Full notes
Full Sky Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Fixes
- Store
- Performance
Sky Rogue changes
This is mostly a bunch of much-needed bugfixes, but a steep difficulty increase after Island 10 has been added to challenge players who get that far. Changelog: CHANGES:
Added an insane difficulty ramp-up after Island 10
FIXES:
Dodge tutorial fix (mouse control dodge didn’t work)
Fixed longstanding co-op bug where player 2’s kills would not earn any money. Sorry that this very important bug somehow never got fixed until now.
Upgrades are updated correctly on the carrier menu, no more having to equip something to have them show up. This is also true for co-op, which should make things a LOT less confusing.
Aerododge graphics were appearing in the middle of aeros.
“Auger In” achievement should be working again
Mods which use the “Aeroplane_rogue” template should work properly and be upgradeable. Technically this template doesn’t exist (it should be “Aeroplane_aerowing”) but there’s now an alias. Same goes with “Aeorplane_zoke” vs. “Aeroplane_zulu”: both will work
Asset bundle mods which can’t be loaded show an in-game error dialog
Campaign menu no longer shows decal icons in the top window if you choose a skin that doesn’t have a decal
Terrain flickering on shorelines should be fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
