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Steam News11 May 20233y ago

Release 1.7.5 Patch Notes

Hello little skeletons! After our previous adjustments to the Magic-focused balance update, we have worked on improving the balance of Physical Attack related aspects.

In this update15

Full notes

Full Skul: The Hero Slayer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello little skeletons!

What changed

2 fixes9 additions71 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
changedAfter our previous adjustments to the Magic-focused balance update, we have worked on improving the balance of Physical Attack related aspects.
changedBuffs have been made to some Skulls, Items, and Inscriptions that saw relatively low use and improvements to the related mechanics to those elements.
changedCarleon RecruitIncreased damage of Focused Complete Attacks against Normal Attacks
changedCarleon RecruitReduced the normal attack’s forward dash distance after fully concentrating
changedGhoulIncrease the chance of enemies dropping flesh upon normal attack
changedGeneIncreased the damage of the third attack of combo attacks during normal attacks
stage of rage cooldown:60seconds45secondsstage of rage cooldown: decreased, buffEffect duration changed:3seconds5secondsEffect duration changed: increased, buffeffect cooldown:30seconds10secondseffect cooldown: decreased, buffnumber of dropped Manatech components upon the prism explosion:63number of dropped Manatech components upon the prism explosion: decreased, nerf

Skul: The Hero Slayer changes

changedAfter our previous adjustments to the Magic-focused balance update, we have worked on improving the balance of Physical Attack related aspects.
changedBuffs have been made to some Skulls, Items, and Inscriptions that saw relatively low use and improvements to the related mechanics to those elements.
changedIncreased damage of Focused Complete Attacks against Normal Attacks
changedReduced the normal attack’s forward dash distance after fully concentrating
changedIncrease the chance of enemies dropping flesh upon normal attack

After our previous adjustments to the Magic-focused balance update, we have worked on improving the balance of Physical Attack related aspects.

Buffs have been made to some Skulls, Items, and Inscriptions that saw relatively low use and improvements to the related mechanics to those elements.

Please continue reading below for the details of this update.

Changes Made

Skull

Carleon Recruit

  • Increased damage of Focused Complete Attacks against Normal Attacks

  • Reduced the normal attack’s forward dash distance after fully concentrating

Stone Monkey

  • Increase in the amount of energy gained from normal attacks on enemies

Ghoul

  • Increase the chance of enemies dropping flesh upon normal attack

Gene

  • During normal attacks, combo attacks now trigger the 3rd attack faster after the 2nd attack

  • Increased the damage of the third attack of combo attacks during normal attacks

Davy Jones

  • Reduced the delay after firing cannons on the ground

  • Reduced knockback distance when firing cannons from the ground

Champion

  • Increased damage of [Quickstep]

  • Increased damage of [One-Inch Punch]

  • Increased damage of [Combo]

  • Increased damage of [Dirty Smash]

  • Decreased stage of rage cooldown: 60 seconds → 45 seconds

Grim Reaper

  • Increased Chance to Spawn Souls from Enemy Kills

  • Increased Normal Attack Damage

  • Increased [Harvest] damage per stage

  • Increased [Sentence] damage per stage

  • Increased [Guillotine] Damage per stage

  • Increased [Fissure of the Netherworld] Damage per stage

Item

Veteran Warrior’s Gloves

  • An electric field that casts continuous physical damage is created at the location of the detonation.

Champion's Belt

Changes in Item Effects

  • Previously

    • º Increase physical damage by 12% per enemy nearby (120% increase maximum). If there are more than 5 enemies nearby, normal attack creates a shockwave that deals AOE damage to nearby enemies. (Cooldown: 1 second)

  • New effect

    • º Increase physical damage by 25% per enemy nearby (100% increase maximum). Normal attacks create shockwaves that deal AOE damage to nearby enemies (Cooldown: 5 seconds). The cooldown is reduced by 1 second per enemy nearby.

Naias’s Heart

  • Increased damage dealt after the end of Freeze duration

Mysterious Apparatus

  • Increased damage of the wave of force

Rapid Sword of the Subconscious

  • Increased damage of slash attacks caused by item effects

Acceleration Sword

  • Reduced minimum cooldown of the Acceleration Sword

Mana Gauntlets

  • Effect duration changed: 3 seconds → 5 seconds

  • Upon maximum effect, damage dealt by normal attacks increase

Warrior’s Steel Mace

  • Increased damage dealt by stunning enemies

Bone of Swiftness

  • Increased the additional damage amplification proportional to the number of obtained speed-type skulls (20%/60%) → (25%/75%)

Mana Eater

  • Increased damage of stabbing attacks using Mana Eater

Sylphid Wings

  • Increased damage of blades of wind

Mane of the Beast

  • Increased the additional damage dealt on enemies with a mark

Multidimensional Prism

  • Changed effect cooldown: 30 seconds → 10 seconds

  • Changed the number of dropped Manatech components upon the prism explosion: 6 → 3

  • Decreased damage of laser and explosion

Priestess’s Veil

Changes in item effects

  • Previously

    • º A random buff that lasts 10 seconds is gained every 20 seconds (60% increase in physical and magic damage / 40% less damage taken / 55% increase in attack speed, 60% increase in movement speed)

  • New effect

    • º A random buff that lasts 10 seconds is gained every 10 seconds (35% increase in physical and magic damage / 10% less damage taken / 25% increase attack speed, 35% increase in movement speed)

Luxurious Tea Cup

  • Changed duration of Crit Rate increase upon the end of concentration: 1 second → 3 seconds

