In this update15
Full notes
Full Skul: The Hero Slayer update
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Repeated intro
Hello little skeletons!
What changed
- Balance
- Gameplay
- Maps
- Fixes
Skul: The Hero Slayer changes
After our previous adjustments to the Magic-focused balance update, we have worked on improving the balance of Physical Attack related aspects.
Buffs have been made to some Skulls, Items, and Inscriptions that saw relatively low use and improvements to the related mechanics to those elements.
Please continue reading below for the details of this update.
Changes Made
Skull
Carleon Recruit
Increased damage of Focused Complete Attacks against Normal Attacks
Reduced the normal attack’s forward dash distance after fully concentrating
Stone Monkey
Increase in the amount of energy gained from normal attacks on enemies
Ghoul
Increase the chance of enemies dropping flesh upon normal attack
Gene
During normal attacks, combo attacks now trigger the 3rd attack faster after the 2nd attack
Increased the damage of the third attack of combo attacks during normal attacks
Davy Jones
Reduced the delay after firing cannons on the ground
Reduced knockback distance when firing cannons from the ground
Champion
Increased damage of [Quickstep]
Increased damage of [One-Inch Punch]
Increased damage of [Combo]
Increased damage of [Dirty Smash]
Decreased stage of rage cooldown: 60 seconds → 45 seconds
Grim Reaper
Increased Chance to Spawn Souls from Enemy Kills
Increased Normal Attack Damage
Increased [Harvest] damage per stage
Increased [Sentence] damage per stage
Increased [Guillotine] Damage per stage
Increased [Fissure of the Netherworld] Damage per stage
Item
Veteran Warrior’s Gloves
An electric field that casts continuous physical damage is created at the location of the detonation.
Champion's Belt
Changes in Item Effects
Previously
º Increase physical damage by 12% per enemy nearby (120% increase maximum). If there are more than 5 enemies nearby, normal attack creates a shockwave that deals AOE damage to nearby enemies. (Cooldown: 1 second)
New effect
º Increase physical damage by 25% per enemy nearby (100% increase maximum). Normal attacks create shockwaves that deal AOE damage to nearby enemies (Cooldown: 5 seconds). The cooldown is reduced by 1 second per enemy nearby.
Naias’s Heart
Increased damage dealt after the end of Freeze duration
Mysterious Apparatus
Increased damage of the wave of force
Rapid Sword of the Subconscious
Increased damage of slash attacks caused by item effects
Acceleration Sword
Reduced minimum cooldown of the Acceleration Sword
Mana Gauntlets
Effect duration changed: 3 seconds → 5 seconds
Upon maximum effect, damage dealt by normal attacks increase
Warrior’s Steel Mace
Increased damage dealt by stunning enemies
Bone of Swiftness
Increased the additional damage amplification proportional to the number of obtained speed-type skulls (20%/60%) → (25%/75%)
Mana Eater
Increased damage of stabbing attacks using Mana Eater
Sylphid Wings
Increased damage of blades of wind
Mane of the Beast
Increased the additional damage dealt on enemies with a mark
Multidimensional Prism
Changed effect cooldown: 30 seconds → 10 seconds
Changed the number of dropped Manatech components upon the prism explosion: 6 → 3
Decreased damage of laser and explosion
Priestess’s Veil
Changes in item effects
Previously
º A random buff that lasts 10 seconds is gained every 20 seconds (60% increase in physical and magic damage / 40% less damage taken / 55% increase in attack speed, 60% increase in movement speed)
New effect
º A random buff that lasts 10 seconds is gained every 10 seconds (35% increase in physical and magic damage / 10% less damage taken / 25% increase attack speed, 35% increase in movement speed)
Luxurious Tea Cup
Changed duration of Crit Rate increase upon the end of concentration: 1 second → 3 seconds
Changed cooldown of item effect: 1 second → 3 seconds
Manatech Booster
Changed duration of attack speed increase effect: 3 seconds → 5 seconds
Changed attack speed of normal attacks and skills performed in midair: 5% → 10%
Fighter’s Belt
Changed physical damage increase rate per nearby enemy: 9% → 15%
Bone of Madness
Changed duration of area of bones: 10 seconds → 15 seconds
Changed cooldown of area of bones: 10 seconds → 5 seconds
Changed damage increase rate of physical and magic attacks within the area of bones: 50% → 55%
Contaminated Core
Changed interval of effect activation upon entering a map: 15 seconds → 7 seconds
Frost Giant’s Leather
Changed cooldown of frost giant’s protection: 60 seconds → 30 seconds
Changed duration of frost giant’s protection: 10 seconds → 5 seconds
