Update log
Full Skillshot City update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey all!
Extracted changes
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
Just a small balance update based on more of your survey data and discord feedback. For example, in the survey people said cars were too hard to take down, so now all 4 explosive types deal a lot more car damage.
Have fun, bencelot
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[GENERAL CHANGES] - The Deluxe DLC icon now shows next to your name and health bar in-game
[GAMEPLAY CHANGES] - Grenades now spawn in warmup mode, and bots can use them
Fixed a bug where you couldn't reroll if you fully maxed out a skill with a syringe
You can now see landed heart and supply crates at all distances across the map (previously they faded out after 200m)
Made the Assassin Dagger Dance sound louder
Assassin's upgrades increase by +15% instead of +10% per dagger dance kill
Caster's cooldown speed boost is +20% instead of +30%
All 4 explosive types deal more damage to vehicles. Flashbangs go from 0 to 100, Molotovs from 90 to 300, Grenades from 300 to 480, Bazookas from 420 to 525
The circle shrinks a bit faster during overtime
Players who join a game mid-match in round 3 spawn with a random tier 3 gun
[SKILL CHANGES] - Made Critical Rage drop damage kits closer to the user, not the enemy
Force Field has 50hp less health
Rambulance has slightly less seeking and armor
Hypnotic Army has a larger capture range
Shrapnel goes up to +200% instead of +150% damage
Spike Trap's duration is now 10 instead of 12s
Illicit Income gives +50% more cash and XP at base levels (not including wanted levels)
Source
