Uncapped frame rate Since the day of launch, Sky Knights has been locked to 60 FPS.
Full notes
Full Sky Knights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes4 additions3 changes0 removals
UI and audio
Gameplay
Events
Performance
Fixes
changedUncapped frame rateSince the day of launch, Sky Knights has been locked to 60 FPS. By popular request, I have now provided an option to either set an alternative frame rate cap (25, 30, 60, 80, 120 and 144 is available) or to disable the cap completely. To be clear, we still recommend using the 60 FPS cap. It will let your computer run cooler and more silent since the fans won't have to cool the graphics card as much. Furthermore, most monitors are running at 60 hz anyway. If you're running the game on a low end computer, it might even be a good idea to cap the frame rate at 30 FPS, as it's often a better experience to have 30 solid FPS than having a higher but more inconsistent frame rate. When you're in a match, and enable the options menu, you'll now see a frame rate indicator in the top left corner. You may also toggle this indicator manually with the F2 key.
addedBug squash!Even though it's more fun to create new features, every now and then, I'll spend a week or so just going through the backlog of those small irritating bugs and glitches to keep the game polished. While the game certainly is in a good state already, I'm determined to keep it that way and not accept bugs and hide behind the Early Access label. Big thank you to everyone who's helping out by posting about issues in the Discord #bugs_and_feedback channel. Regardless if you want to give feedback, or just hang out and chat about aircraft geek stuff, please join us on Discord ! Best regards //Bankler
addedPatch notesYou can now switch region by just selecting a new region from the dropdown, without having to click the "Change" button.
addedPatch notesAdded season number to the main menu leaderboard.
addedPatch notesAdded option to change the frame rate cap to 25, 30, 60, 80, 120, 144 FPS or uncapped frame rate.
changedPatch notesChanged font on some HUD elements to match others.
Sky Knights changes
changedSince the day of launch, Sky Knights has been locked to 60 FPS. By popular request, I have now provided an option to either set an alternative frame rate cap (25, 30, 60, 80, 120 and 144 is available) or to disable the cap completely. To be clear, we still recommend using the 60 FPS cap. It will let your computer run cooler and more silent since the fans won't have to cool the graphics card as much. Furthermore, most monitors are running at 60 hz anyway. If you're running the game on a low end computer, it might even be a good idea to cap the frame rate at 30 FPS, as it's often a better experience to have 30 solid FPS than having a higher but more inconsistent frame rate. When you're in a match, and enable the options menu, you'll now see a frame rate indicator in the top left corner. You may also toggle this indicator manually with the F2 key.
addedEven though it's more fun to create new features, every now and then, I'll spend a week or so just going through the backlog of those small irritating bugs and glitches to keep the game polished. While the game certainly is in a good state already, I'm determined to keep it that way and not accept bugs and hide behind the Early Access label. Big thank you to everyone who's helping out by posting about issues in the Discord #bugs_and_feedback channel. Regardless if you want to give feedback, or just hang out and chat about aircraft geek stuff, please join us on Discord ! Best regards //Bankler
addedYou can now switch region by just selecting a new region from the dropdown, without having to click the "Change" button.
addedAdded season number to the main menu leaderboard.
addedAdded option to change the frame rate cap to 25, 30, 60, 80, 120, 144 FPS or uncapped frame rate.
Uncapped frame rate
Since the day of launch, Sky Knights has been locked to 60 FPS. By popular request, I have now provided an option to either set an alternative frame rate cap (25, 30, 60, 80, 120 and 144 is available) or to disable the cap completely. To be clear, we still recommend using the 60 FPS cap. It will let your computer run cooler and more silent since the fans won't have to cool the graphics card as much. Furthermore, most monitors are running at 60 hz anyway. If you're running the game on a low end computer, it might even be a good idea to cap the frame rate at 30 FPS, as it's often a better experience to have 30 solid FPS than having a higher but more inconsistent frame rate. When you're in a match, and enable the options menu, you'll now see a frame rate indicator in the top left corner. You may also toggle this indicator manually with the F2 key.
Bug squash!
Even though it's more fun to create new features, every now and then, I'll spend a week or so just going through the backlog of those small irritating bugs and glitches to keep the game polished. While the game certainly is in a good state already, I'm determined to keep it that way and not accept bugs and hide behind the Early Access label. Big thank you to everyone who's helping out by posting about issues in the Discord #bugs_and_feedback channel. Regardless if you want to give feedback, or just hang out and chat about aircraft geek stuff, please join us on Discord ! Best regards //Bankler
Patch notes
1.5.1
You can now switch region by just selecting a new region from the dropdown, without having to click the "Change" button.
Added season number to the main menu leaderboard.
Added option to change the frame rate cap to 25, 30, 60, 80, 120, 144 FPS or uncapped frame rate.
Changed font on some HUD elements to match others.
Rewritten the netcode for AAA fire, to be much more performance efficient.
Fixed bug where you could get stuck on the runway collider edge in rare cases.
Fixed bug where the wrong traits were displayed in the HUD trait panel.
Fixed bug where the blackout effects were no longer visible.
Fixed bug where the spawn button didn't get highlighted when closing the pause menu if the spawn timer reached zero when the pause menu was open.
Fixed bug where an aircraft could appear to be the wrong type when hotjoining a game.