In this update15
Full notes
Full Skul: The Hero Slayer update
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What changed
- Balance
- Gameplay
- Fixes
- Events
Skul: The Hero Slayer changes
An Evil Sword-wielding Demon of tremendous potential has emerged, sweeping across the land of Harmonia.
Today, we're excited to share news about our new Skull "Dominator" and various balance adjustments.
Changes
Skull
New Skull: Dominator
Rarity: Legendary
Type: Speed
A Demon of tremendous potential returning to the new continent
Skeleton-Pike
Passive
Adjusted the jump attack of Unique and Legendary grades to match the attack pattern of Normal and Rare grades.
Skill
Reduced the dash distance increment for the skill [Forward Rush!] across all rarity.
Mummy
Passive
Changed so it no longer floats in the air during dash.
Dark Paladin
Passive
- Changed the basic combo attack typePhysical → Magic. - Adjusted the amount of Shield gained from consuming darkness: 10 → 20. - Increased the amount of darkness gained from attacking enemies with skills.
Skill
Increased damage for [Dark Charge].
Slave
Skill
Increased damage for all skills.
Skill
Increased damage for all counterattack-triggered skills.
Passive
Increased the duration in which enhanced skills can be triggered after a perfect defense.
Skill
Increased damage for all counterattack-triggered skills.
Officer
Passive
Increased damage for all Unrivaled Strike.
Passive
Gained a temporary effect that increases the casting speed of all Unrivaled Strike after triggering Heroic Unrivaled Strike. - Changed to become invulnerable while Heroic Unrivaled Strike is active.
Forgotten King
Passive
Increased basic combo attack damage in King of Heroes state. - Increased damage for Last Radiance.
Skill
Increased damage for all skills in Forgotten King and King of Heroes state.
Items
Stigma Leg
Removed cooldown for triggering additional magic damage. - Reduced additional magic damage.
Justice Served
Added an effect that increases physical attack and magic attack by 30%. - Changed the cooldown for inflicting stun: 15 seconds → 12 seconds.
Rear Blast
Changed the duration of increased physical attack effect: 3 seconds → 5 seconds.
Explosive Arrow
- Changed the cooldown for explosion occurrence2 seconds → 0.3 seconds. - Reduced explosion damage.
Symbol of Toughness
Removed cooldown for shockwave occurrence. - Increased the conversion ratio of shield amount to shockwave damage. - Changed so the damage of the shockwave follows the higher of physical or magic attack.
Armor of Fear
Added an effect that increases physical attack and magic attack by 50%. - Increased maximum damage limit for shockwaves.
Steel Armor
Changed the amount of shield gained from using skills: 3 → 5.
Crown of Thorns
Removed cooldown for triggering additional physical damage.
Bloody Crown of Thorns
Removed cooldown for triggering additional physical damage.
Omen: Irresistible Suggestion
Changed the condition for applying the effect twice: overcoming death at least once instead of triggering Reassemble.
Omen: Howling Egg
Changed the condition for applying the effect twice: overcoming death at least once instead of triggering Reassemble.
Demon Sword of the End
Increased damage for cutting wave.
Magic Boots
Changed increase time for attack speed: 2 seconds → 3 seconds.
Strategy Book
- Changed physical attack buff time3 seconds → 5 seconds. - Changed cooldown for physical attack buff time: 12 seconds → 10 seconds.
Loyalty Generator
- Changed increase amounts for attack speed and physical attack35% → 40%. - Changed duration of attack speed and physical attack increase effect: 2 seconds → 3 seconds.
Mane of a Red Horse
- Changed increase amounts for attack speed and move speed20% → 25%. - Changed additional increase amount for attack speed upon swapping: 20% → 40%. - Changed duration of additional attack speed increase effect upon swapping: 12 seconds → 8 seconds.
Evil Sword: Kirion
Changed that the slash effect is now displayed behind the enemies' layer
Inscriptions
Brawl
4 effect
Increased damage for the enhanced wave.
Duel
4 effect
Changed maximum damage amplification when damaging enemies: 30% → 45%.
Modification effect
Changed cooldown for effect occurrence: 15 seconds → 7 seconds.
Bone
2 effect
- Changed the required number of swaps to trigger the effect5 → 3. - Changed invincibility duration upon triggering the effect: 2 seconds → 3 seconds.
Fortress
2 effect
Changed shield acquisition frequency: 60 seconds → 35 seconds.
4 effect
Changed damage reduction while possessing a shield: 40% → 50%.
Modification effect
Changed physical attack and magic attack increase per 5 shields possessed: 10% → 20%.
Rapidity
4 effect
Increased combo damage.
Modification effect
Increased enhanced combo damage.
Fairy Tale
Modification effect
Added an effect that increases Oberon's damage by 15% per possessed Spirit.
Mana Cycle
Modification effect
Changed damage increase and maximum increase for using skills: 25% increase (up to 200% increase) → 30% increase (up to 300% increase).
Soar
Modification effect
Changed required airtime for whirlwind occurrence: 8 seconds → 5 seconds.
Spoils
Modification effect
Increased the effective range of the flag.
Excessive Bleeding
Modification effect
Changed probability for major bleeding occurrence: 35% → 45%.
Arson
Modification effect
Increased damage for fire explosion.
Absolute Zero
Modification effect
Increased additional magic damage.
Dizziness
Modification effect
Changed stun duration increase: 1 second → 2.5 seconds.
Chase
Modification effect
- Changed physical attack and magic attack increase100% → 150%. - Changed required number of dashes for effect occurrence: 10 → 7.
Quintessence
Cyclops
Changed so the damage of the Cyclops punch follows the higher of physical or magic attack.
Monster
4th chapter Veteran Adventurer - Thief
Increased waiting time after attacks. - Decreased the probability of swap trickery when hit. - Reduced damage for certain attacks. - Increased maximum HP.
Bug Fixes
Fixed an issue where the ‘Broken World’ achievement was not attainable.
Fixed an issue where in Chapter 6 Demon King's Castle, activating the item effect of 'Omen: Mad Harpoon' on scarecrows would disable the item's effect during the Dark Skeleton boss fight.
Fixed an issue wich allowed endless stacking of the Inscription ‘Mystery’ under specific conditions.
Fixed an issue where the Ghoul’s passive effect from the Dark Ability ‘Big Eater’ was not working correctly.
Fixed a problem where the effect of the Dark Ability ‘Life Change’ was not applied to Healing Orbs obtained from the Black Market.
Fixed an issue in which parts of the ending credits could be seen after defeating The First Hero at certain resolutions.
Fixed an issue in which starting the Dark Skeleton boss fight while maintaining concentration with a Warrior Skull of any rarity could trigger an abnormal cutscene event.
Fixed an issue where the item effect from ‘Stone of the Heir’ were not stack upon defeating The Dark First Hero.
Fixed an issue where the effect stacks of 'Omen: Unknown Darkness' would reset to 0 after closing the game.
Fixed an issue where the ‘Say My Name’ achievement was not attainable.
Source
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