In this update7
Full notes
Full Sky Cannoneer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Performance
- Gameplay
- UI and audio
Sky Cannoneer changes
Hello Cannoneers!
First of all, thanks for continuing to send feedback on Sky Cannoneer. I'm eager to improve the game and to incorporate your thoughts into each update.
Quick aside: if you're enjoying the game and the updates, please write a brief Review on the game's store page! Each review helps possible players know whether they would enjoy the game, and also helps me know what to improve in the future :).
v1.1.5 Update
This update focuses on a few Quality of Life improvements illustrated below, along with overall boosts to performance in dense combat, as well as a few balance tweaks and bug fixes.
Option: Show Entire Wall Grid
You can now visualize the entire wall placement grid at once, instead of it only appearing around your placement cursor. This is toggled in the Options dialog, Miscellaneous section.
Button: "Done Placing"
If you're done placing cannons or walls, you can click the button near the Phase Timer, which will move you right to the next phase as soon as your opponent is also done with their round.
Fight Phase acceleration
And, in those rare cases where neither you nor your opponent can do anything during a Fight phase, such as when neither player has any claimed cannons to fire or powers/summons to use, the phase will automatically accelerate to speed things up and close things out.
Patch Notes
As mentioned above, there are several other improvements in this update, so check out the full patch notes.
Trading Cards
This week, I also added Trading Cards to Sky Cannoneer, so you should be seeing them in your inventories soon.
As usual, let us know what you think of this update, and thank you for playing Sky Cannoneer!
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Source
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