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Steam News3 June 20179y ago

Beta 2 Released!

Beta 2 brings in Endless mode along with the first mobile sea enemies and the ROGUE II aero, which is the first piece of "New Game+" content.

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedBeta 2 brings in Endless mode along with the first mobile sea enemies and the ROGUE II aero, which is the first piece of "New Game+" content. Beta 3 has more content planned along with better mission variety and metagame side-effects for destroying partciular buildings. Changelog: NEW STUFF: - Endless Mode! Endless mode has no end boss, it simply continues on forever. - CUTTER naval craft - CUTTER and HOVER can now move around a bit on the water! - ROGUE II Experimental Fighter - You have to beat the game to be able to research it - expensive to upgrade, but it's worth it! - CARRIERs can now be destroyed by destroying individual ENGINE sub-sections - Translation support with a partial French translation ... see the MODDING section for details for making your own translations - More official translations coming in the future! CHANGES: - Flak turrets have a lower rate of fire - Fully upgraded Fighters are a bit less maneuverable and thus easier to control - The Basilisk (huge area effect bomb / thermobaric bomb / "nuke") can now only be unlocked after beating the game. If you already have it, though, you'll keep it. More "New Game+" style weapons are on the way! - Vets and Aces now fly in upgraded aeros. They'll be able to match your turning speed and take a lot more hits... watch out! - Toned down maneuverabiltiy upgrades for fighter aeros (Rogue, Schwalbe, Drakon, Kirin) so they're easier to control - Enemy reinforcements incoming now have a visual warning - Enemy reinforcements are a lot tougher! Wreak havoc at your own risk. MODDING: - Localization: you can now make partial localizations for the game. Simply create a mod with a "Localization" folder and an "en.localization.json" file inside (replacing "en" with the language's ISO code). A template file can be found here: https://raw.githubusercontent.com/nihilocrat/SkyRogueModTool/master/en.localization.json FIXES: - Upgraded Unity engine version from 5.2.4 -> 5.6.0 ... if you are having technical issues with the game they might be fixed! - You can now scroll the custom mission list if there are more than 6 items in it - If you die or complete a mission while in cockpit mode, you will start the next mission already in cockpit mode - Aero models are hidden while in cockpit mode because they would often obscure your vision; this doesn't happen with modded aeros because many depend on this bug to display custom cockpits

Sky Rogue changes

  • Roguehero
  • Nukemap
fixedBeta 2 brings in Endless mode along with the first mobile sea enemies and the ROGUE II aero, which is the first piece of "New Game+" content. Beta 3 has more content planned along with better mission variety and metagame side-effects for destroying partciular buildings. Changelog: NEW STUFF: - Endless Mode! Endless mode has no end boss, it simply continues on forever. - CUTTER naval craft - CUTTER and HOVER can now move around a bit on the water! - ROGUE II Experimental Fighter - You have to beat the game to be able to research it - expensive to upgrade, but it's worth it! - CARRIERs can now be destroyed by destroying individual ENGINE sub-sections - Translation support with a partial French translation ... see the MODDING section for details for making your own translations - More official translations coming in the future! CHANGES: - Flak turrets have a lower rate of fire - Fully upgraded Fighters are a bit less maneuverable and thus easier to control - The Basilisk (huge area effect bomb / thermobaric bomb / "nuke") can now only be unlocked after beating the game. If you already have it, though, you'll keep it. More "New Game+" style weapons are on the way! - Vets and Aces now fly in upgraded aeros. They'll be able to match your turning speed and take a lot more hits... watch out! - Toned down maneuverabiltiy upgrades for fighter aeros (Rogue, Schwalbe, Drakon, Kirin) so they're easier to control - Enemy reinforcements incoming now have a visual warning - Enemy reinforcements are a lot tougher! Wreak havoc at your own risk. MODDING: - Localization: you can now make partial localizations for the game. Simply create a mod with a "Localization" folder and an "en.localization.json" file inside (replacing "en" with the language's ISO code). A template file can be found here: https://raw.githubusercontent.com/nihilocrat/SkyRogueModTool/master/en.localization.json FIXES: - Upgraded Unity engine version from 5.2.4 -> 5.6.0 ... if you are having technical issues with the game they might be fixed! - You can now scroll the custom mission list if there are more than 6 items in it - If you die or complete a mission while in cockpit mode, you will start the next mission already in cockpit mode - Aero models are hidden while in cockpit mode because they would often obscure your vision; this doesn't happen with modded aeros because many depend on this bug to display custom cockpits

Beta 2 brings in Endless mode along with the first mobile sea enemies and the ROGUE II aero, which is the first piece of "New Game+" content. Beta 3 has more content planned along with better mission variety and metagame side-effects for destroying partciular buildings. Changelog: NEW STUFF: - Endless Mode! Endless mode has no end boss, it simply continues on forever. - CUTTER naval craft - CUTTER and HOVER can now move around a bit on the water! - ROGUE II Experimental Fighter - You have to beat the game to be able to research it - expensive to upgrade, but it's worth it! - CARRIERs can now be destroyed by destroying individual ENGINE sub-sections - Translation support with a partial French translation ... see the MODDING section for details for making your own translations - More official translations coming in the future! CHANGES: - Flak turrets have a lower rate of fire - Fully upgraded Fighters are a bit less maneuverable and thus easier to control - The Basilisk (huge area effect bomb / thermobaric bomb / "nuke") can now only be unlocked after beating the game. If you already have it, though, you'll keep it. More "New Game+" style weapons are on the way! - Vets and Aces now fly in upgraded aeros. They'll be able to match your turning speed and take a lot more hits... watch out! - Toned down maneuverabiltiy upgrades for fighter aeros (Rogue, Schwalbe, Drakon, Kirin) so they're easier to control - Enemy reinforcements incoming now have a visual warning - Enemy reinforcements are a lot tougher! Wreak havoc at your own risk. MODDING: - Localization: you can now make partial localizations for the game. Simply create a mod with a "Localization" folder and an "en.localization.json" file inside (replacing "en" with the language's ISO code). A template file can be found here: https://raw.githubusercontent.com/nihilocrat/SkyRogueModTool/master/en.localization.json FIXES: - Upgraded Unity engine version from 5.2.4 -> 5.6.0 ... if you are having technical issues with the game they might be fixed! - You can now scroll the custom mission list if there are more than 6 items in it - If you die or complete a mission while in cockpit mode, you will start the next mission already in cockpit mode - Aero models are hidden while in cockpit mode because they would often obscure your vision; this doesn't happen with modded aeros because many depend on this bug to display custom cockpits

Source

Steam News / 3 June 2017

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