Full notes
Full Sklime - A Difficult Climbing Adventure update
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What changed
- Gameplay
- Compatibility
- UI and audio
- Fixes
Sklime - A Difficult Climbing Adventure changes
The final trial has been added to Sklime, and can be accessed after completing all other trials. You can check which trials you have completed on The Surface in the castle building - the icons will have a glowing border in zones you have completed the trial for
This is a longer trial, almost 300m tall, so it's more of the length of a few trials put together. There are also plenty of new level objects to interact with, most notably, in this zone you can clap your hands together to shoot out a projectile like in the PvP mode. It's an interesting mechanic, and definitely tricky to get the hang of. Mechanics that require coordination of both arms together are definitely the most compelling in Sklime, and there is at least one more I'd like to get into the game in the future.
If you're struggling with aiming the projectile, don't forget you can play the PvP beta in the Caves to practice some more! Another focus of this update was fixing many long standing bugs. This past version has had a lot of small annoying bugs that I'm happy to finally address.
Avatar loading fixes
End credits dialogue fixes
Basketball minigame - ball bouncing off of the backboard was not intentional
Disable hall effect keyboard virtual joysticks (Currently bugged in Unity and causes the menu to scroll infinitely)
Sound fixes
Wind effect in Caves trial fixed Clumping of some visual effects (stars) resolved
Eclipse effect works while paused now
Rabbit ears not getting rewarded fixed
When stuck on slippery blocks with 0 momentum, can now clap to get a small push
Sleep effect fixes
Higher quality font assets (potentially affects Japanese, Chinese, Korean)
Update menu logo to more recent version
And probably a good number of other small issues. Please let me know if you run into any issues with the new update
Join the discord: https://discord.com/invite/9PdMuVHbRE
Source
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