Full notes
Full Sky Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
1.3.2 contains a few important bugfixes and quality-of-life improvements:
NEW STUFF: - Items + aero currently in loadout are now indicated in the Aerolab - Added steam catapult effect on carriers - Modding: Custom Missions: new spawn data variables "spawnWhenFlagsSet" and "setFlagWhenDestroyed" - Modding: Added support for custom music to be played during custom missions. Put your .ogg file in "/Audio/" and then add '"musicFilename" : "YourFilename.ogg",' underneath the mission description - New translation: 繁體中文
CHANGES:
- KUNAI railgun: payload 60 -> 50, damage 60 -> 80
- Aero graphics are hidden in glass cockpit mode
Terrain generation algorithm slightly enhanced for more interesting terrain shapes
FIXES: - Controller definitions updated, if you had issues getting your controller to work or remember rebinds in an earlier version, this might fix it - If copying the legacy save (in "Sky Rogue/Save") to the new location (in AppData) fails, just load the legacy save - Fixed: rebinding the "Look" button to something else when using mouse controls wouldn't disable mouse roll and pitch while the "Look" button was pressed - Fixed: infrared missiles now lock onto CARRIER engines only from below - Fixed: custom mission environments were not being loaded - Fixed: custom missions using custom aeros either didn't work or worked inconsistently with asset bundle mods
Source
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