Patch notes: Adjusted a bit the difficulty of the game: - Karolina's HP changed from 900 to 850 - Robot's HP changed from 640 to 550 - Some enemies on levels 1, 2, 3, 4, 6 and 8 now have a bit lowered HP values.
Full notes
Full Skinny & Franko: Fists of Violence update
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What changed
1 fix0 additions1 change0 removals
Balance
Fixes
changedAdjusted a bit the difficulty of the game: - Karolina's HP changed from 900 to 850 - Robot's HP changed from 640 to 550 - Some enemies on levels 1, 2, 3, 4, 6 and 8 now have a bit lowered HP values. - Chance to drop beer from killed enemies inceased a bit on every difficulty level - Bastard Difficulty: Player DMG increased by 10% - Monster Difficulty: Player HP increased by 10% - Mother** Difficulty: Player HP increased by 15% - Insane Difficulty: Player HP increased by 10% - Classic Arcade Mode Difficulty: Enemy HP decreased by 5%, Enemy DMG decreased by 5%
fixedFixed problem with Lvl5 Super Combo Achievement needing 50 kills instead of 30.
bit the difficulty of the game: - Karolina's HP900→850↓bit the difficulty of the game: - Karolina's HP decreased, nerf- Karolina's HP changed from 900 to 850 - Robot's HP640→550↓- Karolina's HP changed from 900 to 850 - Robot's HP decreased, nerf
Skinny & Franko: Fists of Violence changes
changedAdjusted a bit the difficulty of the game: - Karolina's HP changed from 900 to 850 - Robot's HP changed from 640 to 550 - Some enemies on levels 1, 2, 3, 4, 6 and 8 now have a bit lowered HP values. - Chance to drop beer from killed enemies inceased a bit on every difficulty level - Bastard Difficulty: Player DMG increased by 10% - Monster Difficulty: Player HP increased by 10% - Mother** Difficulty: Player HP increased by 15% - Insane Difficulty: Player HP increased by 10% - Classic Arcade Mode Difficulty: Enemy HP decreased by 5%, Enemy DMG decreased by 5%
fixedFixed problem with Lvl5 Super Combo Achievement needing 50 kills instead of 30.
Patch notes:
Adjusted a bit the difficulty of the game:
Karolina's HP changed from 900 to 850
Robot's HP changed from 640 to 550
Some enemies on levels 1, 2, 3, 4, 6 and 8 now have a bit lowered HP values. - Chance to drop beer from killed enemies inceased a bit on every difficulty level - Bastard Difficulty: Player DMG increased by 10% - Monster Difficulty: Player HP increased by 10% - Mother** Difficulty: Player HP increased by 15% - Insane Difficulty: Player HP increased by 10% - Classic Arcade Mode Difficulty: Enemy HP decreased by 5%, Enemy DMG decreased by 5%
Fixed problem with Lvl5 Super Combo Achievement needing 50 kills instead of 30.