Full notes
Full Skills & Raids update
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Repeated intro
Hey everyone, I wanted to update the game to make the experience a little more enjoyable. There are still more things that I want to change, but I will work hard on that tomorrow. Here are the changes for today. The idea of these changes is to make the game a little more challenging to force players to use skills and strategy a little more.
What changed
- Balance
- Store
- Gameplay
- Fixes
Skills & Raids changes
Changes
Increased the base damage of poison.
Rupture bleeding damage is reduced a bit.
Increase Toxic Shield duration and Toxic skin by 8.5s.
Increased Toxic Skin poison application chance to 35%
Increased the health of sinking graves and cold peaks enemies
Perishing deals more damage and consumes more Mshards.
Increased Frostbite Damage
Increased Tier 3 Encounter chance
Increased Damage of Septic Assault.
Healing node now recovers a little less health and mana.
The boss should now use the other skills with more frequency (he was spawning just eraser bite.)
Minor Fixes
Available Quest text is now correctly translated.
Fixed a bug where Thunder Strike would paralize a target forever.
I'm really sorry about the bugs and balance issues. Please keep in mind I'm a solo developer and this is my first project, and I couldn't playtest the game as much as I wanted to before release, but with time, I hope it will get better for you. I'm reading all the reviews carefully, and I want to improve the game as much as I can with the time I have.
Also I will add the demo back as some people are requesting it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
