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Steam News23 May 20251y ago

Skin Deep Hotfix03

Hi all, we're releasing this hotfix to address a couple crashes we've noticed. Swordfish crash (spoiler-text'd in case you don't want to know how the Swordfish works) When the Swordfish robot is in its death throes, it

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Full Skin Deep update

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What changed

3 fixes0 additions3 changes0 removals
  • Performance
fixedHi all, we're releasing this hotfix to address a couple crashes we've noticed.
changedSwordfish crash(spoiler-text'd in case you don't want to know how the Swordfish works)
changedSwordfish crashWhen the Swordfish robot is
changedSwordfish crashin its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them
fixedSwordfish crash. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed.
fixedHealthstation crashThe Healthstation has an announcer that plays a little sound when it detects an entity nearby that is below maximum health. Similar to the Swordfish crash above, when the target entity no longer had a physics component, the game would crash. This is now fixed.

Skin Deep changes

fixedHi all, we're releasing this hotfix to address a couple crashes we've noticed.
changed(spoiler-text'd in case you don't want to know how the Swordfish works)
changedWhen the Swordfish robot is
changedin its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them
fixed. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed.

Hi all, we're releasing this hotfix to address a couple crashes we've noticed.

Swordfish crash

(spoiler-text'd in case you don't want to know how the Swordfish works)

When the Swordfish robot is

in its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them

. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed.

Healthstation crash

The Healthstation has an announcer that plays a little sound when it detects an entity nearby that is below maximum health. Similar to the Swordfish crash above, when the target entity no longer had a physics component, the game would crash. This is now fixed.

Source

Steam News / 23 May 2025

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