What changed
8 fixes1 addition3 changes1 removal
- Balance
- Gameplay
- Store
- Fixes
- Events
changedGeneralStatus icons (at the bottom left) will now autoadjust position to fit comfortably on the UI. -Reduced max damage bonus on soldiers ranged weapons from experience by 50% (now capping at 25% extra damage from 50%). -Capped maximum accuracy value to 90% after modifiers. -Engineers now repair additional hitpoints based on their experience value (up to 50% more). -Reduced the scatter reduction bonus from experience from a max of 50% to 25. -Sarge now uses a M1 Bazooka instead of a M9A1 Bazooka. -Signalers radio adjustments now caps at 20 experience. -AT Grenades, AT Mines, and suicide bombers now deal double damage versus armored units and emplacements. -Reduced max accuracy on Signalers from 75 to 65. -Reduced max morale on Signalers from 75 to 70. -Reduced reload time on T40 Whizbang rocket racks from 90-200 to 90-180 seconds. -Reduced reload time on T40 Whizbang 75mm cannnon from 25-50 to 20-30 seconds. -Increased health on Sarge and Santa from 100 to 120 hitpoints. -Raised long range of M1 Garand Rifle from 475 to 500. -Raised long range of Johnson Rifle from 475 to 510. -Increased penetration value of suicide bomber explosion from 120 to 150.
changedDefense in Depth and Sector DefenseAdded new unit: M8 Greyhound Armored Recon! -Added new unit: Jeep! -Added new structure: Munitions Dump! -Added new support option: Long Range Patrol Unit! -Added new Special Forces training option for ANZAC Commandos. -New Immediate Support Reinforcement Group: Armored Cavalry! -Added new unit: M20 Armored Recon available from Immediate Support call-ins. -Half of the Conscripts from the People's Platoon reinforcement group are now armed with Chiang Kai-shek Rifles. -Reduced Immediate Support special wave bonus success chance from 10% to 5%. -Rebalanced Random Squad deployment and included previously missing soldier types. -Increased the rate at which special waves spawn on later waves. -Increased chances of Breakthrough waves from players' asset. -Breakthrough waves will now appear starting at wave 40 (previously wave 50). -Adjusted Breakthrough waves for more brutal spawns on later waves. -Reduced max wind up time on enemy support strikes from 45 to 30 seconds. -Digger and Flame squad deployment now begin with 10 Command Points. -Decreased cap of bonus command points from 15 * wavecount to 10 * wavecount. -Added in the Megadeath Sniper Assault wave, Megadeath Mortar Assault wave, and the Megadeath Banzai wave (to put a stop to those overachievers out there)! -Raised Hot Chow price from 20 to 25 Command Points. -Raised Forward Observation Post price from 60 to 75 Command Points. -Raised Signaler price from 30 to 35 Command Points. -Increased armor value on M3 Stuart from 90 to 95. -Updated text description of Forward Observation Post.
addedCampaign ModeAdded in the new "Vehicle" renown tree. -Campaign mode now locked until player reaches wave 40 on either Defense in Depth or Sector Defense.
fixedBug FixesFixed a bug where poor weather was not affecting players' ability to deploy airstrikes on Defense in Depth and Sector Defense missions. -Fixed an issue that was preventing passive artillery from being triggered. -Paramarines now properly receive the "Occupied Hands" when equipped with a Recoilless Rifle. -Fixed an issue that would result in Grenadiers firing at vehicles with an invisible weapon. -Fixed an issue where soldiers on Campaign mode would sometimes not show up on the map. -Fixed an issue where soldier count was not being properly updated after failing a campaign. -Fixed an issue where the player would be prompted with the logistics reset menu upon entering the logistics purchase menu. -Fixed a few localization text in the Campaign menu was that not being properly localized. -Fixed an issue with the Holiday Medals that would not recognize them as being completed. -Fixed an issue where soldiers would attempt to move after being given an individual order to deploy hand ordnance weapons (such as rifle grenades).
fixedHotfix 0.901Fixed an issue with the Quartermaster menu in Campaign Mode. -Ranger Tab now grants 1 experience point from Special Forces Training. -Slightly increased the size of the M8 and M20 Recon Cars.
fixedHotfix 0.902Jeeps will no longer be left behind when advancing on Sector Defense. -Fixed an issue where crew members would separate from the vehicle when advancing on Sector Defense.
