In this update6
Full notes
Full Skill Legends Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Workshop
- Maps
- Events
Skill Legends Royale changes
We will begin the game update at 10:30 on July 1 (UTC+8). If any pop-up prompts appear in the game during the update period, please exit the game immediately and complete the update before playing.
In this update, we will add a new language to the game: Thai.
In addition, we have brought 2 new heroes and 3 new treasures, adjusted the balance, and fixed some bugs. At the same time, a time-limited gameplay has been launched, and some changes have been made to the UI interface and interaction logic.
-----New Heroes-----
SHADOW LYNX
TALENT: Every 3 seconds, gain (20 + own periodic skills count * 10) stacks of HASTE.
ULTIMATE: Instantly consume 50% of own HASTE to deal (150 + HASTE stacks consumed this time * 120%) magic damage to the enemy.
TWISTED MIRROR
TALENT: All damage taken is reduced by 10%. A normal attack will only be performed once each time damage is taken.
ULTIMATE: Perform 9 normal attacks.
-----New Treasures-----
TWISTED MIRROR
Enemies can only see your learned BRANCH with the lowest experience. Meanwhile, grant 2/3/4 experience to the learned BRANCH with the lowest experience every round.
SHATTERED RELIC
Active Use: Rent a legendary skill of a specified BRANCH for one round. Can be used up to 5/4/4 times.
BLOODSTAINED CLEANER
After each battle, gain 5 + (the difference in life between both players) * 5 gold coins.
-----Balance Adjustments-----
Balance adjustments have been made based on long-term observation of heroes, treasures, BRANCH win rates, and actual combat performance.
HERO
DEMON SHADOW
TALENT:
Every 1.5 seconds after the battle starts, increase DODGE and CRIT by 1 at the same time, up to a maximum increase of 10.
⇒ Every 1.5 seconds after the battle starts, increase DODGE and CRIT by 1 at the same time, up to a maximum increase of 8.
DRAGON OVERLORD
TALENT:
Base attack power reduced from 26 ⇒ 22.
WOODLAND DRYAD
TALENT:
Every 4 seconds after the battle starts, a SPRITE will come to support you. The SPRITE's health is (50 + own level * 10).
⇒ Every 4 seconds after the battle starts, a SPRITE will come to support you. The SPRITE's health is (40 + own level * 10).
RAVENBONE DOCTOR
ULTIMATE:
Gain 100 stacks of SHIELD and enter the counterattack state. Whenever the SHIELD is consumed, inflict WOUND equal to the consumed stacks but no more than 30 stacks on the enemy, lasting for 3 seconds.
⇒ Gain 80 stacks of SHIELD and enter the counterattack state. Whenever the SHIELD is consumed, inflict WOUND equal to the consumed stacks but no more than 30 stacks on the enemy, lasting for 3 seconds.
TRIBAL WARSOUL
TALENT:
The TRIBAL WARSOUL's heart is full of desire for battle, player damage dealt +1.
⇒ The TRIBAL WARSOUL's heart is full of desire for battle, player damage dealt +1. When the battle is lost, there is also a 50% probability of not reducing player damage.
DWARFY LORD
ULTIMATE:
Throw a steel hammer at the enemy, dealing (150 + hero max health * 6%) magic damage.
⇒ Throw a steel hammer at the enemy, dealing (180 + hero max health * 6%) magic damage.
HIDDEN BLADE
TALENT:
Each time the hero levels up, increase own DODGE by 1.
⇒ Break the limit! The maximum DODGE limit of HIDDEN BLADE is increased by 5 points. Also, each time the hero levels up, increase own DODGE by 1.
JUNGLE PROPHET
ULTIMATE:
Summon vines to entangle the enemy, dealing 90 magic damage every 1 second for a total duration of 3 seconds. When releasing the ULTIMATE, each SPRITE on the field increases the duration of the roots by 1 second.
⇒ Summon vines to entangle the enemy, dealing 100 magic damage every 1 second for a total duration of 3 seconds. When releasing the ULTIMATE, each SPRITE on the field increases the duration of the roots by 1 second.
FURIOUS MAGE
ULTIMATE:
Emit a ray full of destructive energy to deal (160 + sum of RAGE values of both sides) magic damage to the enemy.
⇒ Emit a ray full of destructive energy to deal (180 + sum of RAGE values of both sides) magic damage to the enemy.
FROSTBORN PITCHER
TALENT:
Inflict a 1-second stun on the enemy when RAGE ends. For every 10 stacks of FREEZE added to the enemy during RAGE, the stun duration increases by 0.1 seconds.
⇒ Inflict a 1.3-second stun on the enemy when RAGE ends. For every 10 stacks of FREEZE added to the enemy during RAGE, the stun duration increases by 0.1 seconds.
ASTRAL MAGE
TALENT:
Whenever taking magic damage, restore 1 energy.
⇒ Whenever taking magic damage, restore 2 energy.
TREASURE
BATTLEFIELD LEGACY LIST
Phase 1:
Whenever a player is eliminated, obtain 3 random skills of the eliminated player.
⇒ Whenever a player is eliminated, obtain 2~3 random skills of the eliminated player.
