Full notes
Full Skill Legends Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Performance
- Store
- Maps
- UI and audio
Skill Legends Royale changes
Mid-Season Update!
The game update will begin at 10:30 on June 1 (UTC+8). If any pop-up window appears in the game during the update period, please close the game immediately and complete the update before continuing to play.
We've brought 1 new Hero and 1 new Treasure, made balance adjustments, and fixed some bugs.
-----New Hero-----
EVERPEAR ELF
Talent: After the battle ends, obtain Gold equal to battle duration * 2 (rounded up).
Ultimate: Emits a pear-shaped energy orb, dealing (100 + battle duration * 20) Magic Damage to enemies.
-----New Treasure-----
EMBERS OF GLORY
Phase 1: After 7 rounds, obtain Gold equal to the remaining PLAYER HEALTH * 30.
-----Balance-----
Based on long-term observation of heroes, treasures, branch win rates, and actual combat performance, we have made balance adjustments.
【Heroes】
LUNAR HUNTER
Ultimate:
Enters a berserk stance, stealing 20% of the enemy's attack speed and granting +10 HP regeneration effect for 4s.
⇒ Enters a berserk stance, stealing 20% of the enemy's attack speed and granting +10 HP regeneration effect for 3s.
PANDA WARRIOR
Talent:
Whenever taking damage, there is a 40% chance to recover (Hero Level + 5) HP.
⇒ Whenever taking damage, there is a 35% chance to recover (Hero Level + 5) HP.
WOLF HUNTER
Talent:
After each battle victory, plunder 20 + number of victories * 10 Gold from the enemy, up to a maximum of 50 Gold.
⇒ After each battle victory, plunder 20 + number of victories * 10 Gold from the enemy, up to a maximum of 60 Gold.
FATAL THORNS
Talent:
For every 1 point of PLAYER HEALTH lost, increase max HP by 15.
⇒ For every 1 point of PLAYER HEALTH lost, increase max HP by 20.
DEEPSEA GIANT:
Ultimate:
Summons a waterspout carrying ocean waves to strike the enemy, dealing (100 + own lost HP * 3%) Magic Damage and adding an equal number of Freeze stacks to the enemy.
⇒ Summons a waterspout carrying ocean waves to strike the enemy, dealing (150 + own lost HP * 4%) Magic Damage and adding an equal number of Freeze stacks to the enemy.
BLOODFIRE DRAGON
Ultimate:
Burns 30% of the max HP of all own SPRITEs, dealing 240 + (30% of burned SPRITE HP) Magic Damage to the enemy.
⇒ Burns 30% of the max HP of all own SPRITEs, dealing 240 + (50% of burned SPRITE HP) Magic Damage to the enemy.
【Treasures】
BOX OF WONDERS
Phase 1 / Phase 2 / Phase 3:
Whenever the box's condition is met, choose:
- Obtain 800 Gold;
- Recover 8 HP;
- Obtain 8 random skills.
⇒ Whenever the box's condition is met, choose:
- Obtain 700 Gold;
- Recover 8 HP;
- Obtain 7 random skills.
ENERGY CONVERGER
Phase 1:
Whenever a player's hero levels up on the field, there is a 40% chance to obtain 1 random EXP.
⇒ Whenever a player's hero levels up on the field, there is a 35% chance to obtain 1 random EXP.
HEART AMULET
Phase 1:
For every 1 branch that reaches 2 stars, recover 3 HP for the character.
⇒ For every 1 branch that reaches 1 star, recover 2 HP for the character.
BATTLE SUPPLY CHEST
Phase 1:
No longer deducts HP when selected.
REFEREE'S WHISTLE
Phase 1:
No longer appears on the Phase 1 treasure shelf.
PRIMORDIAL RELIC
Phase 1:
No longer appears on the Phase 1 treasure shelf.
INSURANCE POLICY
Phase 1:
Obtain an extra 50 Gold each time the hero levels up.
⇒ Obtain an extra 55 Gold each time the hero levels up.
STORE MEMBERSHIP
Phase 1 / Phase 2:
When [Refreshing] the skill store, there is a 60%/70% chance to refund 10 Gold.
⇒ When [Refreshing] the skill store, there is a 65%/75% chance to refund 10 Gold.
MOONLIT RING
Phase 1:
Gold cap: 810.
⇒ Gold cap: 900.
TIDAL ANCHOR
Phase 1 / Phase 2 / Phase 3:
Obtain 3/3/5 free refresh attempts (stackable) each time the hero levels up.
⇒ Obtain 4/4/6 free refresh attempts (stackable) each time the hero levels up.
BLOODSHED MEMBERSHIP
Phase 1 / Phase 2:
For every 1/2 points of PLAYER HEALTH lost, the next 1/3 store refreshes will be free. (Stackable).
