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Steam News14 January 20265mo ago

BUG AND BALANCE FIXES

Hey all! Just a small balance update based on more of your survey data and discord feedback.

Full notes

Full Skillshot City update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all!

What changed

1 fix0 additions13 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
changedJust a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.
changed[GENERAL CHANGES] - The Deluxe DLC icon now shows next to your name and health bar in-game
changed[GAMEPLAY CHANGES] - Grenades now spawn in warmup mode, and bots can use them
fixedFixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe
changedYou can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)
changedMade the Assassin Dagger Dance sound louder
Flashbangs go0100Flashbangs go increased, buffFlashbangs go from 0 to 100, Molotovs90300Flashbangs go from 0 to 100, Molotovs increased, buffFlashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades300480Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades increased, buff

Skillshot City changes

changedJust a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.
changed[GENERAL CHANGES] - The Deluxe DLC icon now shows next to your name and health bar in-game
changed[GAMEPLAY CHANGES] - Grenades now spawn in warmup mode, and bots can use them
fixedFixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe
changedYou can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)

Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.

Have fun, bencelot

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[GENERAL CHANGES] - The Deluxe DLC icon now shows next to your name and health bar in-game

[GAMEPLAY CHANGES] - Grenades now spawn in warmup mode, and bots can use them

  • Fixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe

  • You can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)

  • Made the Assassin Dagger Dance sound louder

  • Assassin's upgrades increase by +15% instead of +10% per dagger dance kill

  • Caster's cooldown speed boost is +20% instead of +30%

  • All 4 explosive types deal more damage to vehicles. Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades from 300 to 480, Bazookas from 420 to 525

  • The circle shrinks a bit faster during overtime

  • Players who join a game mid-match in round 3 spawn with a random tier 3 gun

[SKILL CHANGES] - Made Critical Rage drop damage kits closer to the user, not the enemy

  • Force Field has 50hp less health

  • Rambulance has slightly less seeking and armor

  • Hypnotic Army has a larger capture range

  • Shrapnel goes up to +200% instead of +150% damage

  • Spike Trap's duration is now 10 instead of 12s

  • Illicit Income gives +50% more cash and XP at base levels (not including wanted levels)

Source

Steam News / 14 January 2026

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