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Steam News6 February 20251y ago

Nightmare mode map release - V1.2

The Depths - Nightmare A new map has been added to the game, which you can play after beating the regular map.

In this update2

Full notes

Full Sklime - A Difficult Climbing Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
addedThe Depths - NightmareA new map has been added to the game, which you can play after beating the regular map. It's based on the regular map, follows the same structure, but each zone is redone or changed up in significant ways to be harder.
changedThe Depths - NightmareThis is a very difficult map, which I have ranked as 5 star difficulty - above the Tiny Arms and One Arm modes. I don't expect many players to be able to beat it, but I wanted to get some content into the game for the most dedicated players. My next priority is lots of general improvements around the game, extra cosmetic options, and polishing up existing features in preparation for a playstation release.
addedThe Depths - NightmareA new zone has been added as well, bringing the total height of the map to around 1150m.
addedThe Depths - NightmareThe chasm is below the caves area, and you enter it just after completing Spring Falls. It doesn't contain new mechanics and instead focuses entirely on highly precise platforming, and getting through tight spaces.
changedThe Depths - NightmareIn the next couple of days, I'll release a video showing off all the different sections of the game, but for now I'm letting everyone try out the map mostly blind - excluding the areas I showed off in my latest Youtube video:
addedCustom Effect ColorsFor the first of color customization updates, you can now set custom colors for the jump and grab effects. If you beat the new map, you can also have the effects glow. In the future, trail colors will be customizable as well, but it is not possible yet.

Sklime - A Difficult Climbing Adventure changes

addedA new map has been added to the game, which you can play after beating the regular map. It's based on the regular map, follows the same structure, but each zone is redone or changed up in significant ways to be harder.
changedThis is a very difficult map, which I have ranked as 5 star difficulty - above the Tiny Arms and One Arm modes. I don't expect many players to be able to beat it, but I wanted to get some content into the game for the most dedicated players. My next priority is lots of general improvements around the game, extra cosmetic options, and polishing up existing features in preparation for a playstation release.
addedA new zone has been added as well, bringing the total height of the map to around 1150m.
addedThe chasm is below the caves area, and you enter it just after completing Spring Falls. It doesn't contain new mechanics and instead focuses entirely on highly precise platforming, and getting through tight spaces.
changedIn the next couple of days, I'll release a video showing off all the different sections of the game, but for now I'm letting everyone try out the map mostly blind - excluding the areas I showed off in my latest Youtube video:

The Depths - Nightmare

A new map has been added to the game, which you can play after beating the regular map. It's based on the regular map, follows the same structure, but each zone is redone or changed up in significant ways to be harder.

This is a very difficult map, which I have ranked as 5 star difficulty - above the Tiny Arms and One Arm modes. I don't expect many players to be able to beat it, but I wanted to get some content into the game for the most dedicated players. My next priority is lots of general improvements around the game, extra cosmetic options, and polishing up existing features in preparation for a playstation release.

A new zone has been added as well, bringing the total height of the map to around 1150m.

The chasm is below the caves area, and you enter it just after completing Spring Falls. It doesn't contain new mechanics and instead focuses entirely on highly precise platforming, and getting through tight spaces.

In the next couple of days, I'll release a video showing off all the different sections of the game, but for now I'm letting everyone try out the map mostly blind - excluding the areas I showed off in my latest Youtube video:

https://www.youtube.com/watch?v=8VcWMRU85EE

Custom Effect Colors

For the first of color customization updates, you can now set custom colors for the jump and grab effects. If you beat the new map, you can also have the effects glow. In the future, trail colors will be customizable as well, but it is not possible yet.

Bug fixes:

Changes to prevent accidental releases from climb regions Replay fixes Fixed not getting second arm in standard mode in some cases when using the setting to pick up the right arm first Some fixes to fonts displaying incorrectly in some languages

Thanks and good luck to everyone who tries the new map! It took me about 8 hours of serious attempting, when I already knew the map to a decent degree. Apologies if it is too hard for you - I'll look to add more intermediate difficulty content in the future

Source

Steam News / 6 February 2025

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