Changed barrier amount received when Freezing an enemy while the frost giant’s protection is active: 5 HP → 10 HP
Changed duration of barrier: 40 seconds → 20 seconds
Magic Bead of Darkness
Changes in item effect
Previously
º Swapping for the 3rd time stuns nearby enemies
New effect
º Swapping for the 3rd time deals magic damage and stuns nearby enemies
Inscription
Brawl
Changes in inscription effects
Previously
º Effect of 2: Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage (Cooldown: 5 seconds) º Effect of 4: Reduce cooldown of shockwave by 1 second per nearby enemy (maximum reduction of 4 seconds)
New effect
º Effect of 2: Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage. A shockwave can occur 3 times per second on the same target. º Effect of 4: Every 5th shockwave is amplified
Execute
Changes in inscription effects
Previously
- º Effect of 2Enemies with less than 30% HP receive a mark. (20% for adventurers and bosses) Damage to marked enemies is increased by 60% º Effect of 4: All attacks made against marked enemies turn into Critical hits
New effect
- º Effect of 2Enemies with less than 60% HP receive a mark. Damage to marked enemies is increased by 15% º Effect of 4: If enemies with a mark have less than 30% HP, damage to the marked enemies is increased by 60% and all attacks turn into Critical hits
Rapidity
Changes in inscription effects
Previously
º Effect of 2: 30% increase in attack speed º Effect of 4: Damage dealt to enemies by normal attacks is amplified by 30%
New effect
º Effect of 2: Normal attacks or dashes increase attack speed by 6% for 5 seconds and damage dealt by normal attacks is amplified by 3% (Maximum 30% increase in attack speed, maximum 15% amplification of normal attack damage) º Effect of 4: If normal attacks are performed 5 times within 2 seconds, a combination that deals damage based on the higher of physical or magic damage occurs. (Cooldown: 2 seconds) Combination attacks are considered as normal attacks
Relic
Changes in inscription effects
Previously
º Effect of 2: Gain 10% of lost HP upon changing maps º Effect of 4: Upon gaining HP, damage based on the higher physical or magic attack is dealt. This effect can be applied once per second on the same target
New effect
- º Effect of 2Additional 3 HP is gained upon obtaining a healing orb º Effect of 4: Unleash Wrath of God for 10 seconds upon gaining HP. Wrath of God deals 1% of fixed damage per 50 HP of an enemy. (Maximum of 10%) Wrath of God can occur once every 5 seconds on the same target
Heritage
Changed required quantity per inscription effect: (2/4) → (1/3)
Changes in inscription effects
Previously
º Effect of 2: Essence cooldown speed increases by 65% º Effect of 4: Successful Quintessence attacks increase damage by 40%
New effect
º Effect of 1: Essence cooldown speed increases by 45% º Effect of 3: Upon using the quintessence, damage dealt on enemies amplifies by 25% (Cooldown: 20 seconds)
Revenge
Changed duration of revenge with 2 effects: 1 second → 2 seconds
Changed the amount of proportional HP recovery from damage taken immediately before revenge with 2 effects: 50% → 75%
Changed cooldown of 2 effects: 8 seconds → 3 seconds
4 Changed effects
Previously
º Upon revenge, attack and cooldown speeds are increased by 50% for 8 seconds
New effect
º Upon revenge, for every 10 HP lost, damage taken is reduced by 1% and damage dealt to enemies is amplified by 3%. (Max reduce rate 15%, amplification rate 45%)
Manatech
Changed required quantity per inscription effect: (2/4) → (1/3)
Reduced force of Manatech components bursting
Changed amount of Manatech components generated per inscription effect º 2 effects: 1 Manatec component → 2 Manatech components º 4 effects: 1 Manatech component → 5 Manatech components
Changed cooldown reduction upon obtaining Manatech components: 1 second → 0.5 seconds
Mutant
Changed required quantity per inscription effect: (2/4) → (1/3)
Changed 4 effects
Previously
º Damage dealt to enemies through an alternating skill is amplified by 35%
New effect
º Damage dealt to enemies through an alternating skill is amplified depending on the current rank of the skull (35% / 45% / 55% / 65%)
Heirloom
Changed duration of the mirage dispelling on hit: 40 seconds → 30 seconds
Etc.
Color adjustment of the damage font
Changed colors of partial ‘poison’ related effects º Poison gas attack from the Quintessence ‘Sphinx’ º The poisonous Chests in the Event Map ‘Dangerous Chests’
Bug Fixes
Fixed an issue where Ninja Master’s [Flash Phantom Slash] was considered an item attack
Source
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