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Steam News7 July 20178y ago

Beta 2.2 Released!

This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner! NEW STUFF: - Sound slider in the options menu! About time.

Full notes

Full Sky Rogue update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedThis mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner! NEW STUFF: - Sound slider in the options menu! About time. - New achievement for researching all 'experimental' technologies CHANGES: - Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling at high speeds - CORVETTE renamed DREDNAUT - FLAK-BURST fire rate toned down a bit - Reinforcement strength is now eased a bit more on earlier islands - Aeros and weapons now have an explicit order to them, so they'll be more logically grouped in Loadout and Aerolab menus - Ground turrets no longer contribute to the enemy's decision to send reinforcements (in effect this means you will have to destroy more unprotected targets to trigger them) - Removed payload costs of some air-to-air missiles - AGM-F turn speed and lock-on cone drastically increased - AA-MR turn speed increased slightly FIXES: - Carriers give rewards again when destroyed - Missile guidance versus moving ground targets vastly improved - Co-op: only player 1 can set the carrier skin now. Player 1's skin isn't set when player 2 sets their skin. - Co-op: dying now brings you back to the carrier menu, just like in singleplayer - "Aero Superiority" achievement fixed so it doesn't require you to beat the game

Sky Rogue changes

fixedThis mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner! NEW STUFF: - Sound slider in the options menu! About time. - New achievement for researching all 'experimental' technologies CHANGES: - Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling at high speeds - CORVETTE renamed DREDNAUT - FLAK-BURST fire rate toned down a bit - Reinforcement strength is now eased a bit more on earlier islands - Aeros and weapons now have an explicit order to them, so they'll be more logically grouped in Loadout and Aerolab menus - Ground turrets no longer contribute to the enemy's decision to send reinforcements (in effect this means you will have to destroy more unprotected targets to trigger them) - Removed payload costs of some air-to-air missiles - AGM-F turn speed and lock-on cone drastically increased - AA-MR turn speed increased slightly FIXES: - Carriers give rewards again when destroyed - Missile guidance versus moving ground targets vastly improved - Co-op: only player 1 can set the carrier skin now. Player 1's skin isn't set when player 2 sets their skin. - Co-op: dying now brings you back to the carrier menu, just like in singleplayer - "Aero Superiority" achievement fixed so it doesn't require you to beat the game

This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner! NEW STUFF: - Sound slider in the options menu! About time. - New achievement for researching all 'experimental' technologies CHANGES: - Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling at high speeds - CORVETTE renamed DREDNAUT - FLAK-BURST fire rate toned down a bit - Reinforcement strength is now eased a bit more on earlier islands - Aeros and weapons now have an explicit order to them, so they'll be more logically grouped in Loadout and Aerolab menus - Ground turrets no longer contribute to the enemy's decision to send reinforcements (in effect this means you will have to destroy more unprotected targets to trigger them) - Removed payload costs of some air-to-air missiles - AGM-F turn speed and lock-on cone drastically increased - AA-MR turn speed increased slightly FIXES: - Carriers give rewards again when destroyed - Missile guidance versus moving ground targets vastly improved - Co-op: only player 1 can set the carrier skin now. Player 1's skin isn't set when player 2 sets their skin. - Co-op: dying now brings you back to the carrier menu, just like in singleplayer - "Aero Superiority" achievement fixed so it doesn't require you to beat the game

Source

Steam News / 7 July 2017

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