother frame rate performance.
changedPathfinding system: Customer departure logic has been improved for more distributed platform targeting, while retaining a degree of randomness.
fixedButton trigger fix: Resolved issues where mouse jitter or input stickiness caused multiple unintended clicks.
changedSave consistency fix: Duplicate unique IDs in staff or building data caused by abnormal operations will now auto-correct during loading.
fixedStaff skill cooldown timers have been corrected, eliminating previous timing errors (e.g., early activation by 5 mins).
changedAdjusted some balancing values and replaced certain images.

SkyBrew: Entropic Strategist changes

addedOptimized building collision and logic; movement and placement in build mode now offer smoother frame rate performance.
changedPathfinding system: Customer departure logic has been improved for more distributed platform targeting, while retaining a degree of randomness.
fixedButton trigger fix: Resolved issues where mouse jitter or input stickiness caused multiple unintended clicks.
changedSave consistency fix: Duplicate unique IDs in staff or building data caused by abnormal operations will now auto-correct during loading.
fixedStaff skill cooldown timers have been corrected, eliminating previous timing errors (e.g., early activation by 5 mins).
  1. Optimized building collision and logic; movement and placement in build mode now offer smoother frame rate performance.

  2. Pathfinding systemCustomer departure logic has been improved for more distributed platform targeting, while retaining a degree of randomness.
  3. Button trigger fixResolved issues where mouse jitter or input stickiness caused multiple unintended clicks.
  4. Save consistency fix: Duplicate unique IDs in staff or building data caused by abnormal operations will now auto-correct during loading.

  5. Staff skill cooldown timers have been corrected, eliminating previous timing errors (e.g., early activation by 5 mins).

  6. Loading progress is now visually displayed during startup.

  7. Adjusted some balancing values and replaced certain images.

  8. Refactored scripts: asynchronous logic has been migrated from Coroutine to Task.

Source

Steam News / 20 November 2025

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