Full notes
Full Skopje '83 update
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What changed
- Gameplay
- Balance
- Maps
Skopje '83 changes
Pioneers, Today we're bringing you a big update which we think will mostly help those who were a bit lost in Skopje.
Patch notes:
Markers now persist between runs (no more re-marking the same spots every run)
Boiler room gauges are now visually functional
Added a new Metalsky boiler room log
Teofan donation box requirements are reduced and more flexible
Temples now have hints visible from the outside
Password screens will now show hints even if you’ve missed the password a few times
Metalsky’s Big Boy now starts smoking when low on HP
Active gate control cabins now have proper lighting
New legend and toggleable map icons added for:
Bosses and important locations
Gates
Blueprints, perks, and weapons (visible within a radius around the player)
Many fixes and optimizations for both multiplayer and single player.
While we are still fixing bugs and making the game run better, we are also working on an optional Directed mode. This mode will provide even more guidance for the main objectives and story, so hopefully it will be available soon for those who want a more streamlined exploration of the city. As always, thank you all for playing and for your feedback, Skopje '83 will only get better with your support!
Happy holidays from the Dark-1 team!
Source
Changelog.gg summarizes and formats this update. How we read updates.
