What changed
3 fixes0 additions3 changes0 removals
fixedHi all, we're releasing this hotfix to address a couple crashes we've noticed.
changedSwordfish crash(spoiler-text'd in case you don't want to know how the Swordfish works)
changedSwordfish crashWhen the Swordfish robot is
changedSwordfish crashin its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them
fixedSwordfish crash. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed.
fixedHealthstation crashThe Healthstation has an announcer that plays a little sound when it detects an entity nearby that is below maximum health. Similar to the Swordfish crash above, when the target entity no longer had a physics component, the game would crash. This is now fixed.
Skin Deep changes
fixedHi all, we're releasing this hotfix to address a couple crashes we've noticed.
changed(spoiler-text'd in case you don't want to know how the Swordfish works)
changedWhen the Swordfish robot is
changedin its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them
fixed. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed.
Hi all, we're releasing this hotfix to address a couple crashes we've noticed.
Swordfish crash
(spoiler-text'd in case you don't want to know how the Swordfish works)
When the Swordfish robot is
in its death throes, it will automatically aim toward "juicy" entities (i.e. a Pirate) and fly toward them
. There was a crash where if the target entity no longer had a physics component, the game would crash. This is now fixed.
Healthstation crash
The Healthstation has an announcer that plays a little sound when it detects an entity nearby that is below maximum health. Similar to the Swordfish crash above, when the target entity no longer had a physics component, the game would crash. This is now fixed.