HomeGamesUpdatesPricingMethodology
Steam News22 March 20263mo ago

The Final Trial

The final trial has been added to Sklime, and can be accessed after completing all other trials.

Full notes

Full Sklime - A Difficult Climbing Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions2 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Fixes
addedThe final trial has been added to Sklime, and can be accessed after completing all other trials. You can check which trials you have completed on The Surface in the castle building - the icons will have a glowing border in zones you have completed the trial for
addedThis is a longer trial, almost 300m tall, so it's more of the length of a few trials put together. There are also plenty of new level objects to interact with, most notably, in this zone you can clap your hands together to shoot out a projectile like in the PvP mode. It's an interesting mechanic, and definitely tricky to get the hang of. Mechanics that require coordination of both arms together are definitely the most compelling in Sklime, and there is at least one more I'd like to get into the game in the future.
changedIf you're struggling with aiming the projectile, don't forget you can play the PvP beta in the Caves to practice some more! Another focus of this update was fixing many long standing bugs. This past version has had a lot of small annoying bugs that I'm happy to finally address.
changedSound fixes
fixedWind effect in Caves trial fixed Clumping of some visual effects (stars) resolved
fixedRabbit ears not getting rewarded fixed

Sklime - A Difficult Climbing Adventure changes

addedThe final trial has been added to Sklime, and can be accessed after completing all other trials. You can check which trials you have completed on The Surface in the castle building - the icons will have a glowing border in zones you have completed the trial for
addedThis is a longer trial, almost 300m tall, so it's more of the length of a few trials put together. There are also plenty of new level objects to interact with, most notably, in this zone you can clap your hands together to shoot out a projectile like in the PvP mode. It's an interesting mechanic, and definitely tricky to get the hang of. Mechanics that require coordination of both arms together are definitely the most compelling in Sklime, and there is at least one more I'd like to get into the game in the future.
changedIf you're struggling with aiming the projectile, don't forget you can play the PvP beta in the Caves to practice some more! Another focus of this update was fixing many long standing bugs. This past version has had a lot of small annoying bugs that I'm happy to finally address.
changedSound fixes
fixedWind effect in Caves trial fixed Clumping of some visual effects (stars) resolved

The final trial has been added to Sklime, and can be accessed after completing all other trials. You can check which trials you have completed on The Surface in the castle building - the icons will have a glowing border in zones you have completed the trial for

This is a longer trial, almost 300m tall, so it's more of the length of a few trials put together. There are also plenty of new level objects to interact with, most notably, in this zone you can clap your hands together to shoot out a projectile like in the PvP mode. It's an interesting mechanic, and definitely tricky to get the hang of. Mechanics that require coordination of both arms together are definitely the most compelling in Sklime, and there is at least one more I'd like to get into the game in the future.

If you're struggling with aiming the projectile, don't forget you can play the PvP beta in the Caves to practice some more! Another focus of this update was fixing many long standing bugs. This past version has had a lot of small annoying bugs that I'm happy to finally address.

  • Avatar loading fixes

  • End credits dialogue fixes

  • Basketball minigame - ball bouncing off of the backboard was not intentional

  • Disable hall effect keyboard virtual joysticks (Currently bugged in Unity and causes the menu to scroll infinitely)

  • Sound fixes

  • Wind effect in Caves trial fixed Clumping of some visual effects (stars) resolved

  • Eclipse effect works while paused now

  • Rabbit ears not getting rewarded fixed

  • When stuck on slippery blocks with 0 momentum, can now clap to get a small push

  • Sleep effect fixes

  • Higher quality font assets (potentially affects Japanese, Chinese, Korean)

  • Update menu logo to more recent version

And probably a good number of other small issues. Please let me know if you run into any issues with the new update

Join the discord: https://discord.com/invite/9PdMuVHbRE

Source

Steam News / 22 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.