  • Changed cooldown of item effect: 1 second → 3 seconds

Manatech Booster

  • Changed duration of attack speed increase effect: 3 seconds → 5 seconds

  • Changed attack speed of normal attacks and skills performed in midair: 5% → 10%

Fighter’s Belt

  • Changed physical damage increase rate per nearby enemy: 9% → 15%

Bone of Madness

  • Changed duration of area of bones: 10 seconds → 15 seconds

  • Changed cooldown of area of bones: 10 seconds → 5 seconds

  • Changed damage increase rate of physical and magic attacks within the area of bones: 50% → 55%

Contaminated Core

  • Changed interval of effect activation upon entering a map: 15 seconds → 7 seconds

Frost Giant’s Leather

  • Changed cooldown of frost giant’s protection: 60 seconds → 30 seconds

  • Changed duration of frost giant’s protection: 10 seconds → 5 seconds

  • Changed barrier amount received when Freezing an enemy while the frost giant’s protection is active: 5 HP → 10 HP

  • Changed duration of barrier: 40 seconds → 20 seconds

Magic Bead of Darkness

Changes in item effect

  • Previously

    • º Swapping for the 3rd time stuns nearby enemies

  • New effect

    • º Swapping for the 3rd time deals magic damage and stuns nearby enemies

Inscription

Brawl

Changes in inscription effects

  • Previously

    • º Effect of 2: Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage (Cooldown: 5 seconds) º Effect of 4: Reduce cooldown of shockwave by 1 second per nearby enemy (maximum reduction of 4 seconds)

  • New effect

    • º Effect of 2: Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage. A shockwave can occur 3 times per second on the same target. º Effect of 4: Every 5th shockwave is amplified

Execute

Changes in inscription effects

  • Previously

    • º Effect of 2Enemies with less than 30% HP receive a mark. (20% for adventurers and bosses) Damage to marked enemies is increased by 60% º Effect of 4: All attacks made against marked enemies turn into Critical hits
  • New effect

    • º Effect of 2Enemies with less than 60% HP receive a mark. Damage to marked enemies is increased by 15% º Effect of 4: If enemies with a mark have less than 30% HP, damage to the marked enemies is increased by 60% and all attacks turn into Critical hits

Rapidity

Changes in inscription effects

  • Previously

    • º Effect of 2: 30% increase in attack speed º Effect of 4: Damage dealt to enemies by normal attacks is amplified by 30%

  • New effect

    • º Effect of 2: Normal attacks or dashes increase attack speed by 6% for 5 seconds and damage dealt by normal attacks is amplified by 3% (Maximum 30% increase in attack speed, maximum 15% amplification of normal attack damage) º Effect of 4: If normal attacks are performed 5 times within 2 seconds, a combination that deals damage based on the higher of physical or magic damage occurs. (Cooldown: 2 seconds) Combination attacks are considered as normal attacks

Relic

Changes in inscription effects

  • Previously

    • º Effect of 2: Gain 10% of lost HP upon changing maps º Effect of 4: Upon gaining HP, damage based on the higher physical or magic attack is dealt. This effect can be applied once per second on the same target

  • New effect

    • º Effect of 2Additional 3 HP is gained upon obtaining a healing orb º Effect of 4: Unleash Wrath of God for 10 seconds upon gaining HP. Wrath of God deals 1% of fixed damage per 50 HP of an enemy. (Maximum of 10%) Wrath of God can occur once every 5 seconds on the same target

Heritage

  • Changed required quantity per inscription effect: (2/4) → (1/3)

Changes in inscription effects

  • Previously

    • º Effect of 2: Essence cooldown speed increases by 65% º Effect of 4: Successful Quintessence attacks increase damage by 40%

  • New effect

    • º Effect of 1: Essence cooldown speed increases by 45% º Effect of 3: Upon using the quintessence, damage dealt on enemies amplifies by 25% (Cooldown: 20 seconds)

Revenge

  • Changed duration of revenge with 2 effects: 1 second → 2 seconds

  • Changed the amount of proportional HP recovery from damage taken immediately before revenge with 2 effects: 50% → 75%

  • Changed cooldown of 2 effects: 8 seconds → 3 seconds

4 Changed effects

  • Previously

    • º Upon revenge, attack and cooldown speeds are increased by 50% for 8 seconds

  • New effect

    • º Upon revenge, for every 10 HP lost, damage taken is reduced by 1% and damage dealt to enemies is amplified by 3%. (Max reduce rate 15%, amplification rate 45%)

Manatech

  • Changed required quantity per inscription effect: (2/4) → (1/3)

  • Reduced force of Manatech components bursting

  • Changed amount of Manatech components generated per inscription effect º 2 effects: 1 Manatec component → 2 Manatech components º 4 effects: 1 Manatech component → 5 Manatech components

  • Changed cooldown reduction upon obtaining Manatech components: 1 second → 0.5 seconds

Mutant

  • Changed required quantity per inscription effect: (2/4) → (1/3)

Changed 4 effects

  • Previously

    • º Damage dealt to enemies through an alternating skill is amplified by 35%

  • New effect

    • º Damage dealt to enemies through an alternating skill is amplified depending on the current rank of the skull (35% / 45% / 55% / 65%)

Heirloom

  • Changed duration of the mirage dispelling on hit: 40 seconds → 30 seconds

Etc.

  • Color adjustment of the damage font

  • Changed colors of partial ‘poison’ related effects º Poison gas attack from the Quintessence ‘Sphinx’ º The poisonous Chests in the Event Map ‘Dangerous Chests’

Bug Fixes

  • Fixed an issue where Ninja Master’s [Flash Phantom Slash] was considered an item attack

Source

Steam News / 11 May 2023

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