⇒ For every 3/1 points of PLAYER HEALTH lost, the next 4/2 store refreshes will be free. (Stackable).
GUARDIAN ARMOR
Phase 1 / Phase 2:
When you take 4 or more PLAYER HEALTH damage after a defeat, the damage can be reduced by 2.
⇒ When you take 3 or more PLAYER HEALTH damage after a defeat, the damage can be reduced by 2.
LIFE-DRINKER BLADE
Phase 1:
When defeating an enemy, absorb 1 PLAYER HEALTH and its cap.
⇒ When defeating an enemy, there is a 60% chance to absorb 2 PLAYER HEALTH and its cap.
SACRIFICIAL GRIMOIRE
Phase 1 / Phase 2:
Base income reduced by 105/110, the first skill purchased each round is free.
⇒ Base income reduced by 100/105, the first skill purchased each round is free.
SOUL CHAIN
Phase 1 / Phase 2:
Active use: Select a player. For 5 rounds, whenever that player takes damage from battle, you recover HP equal to the HP they lost.
⇒ Active use: Select a player. For 5 rounds, whenever that player takes damage from battle, you recover HP equal to the HP they lost. (Note: The Chinese text provided for both states represents 5 rounds, if it was meant to be different please adjust)
TOY HORSE
Phase 2 / Phase 3:
Active use: Can predict the outcome of a random duel and choose one side. If the prediction is successful, obtain 100/150 Gold, limited to once per round.
⇒ Active use: Can predict the outcome of a random duel and choose one side. If the prediction is successful, obtain 80/120 Gold, limited to once per round.
ALCHEMY KILN
Phase 2:
Active use: Purchasing the next skill will grant extra EXP equal to that skill * 2, can be used up to 5 times.
⇒ Active use: Purchasing the next skill will grant extra EXP equal to that skill * 2, can be used up to 4 times.
LUCKY TREASURE
Phase 2 / Phase 3:
Whenever obtaining 1 rare skill, randomly obtain 1 normal skill of the same branch. Activates up to 6/7 times.
⇒ Whenever obtaining 1 rare skill, randomly obtain 1 normal skill of the same branch. Activates up to 5/6 times.
EXP DISTRIBUTOR
Phase 2:
Uses: 1
⇒ Uses: 2
FORTUNE BAG
Added stat: The reward after winning can be viewed in advance.
BONE NECKLACE
Phase 2:
Obtain an extra 25 Gold at the start of each round, this income increases by 20 Gold for every player eliminated.
⇒ Obtain an extra 25 Gold at the start of each round, this income increases by 25 Gold for every player eliminated.
BATTLEFIELD LEGACY LIST
Phase 2:
For each player eliminated, obtain 2 random skills from the eliminated player.
⇒ For each player eliminated, obtain 2~3 random skills from the eliminated player.
SUN-CHASING RING
Phase 2:
The probability of legendary skills appearing in the store is slightly increased again on top of the original basis.
BRANCH'S SECRET MANUAL
Phase 3:
Active use: Obtain 4 random skills of a specified branch, can be used up to 1 time.
⇒ Active use: Obtain 3 random skills of a specified branch, can be used up to 1 time.
EXPLORER'S PICKAXE
Phase 3:
For every 1 unlearned skill currently learned, reward 50 Gold, up to a maximum of 1200 Gold.
⇒ For every 1 unlearned skill currently learned, reward 60 Gold, up to a maximum of 960 Gold.
FIXED DEPOSIT
Phase 3:
If no skill is purchased in a round, an extra 220 Gold will be obtained after the battle ends that round.
⇒ If no skill is purchased in a round, an extra 230 Gold will be obtained after the battle ends that round.
THE GRIMOIRE
Phase 3:
There is a 60% chance to obtain an extra skill of a specified branch each round.
⇒ There is a 70% chance to obtain an extra skill of a specified branch each round.
EPIPHANY STONE CHARM
Phase 3:
Whenever your own hero levels up, there is a 50% chance to level up again.
⇒ Whenever your own hero levels up, there is a 60% chance to level up again.
-----Feature Optimization-----
Optimized localization for some languages.
Optimized some issues with user top-ups.
Optimized the issue where practice mode does not select a skin by default.
Optimized game operation, reducing the possibility of unexpected freezing or crashing after loading too many resources.
-----Bug Fixes-----
Fixed an issue where SCARLET HOOD's healing effect would fail to trigger under certain conditions.
Fixed an issue where FOREST RANGER's projectiles would disappear.
Fixed an issue where the Season Handbook entrance would disappear under certain conditions.
Fixed a clipping issue with the MYSTIC MAGE model.
Fixed an issue where first strike provided no bonus for some heroes.
The download link for the new version of the Android package has been placed in the pinned post of the discussion. If needed, you can refer to it there.
Jump link:
https://steamcommunity.com/app/3114410/discussions/0/807973052001393431/
Source
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