Skillshot City
Steam News 14 January 20264mo ago

BUG AND BALANCE FIXES

Hey all! Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damag…

Update log

Full Skillshot City update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey all!

Extracted changes

1 fix0 additions13 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
changedJust a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.
changed[GENERAL CHANGES] - The Deluxe DLC icon now shows next to your name and health bar in-game
changed[GAMEPLAY CHANGES] - Grenades now spawn in warmup mode, and bots can use them
fixedFixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe
changedYou can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)
changedMade the Assassin Dagger Dance sound louder
Flashbangs go0 to 100Flashbangs go from 0 to 100, Molotovs90 to 300Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades300 to 480Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades from 300 to 480, Bazookas420 to 525

Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.

Have fun, bencelot

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[GENERAL CHANGES] - The Deluxe DLC icon now shows next to your name and health bar in-game

[GAMEPLAY CHANGES] - Grenades now spawn in warmup mode, and bots can use them

  • Fixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe

  • You can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)

  • Made the Assassin Dagger Dance sound louder

  • Assassin's upgrades increase by +15% instead of +10% per dagger dance kill

  • Caster's cooldown speed boost is +20% instead of +30%

  • All 4 explosive types deal more damage to vehicles. Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades from 300 to 480, Bazookas from 420 to 525

  • The circle shrinks a bit faster during overtime

  • Players who join a game mid-match in round 3 spawn with a random tier 3 gun

[SKILL CHANGES] - Made Critical Rage drop damage kits closer to the user, not the enemy

  • Force Field has 50hp less health

  • Rambulance has slightly less seeking and armor

  • Hypnotic Army has a larger capture range

  • Shrapnel goes up to +200% instead of +150% damage

  • Spike Trap's duration is now 10 instead of 12s

  • Illicit Income gives +50% more cash and XP at base levels (not including wanted levels)

Source

Steam News / 14 January 2026

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