What changed
0 fixes0 additions1 change0 removals
changedThis is just a few important bugfixes before Beta 1 is released! The major change here is much better support for flightstick / throttle controls. Changelog: FIXES: - You will lose any money you make during a mission if you quit the mission or the game. Of course, completing the mission will let you keep any money you gained. - Updated input library (Rewired), adjusted max controllers per player so you can assign more than 1 to support HOTAS and rudder pedals and such - Adjusting throttle now adjusts _target throttle_ instead of _rate of throttle change_; this makes flightstick throttles behave properly and gamepad throttle a bit more expressive. - Destroying multiple mission targets in the same frame will not cause the mission to become uncompletable - Afterburners were sometimes visible on aeros when changing loadouts on the carrier deck - RAYDOME building was completely black MODDING: - Custom weapon MIRVs are supported now; might need work on my end to update the Mod Tool though.
Sky Rogue changes
changedThis is just a few important bugfixes before Beta 1 is released! The major change here is much better support for flightstick / throttle controls. Changelog: FIXES: - You will lose any money you make during a mission if you quit the mission or the game. Of course, completing the mission will let you keep any money you gained. - Updated input library (Rewired), adjusted max controllers per player so you can assign more than 1 to support HOTAS and rudder pedals and such - Adjusting throttle now adjusts _target throttle_ instead of _rate of throttle change_; this makes flightstick throttles behave properly and gamepad throttle a bit more expressive. - Destroying multiple mission targets in the same frame will not cause the mission to become uncompletable - Afterburners were sometimes visible on aeros when changing loadouts on the carrier deck - RAYDOME building was completely black MODDING: - Custom weapon MIRVs are supported now; might need work on my end to update the Mod Tool though.
This is just a few important bugfixes before Beta 1 is released! The major change here is much better support for flightstick / throttle controls. Changelog: FIXES: - You will lose any money you make during a mission if you quit the mission or the game. Of course, completing the mission will let you keep any money you gained. - Updated input library (Rewired), adjusted max controllers per player so you can assign more than 1 to support HOTAS and rudder pedals and such - Adjusting throttle now adjusts _target throttle_ instead of _rate of throttle change_; this makes flightstick throttles behave properly and gamepad throttle a bit more expressive. - Destroying multiple mission targets in the same frame will not cause the mission to become uncompletable - Afterburners were sometimes visible on aeros when changing loadouts on the carrier deck - RAYDOME building was completely black MODDING: - Custom weapon MIRVs are supported now; might need work on my end to update the Mod Tool though.