Full notes
Full Sky Trader update
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Repeated intro
Hey future Sky Trader captains!
What changed
- Gameplay
Sky Trader changes
There have been some small but significant changes and upgrades this week, including setting up rotating engines for (sort of) vectored thrust. It all ties back into cockpit controls and displays through the new signals system, and I'm happy to report it works quite well! Having gimballed motors definitely adds some complexity to flying the starter airship, as well as improved maneuverability and usability.
I have also been working on physics, specifically getting everything to a state where it doesn't regularly "explode"... there have definitely been some challenges, with crates are barrels flying in random directions and airships dancing across fields, but things are looking much more stable with the latest configuration
.
Additionally, I've recorded a new trailer with a bit more actual gameplay content. Still lots to do and show, but progress is progressing!
Cheers,
Grimfox Jones
Source
Changelog.gg summarizes and formats this update. How we read updates.
