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Steam News27 January 20197y ago

Build 0.95 Suribachi

As of Build 0.95, Skirmish Line will be entering a soft content lock in preparation for full release! General -Spanish Localization added!

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Full Skirmish Line update

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What changed

0 fixes0 additions3 changes0 removals
  • Balance
  • Security
changedGeneralSpanish Localization added! -Added new layering system to make overlapping units look more natural and less distorted. -Reworked burning/fire mechanics for improved consistency. -Accuracy now affects Mortar Troop's weapon spread. -M8 Greyhound and M20 Utility Cars will now spot for nearby Mortar Troops, allowing for indirect fire! -Mortar troops receiving indirect fire instructions will have a UI indicator on the unit info bar. -Jeeps will now pick up unconscious or dying soldiers for extraction purposes. -Increased speed on Jeeps from 12 to 13. -Increased movement speed bonus on C96 Mauser from 1.5 to 3. -Decreased movement speed on Conscript from 13 to 12. -Increased damage range on M1 Carbine from 8-24 to 9-25. -Increased damage range on M3 Carbine from 8-24 to 9-25.
changedDefense in Depth and Sector DefenseSpecial Forces trained Mortar Troops will now fire White Phosphorus rounds! -Rebalanced requisition point gain. -Takasago Volunteers will now advance at least 10% of the screen space horizontally before moving towards the exit. -Slightly increased aggro range on Takasago Volunteers. -Slightly increased anti-tunnel radius on Marston Mats. -Increased effectiveness of anti-aircraft units against Teishin Shudan raids from 5% to 7.5% per unit. -New wave count tracking for easy and normal difficulties. This tracking is not retroactive. -Decreased price of M8 Greyhound Armored Car from 150 to 125 Command Points.
changedBug FixesSoldiers being healed from unconscious to idle state will now properly pick up crates. -Fixed an issue where medical crates would sometimes bug out the selected soldier when being healed out of the unconscious state. -Fixed an issue with the Type 95 Ha Go wasn't firing its machine gun properly. -Flame tanks should now properly acquire targets during poor weather conditions. -Mobile Cover crew should no longer leave dead body double clones upon being killed. -Fixed an issue where weather conditions were not properly affecting flame weaponry. -Fixed an issue where pillbox vulnerability to fire weapons was not being applied properly from SS-Ki, SS-Ki-Bo, and Molotovs. -Readjusted SS-Ki and SS-Ki Bo hitboxes to better match their sprites. -Fixed a graphical issue with the Type 4 Chi-To. -Enemy engineers should no longer defuse explosives when incapacitated. -SS-Ki should now play the proper sound effect when defusing with its mine plow. -Modded gun fire sounds for Type 99 Rifles will now play properly.
-Increased speed on Jeeps1213-Increased speed on Jeeps increased, buff-Increased movement speed bonus on C96 Mauser1.53-Increased movement speed bonus on C96 Mauser increased, buff-Decreased movement speed on Conscript1312-Decreased movement speed on Conscript decreased, nerf-Increased damage range on M1 Carbine8-249-25-Increased damage range on M1 Carbine increased, buff

