What changed
0 fixes1 addition0 changes0 removals
addedChangelog: NEW MUSIC! - A completely new dynamic soundtrack by Phonetic Hero (https://phonetichero.bandcamp.com/album/sky-rogue) BIOMES! - Not just blue anymore: arid and snow levels appear later in the game ENDBOSS! - You can win: a secret enemy superweapon awaits you on the final island! NEW STUFF: - New model for the VECTOR Medium Interceptor - Several new turret types appear in the arid and snow biomes - A button prompt will appear when you are in the landing area of a carrier or ground base that will let you safely auto-land; you can still do it the old fashioned way - A bunch more Steam achievements! - "Drift" skin - UI graphics changed in some places for a cleaner look - UI sound effects improved, and added in many more places - Aeros will appear on the carrier deck as you unlock them CHANGES: - Landing during a mission now costs money. The cost increases each time you land on the same island, and increases slightly less as you get further in the game. - The weapon wheel is now always visible during flight, so you can be aware of everything you have equipped - The bombsight is calibrated for the altitude of your current target. If you're having trouble hitting a target on a mountaintop, for example, try targeting it first. This does not work for airships. - Halved the size of speed and altitude indicators to make the HUD a little more lightweight FIXES: - Weapon upgrades were being applied too late for their data to show up properly in the GUI, AND it seemed like maybe only Mk 2 was actually getting applied, Mk 3 being ignored. - A Steam workshop mod will only be loaded if you're actually subscribed to it. Steam doesn't seem to necessarily delete a mod if you've unsubscribed - In some cases, beginning a mission would load the level twice on top of itself
Sky Rogue changes
addedChangelog: NEW MUSIC! - A completely new dynamic soundtrack by Phonetic Hero (https://phonetichero.bandcamp.com/album/sky-rogue) BIOMES! - Not just blue anymore: arid and snow levels appear later in the game ENDBOSS! - You can win: a secret enemy superweapon awaits you on the final island! NEW STUFF: - New model for the VECTOR Medium Interceptor - Several new turret types appear in the arid and snow biomes - A button prompt will appear when you are in the landing area of a carrier or ground base that will let you safely auto-land; you can still do it the old fashioned way - A bunch more Steam achievements! - "Drift" skin - UI graphics changed in some places for a cleaner look - UI sound effects improved, and added in many more places - Aeros will appear on the carrier deck as you unlock them CHANGES: - Landing during a mission now costs money. The cost increases each time you land on the same island, and increases slightly less as you get further in the game. - The weapon wheel is now always visible during flight, so you can be aware of everything you have equipped - The bombsight is calibrated for the altitude of your current target. If you're having trouble hitting a target on a mountaintop, for example, try targeting it first. This does not work for airships. - Halved the size of speed and altitude indicators to make the HUD a little more lightweight FIXES: - Weapon upgrades were being applied too late for their data to show up properly in the GUI, AND it seemed like maybe only Mk 2 was actually getting applied, Mk 3 being ignored. - A Steam workshop mod will only be loaded if you're actually subscribed to it. Steam doesn't seem to necessarily delete a mod if you've unsubscribed - In some cases, beginning a mission would load the level twice on top of itself
Changelog: NEW MUSIC! - A completely new dynamic soundtrack by Phonetic Hero (https://phonetichero.bandcamp.com/album/sky-rogue) BIOMES! - Not just blue anymore: arid and snow levels appear later in the game ENDBOSS! - You can win: a secret enemy superweapon awaits you on the final island! NEW STUFF: - New model for the VECTOR Medium Interceptor - Several new turret types appear in the arid and snow biomes - A button prompt will appear when you are in the landing area of a carrier or ground base that will let you safely auto-land; you can still do it the old fashioned way - A bunch more Steam achievements! - "Drift" skin - UI graphics changed in some places for a cleaner look - UI sound effects improved, and added in many more places - Aeros will appear on the carrier deck as you unlock them CHANGES: - Landing during a mission now costs money. The cost increases each time you land on the same island, and increases slightly less as you get further in the game. - The weapon wheel is now always visible during flight, so you can be aware of everything you have equipped - The bombsight is calibrated for the altitude of your current target. If you're having trouble hitting a target on a mountaintop, for example, try targeting it first. This does not work for airships. - Halved the size of speed and altitude indicators to make the HUD a little more lightweight FIXES: - Weapon upgrades were being applied too late for their data to show up properly in the GUI, AND it seemed like maybe only Mk 2 was actually getting applied, Mk 3 being ignored. - A Steam workshop mod will only be loaded if you're actually subscribed to it. Steam doesn't seem to necessarily delete a mod if you've unsubscribed - In some cases, beginning a mission would load the level twice on top of itself