What changed
2 fixes2 additions1 change1 removal
- UI and audio
- Balance
- Fixes
- Gameplay
changedGeneralMunition Dumps will now grant a 50% reduction in reloading time to nearby soldiers. -Added a UI indicator on the info bar for soldiers affected by the reload time reduction. -UI status indicators on the info bar will now autoadjust to fit according to the leftmost area first. -Added a minimum range to Mortar Troops. -Vehicles and emplacements can now pick up supply crates. -Vehicles and emplacements will now receive 3 experience points for picking up supply crates. -Engineering crates will now specify single vehicle repair upon being picked up. -Raised scan time penalty from 2.5 to 3 for units inside of Pillboxes. -Slightly increased hit box radius on Marston Mats to make tunnels spawning on the edges less likely. -Removed Elite Grenadier trait from Gurkhas. -Increased melee skill bound on Gurkhas from 40-75 to 45-75. -Increased melee skill bound on Raiders from 40-75 to 40-80. -Increased melee skill bound on Automatic Riflemen from 15-55 to 15-60. -Increased accuracy skill bound on Automatic Riflemen from 15-55 to 15-60.
addedDefense in Depth and Sector DefenseNew Allied unit: 2 Inch Mortar Troop! -Increased health on Martyr troops from 80 to 100 hitpoints. -Decreased price of Martyr troops from 25 to 20 Command Points.
fixedBug FixesRemoved unintentional camo rating on Warrant Officers. -Fixed an issue where soldiers would continue to receive Pillbox cover after it has been removed. -Flamethrower tanks should no longer hurt themselves. -Martyr troops should now properly receive Stick Grenades from Special Forces Training on a Sector Defense mission.
addedHotfix 0.941Lowered Mortar troop priority from 250 to 150. -Mortar troops can now be found inside of supply crates. -Rebalanced supply crate content distribution.
removedHotfix 0.943Flametroopers will no longer switch targets after being given a Concentrate Fire order if already firing at a target.
fixedHotfix 0.944Fixed an issue where Palisades were immune to explosions.
2 Inch Mortar Troop! -Increased health on Martyr troops80→100↑2 Inch Mortar Troop! -Increased health on Martyr troops increased, buff-Decreased price of Martyr troops25→20↓-Decreased price of Martyr troops decreased, nerfMortar troop priority250→150↓Mortar troop priority decreased, nerfSkirmish Line changes
changedMunition Dumps will now grant a 50% reduction in reloading time to nearby soldiers. -Added a UI indicator on the info bar for soldiers affected by the reload time reduction. -UI status indicators on the info bar will now autoadjust to fit according to the leftmost area first. -Added a minimum range to Mortar Troops. -Vehicles and emplacements can now pick up supply crates. -Vehicles and emplacements will now receive 3 experience points for picking up supply crates. -Engineering crates will now specify single vehicle repair upon being picked up. -Raised scan time penalty from 2.5 to 3 for units inside of Pillboxes. -Slightly increased hit box radius on Marston Mats to make tunnels spawning on the edges less likely. -Removed Elite Grenadier trait from Gurkhas. -Increased melee skill bound on Gurkhas from 40-75 to 45-75. -Increased melee skill bound on Raiders from 40-75 to 40-80. -Increased melee skill bound on Automatic Riflemen from 15-55 to 15-60. -Increased accuracy skill bound on Automatic Riflemen from 15-55 to 15-60.
addedNew Allied unit: 2 Inch Mortar Troop! -Increased health on Martyr troops from 80 to 100 hitpoints. -Decreased price of Martyr troops from 25 to 20 Command Points.
fixedRemoved unintentional camo rating on Warrant Officers. -Fixed an issue where soldiers would continue to receive Pillbox cover after it has been removed. -Flamethrower tanks should no longer hurt themselves. -Martyr troops should now properly receive Stick Grenades from Special Forces Training on a Sector Defense mission.
addedLowered Mortar troop priority from 250 to 150. -Mortar troops can now be found inside of supply crates. -Rebalanced supply crate content distribution.
removedFlametroopers will no longer switch targets after being given a Concentrate Fire order if already firing at a target.
Build 0.94 Iwo Jima is part one of the final content update for the Early Access period. More to come in Build 0.95!
General
-Munition Dumps will now grant a 50% reduction in reloading time to nearby soldiers. -Added a UI indicator on the info bar for soldiers affected by the reload time reduction. -UI status indicators on the info bar will now autoadjust to fit according to the leftmost area first. -Added a minimum range to Mortar Troops. -Vehicles and emplacements can now pick up supply crates. -Vehicles and emplacements will now receive 3 experience points for picking up supply crates. -Engineering crates will now specify single vehicle repair upon being picked up. -Raised scan time penalty from 2.5 to 3 for units inside of Pillboxes. -Slightly increased hit box radius on Marston Mats to make tunnels spawning on the edges less likely. -Removed Elite Grenadier trait from Gurkhas. -Increased melee skill bound on Gurkhas from 40-75 to 45-75. -Increased melee skill bound on Raiders from 40-75 to 40-80. -Increased melee skill bound on Automatic Riflemen from 15-55 to 15-60. -Increased accuracy skill bound on Automatic Riflemen from 15-55 to 15-60.
Defense in Depth and Sector Defense
-New Allied unit: 2 Inch Mortar Troop! -Increased health on Martyr troops from 80 to 100 hitpoints. -Decreased price of Martyr troops from 25 to 20 Command Points.
Bug Fixes
-Removed unintentional camo rating on Warrant Officers. -Fixed an issue where soldiers would continue to receive Pillbox cover after it has been removed. -Flamethrower tanks should no longer hurt themselves. -Martyr troops should now properly receive Stick Grenades from Special Forces Training on a Sector Defense mission.
Hotfix 0.941
-Lowered Mortar troop priority from 250 to 150. -Mortar troops can now be found inside of supply crates. -Rebalanced supply crate content distribution.
Hotfix 0.943
-Flametroopers will no longer switch targets after being given a Concentrate Fire order if already firing at a target.
Hotfix 0.944
-Fixed an issue where Palisades were immune to explosions.