-Reverted price of M1 Garands12→10↓-Reverted price of M1 Garands decreased, nerf-Reduced Command Points gain on the Jack in the Box challenge7→6↓-Reduced Command Points gain on the Jack in the Box challenge decreased, nerf-Reduced health of Pillboxes2000→1200↓-Reduced health of Pillboxes decreased, nerf-Reduced price of Flametroopers35→30↓-Reduced price of Flametroopers decreased, nerfSkirmish Line changes
changedStatus icons (at the bottom left) will now autoadjust position to fit comfortably on the UI. -Reduced max damage bonus on soldiers ranged weapons from experience by 50% (now capping at 25% extra damage from 50%). -Capped maximum accuracy value to 90% after modifiers. -Engineers now repair additional hitpoints based on their experience value (up to 50% more). -Reduced the scatter reduction bonus from experience from a max of 50% to 25. -Sarge now uses a M1 Bazooka instead of a M9A1 Bazooka. -Signalers radio adjustments now caps at 20 experience. -AT Grenades, AT Mines, and suicide bombers now deal double damage versus armored units and emplacements. -Reduced max accuracy on Signalers from 75 to 65. -Reduced max morale on Signalers from 75 to 70. -Reduced reload time on T40 Whizbang rocket racks from 90-200 to 90-180 seconds. -Reduced reload time on T40 Whizbang 75mm cannnon from 25-50 to 20-30 seconds. -Increased health on Sarge and Santa from 100 to 120 hitpoints. -Raised long range of M1 Garand Rifle from 475 to 500. -Raised long range of Johnson Rifle from 475 to 510. -Increased penetration value of suicide bomber explosion from 120 to 150.
changedAdded new unit: M8 Greyhound Armored Recon! -Added new unit: Jeep! -Added new structure: Munitions Dump! -Added new support option: Long Range Patrol Unit! -Added new Special Forces training option for ANZAC Commandos. -New Immediate Support Reinforcement Group: Armored Cavalry! -Added new unit: M20 Armored Recon available from Immediate Support call-ins. -Half of the Conscripts from the People's Platoon reinforcement group are now armed with Chiang Kai-shek Rifles. -Reduced Immediate Support special wave bonus success chance from 10% to 5%. -Rebalanced Random Squad deployment and included previously missing soldier types. -Increased the rate at which special waves spawn on later waves. -Increased chances of Breakthrough waves from players' asset. -Breakthrough waves will now appear starting at wave 40 (previously wave 50). -Adjusted Breakthrough waves for more brutal spawns on later waves. -Reduced max wind up time on enemy support strikes from 45 to 30 seconds. -Digger and Flame squad deployment now begin with 10 Command Points. -Decreased cap of bonus command points from 15 * wavecount to 10 * wavecount. -Added in the Megadeath Sniper Assault wave, Megadeath Mortar Assault wave, and the Megadeath Banzai wave (to put a stop to those overachievers out there)! -Raised Hot Chow price from 20 to 25 Command Points. -Raised Forward Observation Post price from 60 to 75 Command Points. -Raised Signaler price from 30 to 35 Command Points. -Increased armor value on M3 Stuart from 90 to 95. -Updated text description of Forward Observation Post.
addedAdded in the new "Vehicle" renown tree. -Campaign mode now locked until player reaches wave 40 on either Defense in Depth or Sector Defense.
fixedFixed a bug where poor weather was not affecting players' ability to deploy airstrikes on Defense in Depth and Sector Defense missions. -Fixed an issue that was preventing passive artillery from being triggered. -Paramarines now properly receive the "Occupied Hands" when equipped with a Recoilless Rifle. -Fixed an issue that would result in Grenadiers firing at vehicles with an invisible weapon. -Fixed an issue where soldiers on Campaign mode would sometimes not show up on the map. -Fixed an issue where soldier count was not being properly updated after failing a campaign. -Fixed an issue where the player would be prompted with the logistics reset menu upon entering the logistics purchase menu. -Fixed a few localization text in the Campaign menu was that not being properly localized. -Fixed an issue with the Holiday Medals that would not recognize them as being completed. -Fixed an issue where soldiers would attempt to move after being given an individual order to deploy hand ordnance weapons (such as rifle grenades).
fixedFixed an issue with the Quartermaster menu in Campaign Mode. -Ranger Tab now grants 1 experience point from Special Forces Training. -Slightly increased the size of the M8 and M20 Recon Cars.
Build 0.90
General
-Status icons (at the bottom left) will now autoadjust position to fit comfortably on the UI. -Reduced max damage bonus on soldiers ranged weapons from experience by 50% (now capping at 25% extra damage from 50%). -Capped maximum accuracy value to 90% after modifiers. -Engineers now repair additional hitpoints based on their experience value (up to 50% more). -Reduced the scatter reduction bonus from experience from a max of 50% to 25. -Sarge now uses a M1 Bazooka instead of a M9A1 Bazooka. -Signalers radio adjustments now caps at 20 experience. -AT Grenades, AT Mines, and suicide bombers now deal double damage versus armored units and emplacements. -Reduced max accuracy on Signalers from 75 to 65. -Reduced max morale on Signalers from 75 to 70. -Reduced reload time on T40 Whizbang rocket racks from 90-200 to 90-180 seconds. -Reduced reload time on T40 Whizbang 75mm cannnon from 25-50 to 20-30 seconds. -Increased health on Sarge and Santa from 100 to 120 hitpoints. -Raised long range of M1 Garand Rifle from 475 to 500. -Raised long range of Johnson Rifle from 475 to 510. -Increased penetration value of suicide bomber explosion from 120 to 150.
