Full notes
Full Sky Trader update
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What changed
- Balance
This week, I've been focused on getting the ship systems to communicate with each other. The big achievement is a switch that turns a light on and off! It's magic!
It might not look like much, but it’s the foundation for more complex system controls, some of which are already implemented. For example, the light is part of the electrical system, which slowly drains your ship's batteries. Other systems, such as electrical and internal combustion propulsion, generators, solar panels, fuel systems, and more are in the works.
In the Sky Trader world, airships use different systems depending on their intended missions. Your starting airship is a "Utility Skiff," designed for short-distance flights. It’s powered by electric motors with high-capacity batteries, sometimes connected to an auxiliary generator or solar panels. These systems are simple, reliable, and cheap. The skiff isn't fast, efficient, or comfortable, but it gets the job done for carrying small loads over short distances.
More updates are on the way in the coming weeks, including a demo of the cargo and trading system. I think (hope) if you are a fan of trading games you will really enjoy what I've put together for this.
Source
Changelog.gg summarizes and formats this update. How we read updates.