Skirmish Line changes

changedSpanish Localization added! -Added new layering system to make overlapping units look more natural and less distorted. -Reworked burning/fire mechanics for improved consistency. -Accuracy now affects Mortar Troop's weapon spread. -M8 Greyhound and M20 Utility Cars will now spot for nearby Mortar Troops, allowing for indirect fire! -Mortar troops receiving indirect fire instructions will have a UI indicator on the unit info bar. -Jeeps will now pick up unconscious or dying soldiers for extraction purposes. -Increased speed on Jeeps from 12 to 13. -Increased movement speed bonus on C96 Mauser from 1.5 to 3. -Decreased movement speed on Conscript from 13 to 12. -Increased damage range on M1 Carbine from 8-24 to 9-25. -Increased damage range on M3 Carbine from 8-24 to 9-25.
changedSpecial Forces trained Mortar Troops will now fire White Phosphorus rounds! -Rebalanced requisition point gain. -Takasago Volunteers will now advance at least 10% of the screen space horizontally before moving towards the exit. -Slightly increased aggro range on Takasago Volunteers. -Slightly increased anti-tunnel radius on Marston Mats. -Increased effectiveness of anti-aircraft units against Teishin Shudan raids from 5% to 7.5% per unit. -New wave count tracking for easy and normal difficulties. This tracking is not retroactive. -Decreased price of M8 Greyhound Armored Car from 150 to 125 Command Points.
changedSoldiers being healed from unconscious to idle state will now properly pick up crates. -Fixed an issue where medical crates would sometimes bug out the selected soldier when being healed out of the unconscious state. -Fixed an issue with the Type 95 Ha Go wasn't firing its machine gun properly. -Flame tanks should now properly acquire targets during poor weather conditions. -Mobile Cover crew should no longer leave dead body double clones upon being killed. -Fixed an issue where weather conditions were not properly affecting flame weaponry. -Fixed an issue where pillbox vulnerability to fire weapons was not being applied properly from SS-Ki, SS-Ki-Bo, and Molotovs. -Readjusted SS-Ki and SS-Ki Bo hitboxes to better match their sprites. -Fixed a graphical issue with the Type 4 Chi-To. -Enemy engineers should no longer defuse explosives when incapacitated. -SS-Ki should now play the proper sound effect when defusing with its mine plow. -Modded gun fire sounds for Type 99 Rifles will now play properly.

As of Build 0.95, Skirmish Line will be entering a soft content lock in preparation for full release!

General

-Spanish Localization added! -Added new layering system to make overlapping units look more natural and less distorted. -Reworked burning/fire mechanics for improved consistency. -Accuracy now affects Mortar Troop's weapon spread. -M8 Greyhound and M20 Utility Cars will now spot for nearby Mortar Troops, allowing for indirect fire! -Mortar troops receiving indirect fire instructions will have a UI indicator on the unit info bar. -Jeeps will now pick up unconscious or dying soldiers for extraction purposes. -Increased speed on Jeeps from 12 to 13. -Increased movement speed bonus on C96 Mauser from 1.5 to 3. -Decreased movement speed on Conscript from 13 to 12. -Increased damage range on M1 Carbine from 8-24 to 9-25. -Increased damage range on M3 Carbine from 8-24 to 9-25.

Defense in Depth and Sector Defense

-Special Forces trained Mortar Troops will now fire White Phosphorus rounds! -Rebalanced requisition point gain. -Takasago Volunteers will now advance at least 10% of the screen space horizontally before moving towards the exit. -Slightly increased aggro range on Takasago Volunteers. -Slightly increased anti-tunnel radius on Marston Mats. -Increased effectiveness of anti-aircraft units against Teishin Shudan raids from 5% to 7.5% per unit. -New wave count tracking for easy and normal difficulties. This tracking is not retroactive. -Decreased price of M8 Greyhound Armored Car from 150 to 125 Command Points.

Bug Fixes

-Soldiers being healed from unconscious to idle state will now properly pick up crates. -Fixed an issue where medical crates would sometimes bug out the selected soldier when being healed out of the unconscious state. -Fixed an issue with the Type 95 Ha Go wasn't firing its machine gun properly. -Flame tanks should now properly acquire targets during poor weather conditions. -Mobile Cover crew should no longer leave dead body double clones upon being killed. -Fixed an issue where weather conditions were not properly affecting flame weaponry. -Fixed an issue where pillbox vulnerability to fire weapons was not being applied properly from SS-Ki, SS-Ki-Bo, and Molotovs. -Readjusted SS-Ki and SS-Ki Bo hitboxes to better match their sprites. -Fixed a graphical issue with the Type 4 Chi-To. -Enemy engineers should no longer defuse explosives when incapacitated. -SS-Ki should now play the proper sound effect when defusing with its mine plow. -Modded gun fire sounds for Type 99 Rifles will now play properly.

Source

Steam News / 27 January 2019

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