Full notes
Full Sky Rogue update
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What changed
- Compatibility
- Gameplay
- Maps
Sky Rogue changes
New bomber, new bomb, new terrain, and a whole bunch of improvements get us closer to Beta! NEW STUFF:
MEDVED - Heavy Bomber
UB-2 - Basilisk - Heavy area-of-effect bomb
"Dodge" special is now built-in to every aero, triggered using L3 or the C key by default
- New modding system using Unity asset bundlesMore details in the official modding guide... basically it's a new method of making mods which is a bit more complicated, but it allows for much more visual design and, eventually, doing proper total conversions. Currently, custom aeros with custom stats are supported along with basic weaponry.
New terrain: it's generated and spawned in as a single mesh now, with slopes in between tiles, which accomplishes a number of things I was meaning to do for a long time, such as: better performance, allows for mobile ground units, and it just looks better.
New achievements - Good Stick, Good Sticks, Fast Mover, Dot Chaser, Mud Mover (Dot Chaser cannot currently be achieved because the Heavy Interceptor is not yet in the game)
TWEAKS:
Most air-to-air missile hitboxes have been enlared to make them more effective
Track camera command (R3) now works in cockpit mode, and the camera is now smoothed like in the chase mode.
"New target detected" noise is less harsh
New incoming missile graphic, the arrow is now pointing inward and has a little dot to make it a bit easier to estimate the number of missiles in swarms
Player start position is varied a bit more
Deadzone for mouse controls reduced by 50%
Music volume is now adjustable
FIXES:
Arcade controls are much smoother and much more effective at steeper climb and dive angles
Menu sliders can be moved with the gamepad / keyboard
- Linuxonly 32-bit versions are available, and they should have the correct Steamworks .so built in so the Linux version will launch correctly from the Steam client
Source
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