Defense in Depth and Sector Defense
-Added new unit: M8 Greyhound Armored Recon! -Added new unit: Jeep! -Added new structure: Munitions Dump! -Added new support option: Long Range Patrol Unit! -Added new Special Forces training option for ANZAC Commandos. -New Immediate Support Reinforcement Group: Armored Cavalry! -Added new unit: M20 Armored Recon available from Immediate Support call-ins. -Half of the Conscripts from the People's Platoon reinforcement group are now armed with Chiang Kai-shek Rifles. -Reduced Immediate Support special wave bonus success chance from 10% to 5%. -Rebalanced Random Squad deployment and included previously missing soldier types. -Increased the rate at which special waves spawn on later waves. -Increased chances of Breakthrough waves from players' asset. -Breakthrough waves will now appear starting at wave 40 (previously wave 50). -Adjusted Breakthrough waves for more brutal spawns on later waves. -Reduced max wind up time on enemy support strikes from 45 to 30 seconds. -Digger and Flame squad deployment now begin with 10 Command Points. -Decreased cap of bonus command points from 15 * wavecount to 10 * wavecount. -Added in the Megadeath Sniper Assault wave, Megadeath Mortar Assault wave, and the Megadeath Banzai wave (to put a stop to those overachievers out there)! -Raised Hot Chow price from 20 to 25 Command Points. -Raised Forward Observation Post price from 60 to 75 Command Points. -Raised Signaler price from 30 to 35 Command Points. -Increased armor value on M3 Stuart from 90 to 95. -Updated text description of Forward Observation Post.
Campaign Mode
-Added in the new "Vehicle" renown tree. -Campaign mode now locked until player reaches wave 40 on either Defense in Depth or Sector Defense.
Bug Fixes
-Fixed a bug where poor weather was not affecting players' ability to deploy airstrikes on Defense in Depth and Sector Defense missions. -Fixed an issue that was preventing passive artillery from being triggered. -Paramarines now properly receive the "Occupied Hands" when equipped with a Recoilless Rifle. -Fixed an issue that would result in Grenadiers firing at vehicles with an invisible weapon. -Fixed an issue where soldiers on Campaign mode would sometimes not show up on the map. -Fixed an issue where soldier count was not being properly updated after failing a campaign. -Fixed an issue where the player would be prompted with the logistics reset menu upon entering the logistics purchase menu. -Fixed a few localization text in the Campaign menu was that not being properly localized. -Fixed an issue with the Holiday Medals that would not recognize them as being completed. -Fixed an issue where soldiers would attempt to move after being given an individual order to deploy hand ordnance weapons (such as rifle grenades).
Hotfix 0.901
-Fixed an issue with the Quartermaster menu in Campaign Mode. -Ranger Tab now grants 1 experience point from Special Forces Training. -Slightly increased the size of the M8 and M20 Recon Cars.
Hotfix 0.902
-Jeeps will no longer be left behind when advancing on Sector Defense. -Fixed an issue where crew members would separate from the vehicle when advancing on Sector Defense.
Hotfix 0.903
-Toned down passive artillery chances. -Soldiers now properly check for line of sight on decoys.
Hotfix 0.904
-Fixed an issue where crew members would be converted into soldiers on the players' roster. -Conscripts will no longer yell when being ordered to move. -Lunar New Year Medal should no longer be attainable outside of the event cycle.
Hotfix 0.9041
-Fixed an issue where renown was carried over across campaigns.
Hotfix 0.905
-Passive artillery has been disabled. -Enemy offier observation time is now reduced based on number of assets the player has on field.
Hotfix 0.906
-ANZAC Commandos now armed with Owen Gun by default. -Reverted price of M1 Garands from 12 to 10 Command Points. -Fixed an issue with the machine guns on Jeeps not fading away properly. -Decreased time in between paratroopers spawning.
Hotfix 0.9061
-Fixed an issue that was resulting in Oni demon kills being counted multiple times across game sessions.
Hotfix 0.907
-Special Forces trained Flametroopers are now immune from catching on fire from burning objects. They can still catch on fire from direct flame attacks. -Reduced Command Points gain on the Jack in the Box challenge from 7 to 6 Command Points per turn. -Increased size of Munitions Dump. -Reduced health of Pillboxes from 2000 to 1200 hitpoints. -Reduced price of Flametroopers from 35 to 30 Command Points. -Increased accuracy on Raider Jeep's BAR from 35 to 40. -Increased accuracy on Raider Jeep's HMG from 25 to 30. -Increased accuracy on HMG Nest from 35 to 40.