HomeGamesUpdatesPricingMethodology
Steam News9 August 201510y ago

Alpha 25.5 Released!

This version has been in indev branch for awhile, so indev players already have this version.

Full notes

Full Sky Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes1 removal
  • Performance
removedThis version has been in indev branch for awhile, so indev players already have this version. - Steam Workshop items should appear in-game - The location of mod files has changed, please consult the modding guide for details: http://steamcommunity.com/sharedfiles/filedetails/?id=495393634# TWEAKS: - Island size increases slightly in later levels - Mission objectives will spawn farther away from the player - There is a short grace period before any enemy will target you - Aeroboost has infinite uses but much longer cooldown - SAM turrets shouldn't appear on Mission 1 - FRIGATEs will likely have SAM-LRs in later islands FIXES: - AWACS escorts were too numerous; they are now the same size as normal patrols - ACE enemies should no longer stall and crash when attacked with MIRVs - "INCOMING" warnings should no longer get stuck on screen - Raiju should no longer be gigantic on the Research menu - TOROs are hostile again

Sky Rogue changes

removedThis version has been in indev branch for awhile, so indev players already have this version. - Steam Workshop items should appear in-game - The location of mod files has changed, please consult the modding guide for details: http://steamcommunity.com/sharedfiles/filedetails/?id=495393634# TWEAKS: - Island size increases slightly in later levels - Mission objectives will spawn farther away from the player - There is a short grace period before any enemy will target you - Aeroboost has infinite uses but much longer cooldown - SAM turrets shouldn't appear on Mission 1 - FRIGATEs will likely have SAM-LRs in later islands FIXES: - AWACS escorts were too numerous; they are now the same size as normal patrols - ACE enemies should no longer stall and crash when attacked with MIRVs - "INCOMING" warnings should no longer get stuck on screen - Raiju should no longer be gigantic on the Research menu - TOROs are hostile again

This version has been in indev branch for awhile, so indev players already have this version. - Steam Workshop items should appear in-game - The location of mod files has changed, please consult the modding guide for details: http://steamcommunity.com/sharedfiles/filedetails/?id=495393634# TWEAKS: - Island size increases slightly in later levels - Mission objectives will spawn farther away from the player - There is a short grace period before any enemy will target you - Aeroboost has infinite uses but much longer cooldown - SAM turrets shouldn't appear on Mission 1 - FRIGATEs will likely have SAM-LRs in later islands FIXES: - AWACS escorts were too numerous; they are now the same size as normal patrols - ACE enemies should no longer stall and crash when attacked with MIRVs - "INCOMING" warnings should no longer get stuck on screen - Raiju should no longer be gigantic on the Research menu - TOROs are hostile again

Source

Steam News / 9 August 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.