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Steam News2 November 20187y ago

Build 0.91 Sangshak

Build 0.91 Sangshak is focused on reworking the most fundamental AT weapon in the game, the bazooka. We found bazookas were too effective at long ranges and could serve reliably as anti-infantry weapons.

Full notes

Full Skirmish Line update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions6 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
addedBuild 0.91 Sangshak is focused on reworking the most fundamental AT weapon in the game, the bazooka. We found bazookas were too effective at long ranges and could serve reliably as anti-infantry weapons. To this end, bazookas now have a chance of overshooting their targets. The likelihood of overshooting is contingent on the soldier's accuracy. This change should make vehicle strategies more viable all while making rockets less effective at "sniping" soldiers. And don't forget: the Halloween event is still ongoing!
addedGeneralMunitions Dump now affect hand grenade purchases. -Flamethrowers now have increased burn chance from experience. -Bazookas can now overshoot targets. The likelihood of overshooting is dependent on the soldier's accuracy skill. -Bazooka troops' accuracy increased from 10-55 to 20-75. -Increased max damage of Brush Rifle from 100 to 120. -Raised price of Landing Zone from 50 to 60 Command Points.
fixedBug FixesFixed a critical issue with the Russian localization.
changedHotfix 0.911Adjusted Teishin Shudan spawn modifiers to be less punishing on earlier waves. -Adjusted accuracy modifiers on rocket AT weapons. -Reduced chances of spawning Bazooka troops on Random Squad deployment. -Reduced price of Thompson SMG from 20 to 18 Command Points. -Reduced price of Shotgun from 20 to 10 Command Points.
fixedHotfix 0.912Fixed a bug that was resulting in certain Allied troops benefitting from Banzai Charge bonuses. -Fixed a bug where Naval Interdiction, Jeep Raid, SitReps, and Paramarine Reinforcements would allow the player to call on artillery strikes while a strike is currently active. -Fixed an issue where decrewed vehicles would continue to play an engine sound.
changedHotfix 0.913Smoke will now properly obscure vehicles and emplacements from being spotted and fired upon. -Adjusted accuracy modifiers on M9A1 Bazooka.
-Bazooka troops' accuracy10-5520-75-Bazooka troops' accuracy increased, buff-Increased max damage of Brush Rifle100120-Increased max damage of Brush Rifle increased, buff-Raised price of Landing Zone5060-Raised price of Landing Zone increased, buff-Reduced price of Thompson SMG2018-Reduced price of Thompson SMG decreased, nerf

Skirmish Line changes

addedBuild 0.91 Sangshak is focused on reworking the most fundamental AT weapon in the game, the bazooka. We found bazookas were too effective at long ranges and could serve reliably as anti-infantry weapons. To this end, bazookas now have a chance of overshooting their targets. The likelihood of overshooting is contingent on the soldier's accuracy. This change should make vehicle strategies more viable all while making rockets less effective at "sniping" soldiers. And don't forget: the Halloween event is still ongoing!
addedMunitions Dump now affect hand grenade purchases. -Flamethrowers now have increased burn chance from experience. -Bazookas can now overshoot targets. The likelihood of overshooting is dependent on the soldier's accuracy skill. -Bazooka troops' accuracy increased from 10-55 to 20-75. -Increased max damage of Brush Rifle from 100 to 120. -Raised price of Landing Zone from 50 to 60 Command Points.
fixedFixed a critical issue with the Russian localization.
changedAdjusted Teishin Shudan spawn modifiers to be less punishing on earlier waves. -Adjusted accuracy modifiers on rocket AT weapons. -Reduced chances of spawning Bazooka troops on Random Squad deployment. -Reduced price of Thompson SMG from 20 to 18 Command Points. -Reduced price of Shotgun from 20 to 10 Command Points.
fixedFixed a bug that was resulting in certain Allied troops benefitting from Banzai Charge bonuses. -Fixed a bug where Naval Interdiction, Jeep Raid, SitReps, and Paramarine Reinforcements would allow the player to call on artillery strikes while a strike is currently active. -Fixed an issue where decrewed vehicles would continue to play an engine sound.

Build 0.91 Sangshak is focused on reworking the most fundamental AT weapon in the game, the bazooka. We found bazookas were too effective at long ranges and could serve reliably as anti-infantry weapons. To this end, bazookas now have a chance of overshooting their targets. The likelihood of overshooting is contingent on the soldier's accuracy. This change should make vehicle strategies more viable all while making rockets less effective at "sniping" soldiers. And don't forget: the Halloween event is still ongoing!

General

-Munitions Dump now affect hand grenade purchases. -Flamethrowers now have increased burn chance from experience. -Bazookas can now overshoot targets. The likelihood of overshooting is dependent on the soldier's accuracy skill. -Bazooka troops' accuracy increased from 10-55 to 20-75. -Increased max damage of Brush Rifle from 100 to 120. -Raised price of Landing Zone from 50 to 60 Command Points.

Bug Fixes

-Fixed a critical issue with the Russian localization.

Hotfix 0.911

-Adjusted Teishin Shudan spawn modifiers to be less punishing on earlier waves. -Adjusted accuracy modifiers on rocket AT weapons. -Reduced chances of spawning Bazooka troops on Random Squad deployment. -Reduced price of Thompson SMG from 20 to 18 Command Points. -Reduced price of Shotgun from 20 to 10 Command Points.

Hotfix 0.912

-Fixed a bug that was resulting in certain Allied troops benefitting from Banzai Charge bonuses. -Fixed a bug where Naval Interdiction, Jeep Raid, SitReps, and Paramarine Reinforcements would allow the player to call on artillery strikes while a strike is currently active. -Fixed an issue where decrewed vehicles would continue to play an engine sound.

Hotfix 0.913

-Smoke will now properly obscure vehicles and emplacements from being spotted and fired upon. -Adjusted accuracy modifiers on M9A1 Bazooka.

Hotfix 0.914

-Resized AT Grenade UI image -Increased minimum damage of Brush Rifle from 30 to 50. -Reduced price of Munitions Dump from 40 to 30 Command Points.

Hotfix 0.915

-Paramarines will now be attracted to DropZones. -Enemy Officers will no longer be able to spot past palisades. -Removed the max scatter radius on Knee Mortars (decreasing their overall accuracy). -Knee mortar explosions are now slightly weaker than normal mortar explosions.

Hotfix 0.916

-Fixed layering issues with various structures. -Reduced size of muzzle flash on HMG Nest. -Reduced health on Teishin Shudan from 120 to 100 hitpoints.

Hotfix 0.917

-Enemy paratroopers are now attracted to Designated Resupply Zones. -Jeeps should no longer be abandoned upon retreating to the next position.

Hotfix 0.918

-Palisades will now block explosions. -Officer experience boost reduced from 5 to 2 experience points. -Destroyed objects should no longer block line of sight. -Fixed a graphical issue where enemy soldiers would side-step during fog.

Hotfix 0.919

-Armored Cavalry now spawns an additional Jeep unit. -Reduced price of Combat Stimulants from 25 to 15 Command Points. -Reduced price of Palisade from 25 to 20 Command Points. -Camouflage now capped at 0.9. -Warrant Officer speed restored to 18.

Hotfix 0.9191

-Fixed an issue with Sarge making accuracy checks on his bazooka with his primary weapon.

Source

Steam News / 2 November 2018

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