TOY HORSE
The TOY HORSE needs to judge the victory or defeat of two players every round, which makes the operation cost too high for players when playing, and it is easy to forget to use it in intense battles. Therefore, we have reduced the number of uses of the TOY HORSE while increasing the rewards brought by each correct judgment.
Phase 1 / Phase 2 / Phase 3:
Active Use: Predict the outcome of a random duel and choose one side. If the prediction is successful, obtain 50/80/120 gold coins.
⇒ Active Use: Predict the outcome of a random duel and choose one side every round. If the prediction is successful, obtain 150/200/240 gold coins. Can be used 5/4/4 times.
EXP DISTRIBUTOR
Phase 1:
Active Use: Average your existing experience to the top three BRANCHES of your current level. Can be used up to 1 time. (The BRANCH that loses experience will not be downgraded)
⇒ Active Use: Average your existing experience to the top three BRANCHES of your current level. Can be used up to 2 times. (The BRANCH that loses experience will not be downgraded)
PURE CRYSTAL
Phase 1 / Phase 2:
At the start of each round, if the number of skill BRANCHES you have learned does not exceed 5/6, obtain an additional 45/65 gold coins. For each BRANCH exceeded, this revenue is reduced by 15/20 gold coins.
⇒ At the start of each round, if the number of skill BRANCHES you have learned does not exceed 5/6, obtain an additional 50/70 gold coins. For each BRANCH exceeded, this revenue is reduced by 15/20 gold coins.
ANCIENT RELIC
Phase 1 / Phase 2:
When your hero reaches level 4/8, obtain 550/700 gold coins at one time.
⇒ When your hero reaches level 4/8, obtain 600/750 gold coins at one time.
THE GRIMOIRE
Phase 1:
There is a 30% chance to obtain an additional skill of a specified BRANCH every round.
⇒ There is a 40% chance to obtain an additional skill of a specified BRANCH every round.
EPIPHANY STONE CHARM
Phase 1 / Phase 2:
Whenever your own hero levels up, there is a 40%/45% probability to level up again.
⇒ Whenever your own hero levels up, there is a 50%/55% probability to level up again.
BRANCH MEDAL
Phase 2:
When obtaining all basic skills of a BRANCH (regardless of level), reward 180 gold coins. When obtaining all skills of this BRANCH, obtain an additional 180 gold coins.
⇒ When obtaining all basic skills of a BRANCH (regardless of level), reward 170 gold coins. When obtaining all skills of this BRANCH, obtain an additional 180 gold coins.
BALANCE SCALE
Phase 2:
When obtaining a skill containing the highest level BRANCH, there is an 80% chance to increase the experience of the lowest BRANCH by 2 points.
⇒ When obtaining a skill containing the highest level BRANCH, there is a 70% chance to increase the experience of the lowest BRANCH by 2 points.
DIVIDEND CONTRACT
Phase 2:
Spend 100 gold coins to invest in a BRANCH. When other players purchase skills of this BRANCH, you will obtain 10 gold coins.
⇒ Spend 120 gold coins to invest in a BRANCH. When other players purchase skills of this BRANCH, you will obtain 10 gold coins.
ALCHEMY KILN
Phase 3:
Active Use: Purchasing the next skill will grant an additional skill * 2 experience. Can be used up to 6 times.
⇒ Active Use: Purchasing the next skill will grant an additional skill * 2 experience. Can be used up to 5 times.
INSURANCE POLICY
Phase 3:
Obtain an additional 65 gold coins each time the hero levels up.
⇒ Obtain an additional 70 gold coins each time the hero levels up.
SACRED RELIC
Phase 3:
Obtain 35 free refreshes. (Can be accumulated)
⇒ Obtain 40 free refreshes. (Can be accumulated)
PRIZE BOTTLE CAP
Phase 3:
No longer appears on the Phase 3 treasure shelves.
STORE MEMBERSHIP
Phase 3:
When [refreshing] the skill shop, there is a 90% chance to return 10 gold coins.
⇒ When [refreshing] the skill shop, there is a 95% chance to return 10 gold coins.
WINTER BLESS
Phase 3:
For every 13 times the skill shop is [refreshed], you will get 1 chance to buy skills for free. (Can be stacked)
⇒ For every 12 times the skill shop is [refreshed], you will get 1 chance to buy skills for free. (Can be stacked)
-----New Gameplay-----
A brand new gameplay, Infinite Duel, is open for a limited time during fixed periods every week!
-----New Mechanism-----
Added a stun diminution mechanism. It's not about making stuns unstable, but allowing heroes who are stunned for a long time to make some counterattacks.
-----Functional Optimization-----
Optimized localization for some languages.
Optimized some user recharge issues.
Added a one-click claim function to the Season Handbook.
Added a red dot display function for the collection when obtaining a new collection.
Optimized the problem of disconnection and reconnection caused by network fluctuations.
Optimized the problem of blank characters in player names.
Optimized the problem of screen swiping in world chat.
-----Bug Fixes-----
Fixed the issue where the treasure hunting compass did not display the acquired skills on the PC side.
Fixed some known bugs.
Android Download Links:
The download link for the new version of the Android package has been placed in the pinned post of the discussion. If needed, you can refer to it there.
Jump link: https://steamcommunity.com/app/3114410/discussions/0/807973052001393431/
Source
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