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Steam News28 July 20178y ago

Beta 3 Released!

This is the last Beta! 1.0 release is coming around the corner. Beta 3 has a lot of stuff we've been meaning to do for months or even years and wanted to get done before 1.0.

Full notes

Full Sky Rogue update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedThis is the last Beta! 1.0 release is coming around the corner. Beta 3 has a lot of stuff we've been meaning to do for months or even years and wanted to get done before 1.0. Changelog: NEW STUFF: - Trees, cacti, and rocks! - Destroying certain buildings causes certain side-effects - Carriers and Drednauts now have small, indestructible gun turrets ... watch out! - New mission target: GRYPHON (the existing GRYPHON-AWACS now has a tailgun) - New mission target: FREIGHTER cargo ship - BADGER Land Assault Vehicles will defend some sites, equipped with SAM turrets - A fun new overpowered weapon can be researched if you have beaten the game - AGM-MIRV "Hwacha" Air-to-ground MIRV missile - UB-M "Blackjack" Micro Bomb - RAILGUN "Kunai" Railgun - "Wing" camera mode - New Achievement: "Missile With A Man In It", beat the game in under 40 minutes. The timer starts after entering the carrier menu on Day 1. CHANGES: - Adjusted default camera FOV 70 -> 65 degrees - Flares now distract missiles for three seconds after they're launched instead of only the moment they're launched - Weapons are disabled while inside a landing zone - Some air enemies will react when getting shot at - Aeropedia now shows kill rewards - DRONE-L wingmen are slightly better at not getting killed - Vets and Aces have more varied attacks, sometimes attacking with guns - Changed pause menu to quit on spacebar / A button to be more like the rest of the menus in the game - Changed endboss MASS-DRVR to be significantly more menacing at long range, but slower so it's less menacing at short range MODDING: - Custom Environments : there is a new "environmentName" setting in the "site" portion of a custom mission's "mission.json" file. The textures that define an environment are demonstrated in the Example Custom Mission (http://steamcommunity.com/sharedfiles/filedetails/?id=599986464). The only tricky one is "environment.png", the colours on that texture define colours for specific things like fog, sunlight, ambient light, and clouds. - You can add menu graphics to your custom weapons by adding a child mesh filter+renderer called "graphics". Make sure the mesh you are using is pretty tiny. - If an aero has a "gun" transform child on it (similar to "cockpit"), all SECONDARY gun weapons will be reparented to that location. Makes it possible to do stuff like an F-16's offset gun port without requiring that the gun be equipped on a particular mount. FIXES: - Basic MICRO missile had an incorrectly configured collider which caused it to fly through certain targets - Sea units should pathfind properly around terrain and other obstacles

Sky Rogue changes

addedThis is the last Beta! 1.0 release is coming around the corner. Beta 3 has a lot of stuff we've been meaning to do for months or even years and wanted to get done before 1.0. Changelog: NEW STUFF: - Trees, cacti, and rocks! - Destroying certain buildings causes certain side-effects - Carriers and Drednauts now have small, indestructible gun turrets ... watch out! - New mission target: GRYPHON (the existing GRYPHON-AWACS now has a tailgun) - New mission target: FREIGHTER cargo ship - BADGER Land Assault Vehicles will defend some sites, equipped with SAM turrets - A fun new overpowered weapon can be researched if you have beaten the game - AGM-MIRV "Hwacha" Air-to-ground MIRV missile - UB-M "Blackjack" Micro Bomb - RAILGUN "Kunai" Railgun - "Wing" camera mode - New Achievement: "Missile With A Man In It", beat the game in under 40 minutes. The timer starts after entering the carrier menu on Day 1. CHANGES: - Adjusted default camera FOV 70 -> 65 degrees - Flares now distract missiles for three seconds after they're launched instead of only the moment they're launched - Weapons are disabled while inside a landing zone - Some air enemies will react when getting shot at - Aeropedia now shows kill rewards - DRONE-L wingmen are slightly better at not getting killed - Vets and Aces have more varied attacks, sometimes attacking with guns - Changed pause menu to quit on spacebar / A button to be more like the rest of the menus in the game - Changed endboss MASS-DRVR to be significantly more menacing at long range, but slower so it's less menacing at short range MODDING: - Custom Environments : there is a new "environmentName" setting in the "site" portion of a custom mission's "mission.json" file. The textures that define an environment are demonstrated in the Example Custom Mission (http://steamcommunity.com/sharedfiles/filedetails/?id=599986464). The only tricky one is "environment.png", the colours on that texture define colours for specific things like fog, sunlight, ambient light, and clouds. - You can add menu graphics to your custom weapons by adding a child mesh filter+renderer called "graphics". Make sure the mesh you are using is pretty tiny. - If an aero has a "gun" transform child on it (similar to "cockpit"), all SECONDARY gun weapons will be reparented to that location. Makes it possible to do stuff like an F-16's offset gun port without requiring that the gun be equipped on a particular mount. FIXES: - Basic MICRO missile had an incorrectly configured collider which caused it to fly through certain targets - Sea units should pathfind properly around terrain and other obstacles

This is the last Beta! 1.0 release is coming around the corner. Beta 3 has a lot of stuff we've been meaning to do for months or even years and wanted to get done before 1.0.

Changelog

NEW STUFF: - Trees, cacti, and rocks! - Destroying certain buildings causes certain side-effects - Carriers and Drednauts now have small, indestructible gun turrets ... watch out! - New mission target: GRYPHON (the existing GRYPHON-AWACS now has a tailgun) - New mission target: FREIGHTER cargo ship - BADGER Land Assault Vehicles will defend some sites, equipped with SAM turrets - A fun new overpowered weapon can be researched if you have beaten the game - AGM-MIRV "Hwacha" Air-to-ground MIRV missile - UB-M "Blackjack" Micro Bomb - RAILGUN "Kunai" Railgun - "Wing" camera mode - New Achievement: "Missile With A Man In It", beat the game in under 40 minutes. The timer starts after entering the carrier menu on Day 1.

CHANGES

- Adjusted default camera FOV 70 -> 65 degrees - Flares now distract missiles for three seconds after they're launched instead of only the moment they're launched - Weapons are disabled while inside a landing zone - Some air enemies will react when getting shot at - Aeropedia now shows kill rewards - DRONE-L wingmen are slightly better at not getting killed - Vets and Aces have more varied attacks, sometimes attacking with guns - Changed pause menu to quit on spacebar / A button to be more like the rest of the menus in the game - Changed endboss MASS-DRVR to be significantly more menacing at long range, but slower so it's less menacing at short range MODDING: - Custom Environments : there is a new "environmentName" setting in the "site" portion of a custom mission's "mission.json" file. The textures that define an environment are demonstrated in the Example Custom Mission (http://steamcommunity.com/sharedfiles/filedetails/?id=599986464). The only tricky one is "environment.png", the colours on that texture define colours for specific things like fog, sunlight, ambient light, and clouds. - You can add menu graphics to your custom weapons by adding a child mesh filter+renderer called "graphics". Make sure the mesh you are using is pretty tiny. - If an aero has a "gun" transform child on it (similar to "cockpit"), all SECONDARY gun weapons will be reparented to that location. Makes it possible to do stuff like an F-16's offset gun port without requiring that the gun be equipped on a particular mount.

FIXES

- Basic MICRO missile had an incorrectly configured collider which caused it to fly through certain targets - Sea units should pathfind properly around terrain and other obstacles

Source

Steam News / 28 July 2017

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