Skillshot City
Steam News 28 July 20259mo ago

SAVE YOUR SHIELDS

Hey all, small patch this week. The biggest change is this: Zombies no longer lose their max shield when they revive. This makes kills earned as a zombie matter far more now, because when you kill enemies and they drop…

Update log

Full Skillshot City update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey all, small patch this week. The biggest change is this:

Extracted changes

1 fix2 additions13 changes3 removals
  • Gameplay
  • Balance
removedZombies no longer lose their max shield when they revive. This makes kills earned as a zombie matter far more now, because when you kill enemies and they drop shield drops, you get to keep them after reviving. You now only lose shield when you die, not when you revive.
changed[GAMEPLAY CHANGES] Max shield is now 60% instead of 40% (3 kills instead of 2)
removedZombies no longer lose their collected max shield when they revive
changedWhen zombies revive, they respawn with exactly 50% health and shield
changedSkill Healing vendor upgrades now give +10/20/30% instead of +15/30/45%
changedSkill duration/size/speed vendor upgrades now give +15/30/45% instead of +20/40/60%
Automatic Armor cooldown now ranges15s to 8sRambulance healing now ranges3 to 13.55 instead of4 to 18hpMove speed is now +16% to +72%

Zombies no longer lose their max shield when they revive. This makes kills earned as a zombie matter far more now, because when you kill enemies and they drop shield drops, you get to keep them after reviving. You now only lose shield when you die, not when you revive.

Have fun! bencelot

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[GAMEPLAY CHANGES] Max shield is now 60% instead of 40% (3 kills instead of 2)

Zombies no longer lose their collected max shield when they revive

When zombies revive, they respawn with exactly 50% health and shield

The heart drops during overtime now land at -0:30, -1:30, -2:30, -3:30

Players move 5% faster

Skill Healing vendor upgrades now give +10/20/30% instead of +15/30/45%

Skill duration/size/speed vendor upgrades now give +15/30/45% instead of +20/40/60%

Chemicals now cost $8000 instead of $6000

Added a new chemical called Supply Beacon. Supply beacon lets you summon a supply drop to your location with a 30s timer. The passive gives you +20% cash from loot on the ground

[SKILL CHANGES] Beefcake's mutation now gives +2/4/6/8 isntead of +3/6/9/12 max hp per upgrade purchased. Raw max hp ranges from 16 to 72 instead of 20 to 90 max hp.

Manic Mechanic's mutation now gives +40% instead of +50% rate of fire

Automatic Armor cooldown now ranges from 15s to 8s (instead of fixed at 10s). Duration is 1.5 instead of 2.0s.

Revenge Rockets now fire back at gangsters and cops. The mutation gives 40/80/120/160% new rockets instead of 25/50/75/100%

Rambulance healing now ranges from 3 to 13.5 instead of 4 to 18 hp/s

Proximity Rounds trigger range vs gangsters reduced to 35/70/105/140 instead of 50/100/150/200m

Regeneration healing begins 1.5s after combat instead of 1s.

Boots of Travel speed begins after 1.5s instead of 1.0s. Move speed is now +16% to +72% instead of +14% to +63%

Stimpacks healing now ranges from 3 to 10 instead of 3 to 13.5. Stimpacks mutation health kit chance ranges from 8 to 32% isntead of 7 to 28%

Mana Shield duration is now 2s instead of 2.5s after casting a skill

Charged Shot mutation healing is now 20/40/60/80 instead of 15/30/45/60

Energy Vortex cooldown is now 2s faster

Hypnotic Army cooldown is now 2s faster, and max followers is +1 larger

Assassinate no longer prioritizes players with higher bounties, allowing it to instead focus on closer enemies

Source

Steam News / 28 July 2025

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