Full notes
Full Skills & Raids update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, here is a big update. The goal of these changes is to slow down combat so it allows players to think about skill synergies and strategy a little more and reduce the skill spamming issues.
What changed
- Gameplay
- Balance
- Maps
- Fixes
Skills & Raids changes
Here are the changes
These skills' cooldowns has been increased to 10 seconds:
Fury strike, Gods Blessings, Rupture, Shield Burst, Spear Thrust, Venom Execute, Toxic Shield, Spreading Plague, Septic Assault, Harvest Decay, Freeze Frenzy, Ice Bash, Purifying Chill,Thunder Strike, Conductive Surge, Shock Guard, BlightedScar, Decay Wound, Profaned Oath, EraserBite, Eye of the Abyss, Ferocious Feast
These Skills' Cast time has been set to 0.5
Skills wicth cast time has been set to 0.5: Fury Strike, Spear Thrust, Holy Surge, Putrid Mend, Spreading Plague, Venom Execute, Freeze Frenzy, Frost Fang Strike, Ice Bash, Touch Of Winter, Conductive Surge, Fury of the Storm, Thunder Strike, BlightedScar, Decay Wound, Life Drain
These Skills' Cast time has been set to 1.5
Shield Burst, Purifying Chill, Haste Voltage, Shock Guard, Static Renewal, Corrupted Shield, Profaned Oath, RotBloom
These skills' cooldowns has been set to 6 seconds:
Holy Surge, Putrid Mend, Frost Fang Strike, Life Drain, Touch of Winter
Fury Strike now deals 4 consecutive hits
Gods blessings heal more now
Holy Surge now heals for more
Increased base damage of Rupture and cast time was set to 1 second
- Healing DecayHealing has been increased,
Putrid mend healing has been increased
- Toxic Shieldshield amount has been increased
Frost Fang Strike Damage has been increased
Ice Bash Damage has been increased
Purifying Chill Healing has been increased
Touch of Winter Healing has been decreased
Freeze Frenzy Damage has been increased
Fixed a bug where enemy skills where triggering the end cooldown function on the player's skills
Based Damage of cold peak enemies, it was increased
Based Stats of The Eternal Dunes Enemies has been increased
Thunder Strike Damage is Increased
Static Touch Damage Increased
Conductive Surge Healing Increased
Static Renewal Healing Increased
Increased the bleeding damage of Decay Wound
reduced mana cost of Eternal Dunes' Skills
Tweak enemy AI so they don't use their skills all at the same time (most of the time)
The Corrupter now attack faster and deals a little more damage
Based Stats of Cold Peaks enemies increased
Freeze Frenzy Damage Increased
Fury Of the Storm Damage Increased
fixed a bug where sometimes you can't move on the map after ending combat.
Fixed a bug where character would restore mana when combat ended
reduced mana gained from gear
tweaked mana cost of all skills
Increased the drop chance of Core Threads
decrease dodge chance on items
Decrease evasion chance from Spreading Plague
Increased skill drop chance of cold peaks, sinking graves and edge of the abyss
Fixed a bug with Retreat during combat.
Let me know what you think about these changes. Thanks a lot for playing
Eddie H.H
Source
Changelog.gg summarizes and formats this update. How we read updates.
