What changed
0 fixes1 addition0 changes0 removals
addedLots of fixes, getting ready for version 1.0! Beta 3.1 Changelog: NEW STUFF: - Added weapon firing effects to micromissiles, guns, and rockets FIXES: - You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu - MEDVED's cockpit camera was in the wrong place - Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported! - ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU - AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect - Island names were sometimes jumbled in the debriefing screen - Pausing the game also pauses sounds, not just music - TOROs and BADGERs should no longer be spawned in the sea - Endgame credits sequence was ending immediately - CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air. - Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island - Music volume was not being respected on the carrier menu
Sky Rogue changes
addedLots of fixes, getting ready for version 1.0! Beta 3.1 Changelog: NEW STUFF: - Added weapon firing effects to micromissiles, guns, and rockets FIXES: - You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu - MEDVED's cockpit camera was in the wrong place - Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported! - ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU - AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect - Island names were sometimes jumbled in the debriefing screen - Pausing the game also pauses sounds, not just music - TOROs and BADGERs should no longer be spawned in the sea - Endgame credits sequence was ending immediately - CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air. - Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island - Music volume was not being respected on the carrier menu
Lots of fixes, getting ready for version 1.0! Beta 3.1 Changelog: NEW STUFF: - Added weapon firing effects to micromissiles, guns, and rockets FIXES: - You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu - MEDVED's cockpit camera was in the wrong place - Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported! - ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU - AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect - Island names were sometimes jumbled in the debriefing screen - Pausing the game also pauses sounds, not just music - TOROs and BADGERs should no longer be spawned in the sea - Endgame credits sequence was ending immediately - CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air. - Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island - Music volume was not being respected on the carrier menu