What changed
1 fix0 additions0 changes0 removals
fixedAnother release that's mostly bugfixes. Same as the version that's been on indev for a few days! Alpha 25.6 Changelog: - Co-op progression should be working properly now - There is an "XInput" box in the options menu. As it says, it requires a restart of the game. Enabling the option will fix the problem with two Xbox 360 controllers sharing throttle inputs. It will PROBABLY fix the double-button issue with Xbox One controllers. I encourage everyone having input issues to try enabling it and see if it improves things. TWEAKS: - Increased AAM-MR reload rate - Decreased AAM-IR avionics cost - Decreased MIRV reload rate - Flares launch in a much wider pattern and trigger sooner, so they should be more useful - Reinforcements will ignore an invisible enemy limit so they more reliably spawn - Quick-switching weapons by tapping the "switch weapons" button works better and doesn't disrupt flight - Therefore, the weapon menu will take a few split-seconds longer to appear FIXES: - VSync setting should work again (use -force-d3d9 if for some reason it doesn't) - AGM-FF missiles aim a few meters higher so they don't run into the ground so easily - Launching the game when the save file or options file is corrupted for some reason should not prevent you from starting the game - When loading skins, the ".PNG" extension won't be accidentally included when it's in all caps - Some non-Steam players were having issues launching the game - Mods should work for Mac players - When landing in-mission, or in co-op or free flight modes, navigating to the Aerolab menu when there's no tech researched will no longer cause the game to soft lock
Sky Rogue changes
fixedAnother release that's mostly bugfixes. Same as the version that's been on indev for a few days! Alpha 25.6 Changelog: - Co-op progression should be working properly now - There is an "XInput" box in the options menu. As it says, it requires a restart of the game. Enabling the option will fix the problem with two Xbox 360 controllers sharing throttle inputs. It will PROBABLY fix the double-button issue with Xbox One controllers. I encourage everyone having input issues to try enabling it and see if it improves things. TWEAKS: - Increased AAM-MR reload rate - Decreased AAM-IR avionics cost - Decreased MIRV reload rate - Flares launch in a much wider pattern and trigger sooner, so they should be more useful - Reinforcements will ignore an invisible enemy limit so they more reliably spawn - Quick-switching weapons by tapping the "switch weapons" button works better and doesn't disrupt flight - Therefore, the weapon menu will take a few split-seconds longer to appear FIXES: - VSync setting should work again (use -force-d3d9 if for some reason it doesn't) - AGM-FF missiles aim a few meters higher so they don't run into the ground so easily - Launching the game when the save file or options file is corrupted for some reason should not prevent you from starting the game - When loading skins, the ".PNG" extension won't be accidentally included when it's in all caps - Some non-Steam players were having issues launching the game - Mods should work for Mac players - When landing in-mission, or in co-op or free flight modes, navigating to the Aerolab menu when there's no tech researched will no longer cause the game to soft lock
Another release that's mostly bugfixes. Same as the version that's been on indev for a few days! Alpha 25.6 Changelog:
- Co-op progression should be working properly now
- There is an "XInput" box in the options menu.
As it says, it requires a restart of the game. Enabling the option will fix the problem with two Xbox 360 controllers sharing throttle inputs. It will PROBABLY fix the double-button issue with Xbox One controllers. I encourage everyone having input issues to try enabling it and see if it improves things. TWEAKS:
- Increased AAM-MR reload rate
- Decreased AAM-IR avionics cost
- Decreased MIRV reload rate
Flares launch in a much wider pattern and trigger sooner, so they should be more useful - Reinforcements will ignore an invisible enemy limit so they more reliably spawn - Quick-switching weapons by tapping the "switch weapons" button works better and doesn't disrupt flight - Therefore, the weapon menu will take a few split-seconds longer to appear FIXES: - VSync setting should work again (use -force-d3d9 if for some reason it doesn't) - AGM-FF missiles aim a few meters higher so they don't run into the ground so easily - Launching the game when the save file or options file is corrupted for some reason should not prevent you from starting the game - When loading skins, the ".PNG" extension won't be accidentally included when it's in all caps - Some non-Steam players were having issues launching the game - Mods should work for Mac players - When landing in-mission, or in co-op or free flight modes, navigating to the Aerolab menu when there's no tech researched will no longer cause the game to soft lock