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Steam News23 July 20169y ago

Alpha 28 "Barrel Roll" Released!

New bomber, new bomb, new terrain, and a whole bunch of improvements get us closer to Beta!

Full notes

Full Sky Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • Maps
addedNew bomber, new bomb, new terrain, and a whole bunch of improvements get us closer to Beta! NEW STUFF:
addedNew modding system using Unity asset bundles: More details in the official modding guide... basically it's a new method of making mods which is a bit more complicated, but it allows for much more visual design and, eventually, doing proper total conversions. Currently, custom aeros with custom stats are supported along with basic weaponry.
addedNew terrain: it's generated and spawned in as a single mesh now, with slopes in between tiles, which accomplishes a number of things I was meaning to do for a long time, such as: better performance, allows for mobile ground units, and it just looks better.
addedNew achievements - Good Stick, Good Sticks, Fast Mover, Dot Chaser, Mud Mover (Dot Chaser cannot currently be achieved because the Heavy Interceptor is not yet in the game)
added"New target detected" noise is less harsh
addedNew incoming missile graphic, the arrow is now pointing inward and has a little dot to make it a bit easier to estimate the number of missiles in swarms

Sky Rogue changes

addedNew bomber, new bomb, new terrain, and a whole bunch of improvements get us closer to Beta! NEW STUFF:
addedNew modding system using Unity asset bundles: More details in the official modding guide... basically it's a new method of making mods which is a bit more complicated, but it allows for much more visual design and, eventually, doing proper total conversions. Currently, custom aeros with custom stats are supported along with basic weaponry.
addedNew terrain: it's generated and spawned in as a single mesh now, with slopes in between tiles, which accomplishes a number of things I was meaning to do for a long time, such as: better performance, allows for mobile ground units, and it just looks better.
addedNew achievements - Good Stick, Good Sticks, Fast Mover, Dot Chaser, Mud Mover (Dot Chaser cannot currently be achieved because the Heavy Interceptor is not yet in the game)
added"New target detected" noise is less harsh

New bomber, new bomb, new terrain, and a whole bunch of improvements get us closer to Beta! NEW STUFF:

  • MEDVED - Heavy Bomber

  • UB-2 - Basilisk - Heavy area-of-effect bomb

  • "Dodge" special is now built-in to every aero, triggered using L3 or the C key by default

  • New modding system using Unity asset bundlesMore details in the official modding guide... basically it's a new method of making mods which is a bit more complicated, but it allows for much more visual design and, eventually, doing proper total conversions. Currently, custom aeros with custom stats are supported along with basic weaponry.
  • New terrain: it's generated and spawned in as a single mesh now, with slopes in between tiles, which accomplishes a number of things I was meaning to do for a long time, such as: better performance, allows for mobile ground units, and it just looks better.

  • New achievements - Good Stick, Good Sticks, Fast Mover, Dot Chaser, Mud Mover (Dot Chaser cannot currently be achieved because the Heavy Interceptor is not yet in the game)

TWEAKS:

  • Most air-to-air missile hitboxes have been enlared to make them more effective

  • Track camera command (R3) now works in cockpit mode, and the camera is now smoothed like in the chase mode.

  • "New target detected" noise is less harsh

  • New incoming missile graphic, the arrow is now pointing inward and has a little dot to make it a bit easier to estimate the number of missiles in swarms

  • Player start position is varied a bit more

  • Deadzone for mouse controls reduced by 50%

  • Music volume is now adjustable

FIXES:

  • Arcade controls are much smoother and much more effective at steeper climb and dive angles

  • Menu sliders can be moved with the gamepad / keyboard

  • Linuxonly 32-bit versions are available, and they should have the correct Steamworks .so built in so the Linux version will launch correctly from the Steam client

Source

Steam News / 23 July 2016

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