HomeGamesUpdatesPricingMethodology
Steam News29 April 20262mo ago

Update Notice - 2026-04-30

The Season Update is here! A massive update arrives! This update brings 2 brand-new HEROES and 3 new TREASURES, as well as multiple exquisite collections.

In this update8

Full notes

Full Skill Legends Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions96 changes0 removals
  • Events
  • Balance
  • Maps
  • Store
  • Performance
  • UI and audio
addedThe Season Update is here! A massive update arrives!This update brings 2 brand-new HEROES and 3 new TREASURES, as well as multiple exquisite collections.
changedThe Season Update is here! A massive update arrives!This version update also revised the drawing rules for the limited-time chest.
changed-----New Heroes-----ULTIMATE: Instantly deals 220 Magic Damage to enemies, and returns all stored projectiles to the enemy.
changed-----New Heroes-----TALENT: During FURY, gains HEAL amplification equal to Damage amplification.
changed-----New Heroes-----ULTIMATE: Fires a magic iron ball, dealing 160 Magic Damage to the enemy and linking himself to the enemy for 3 seconds. During this period, 20% of the Damage taken by himself is borne by the opponent.
changed-----New Treasures-----Whenever all 8 learned BRANCHES reach 1/2/3 stars, you can choose one of the following: 1. Gain 800 Gold; \\n2. Recover 8 PLAYER HEALTH; \\n3. Randomly gain 10 random SKILLS.

Skill Legends Royale changes

addedThis update brings 2 brand-new HEROES and 3 new TREASURES, as well as multiple exquisite collections.
changedThis version update also revised the drawing rules for the limited-time chest.
changedULTIMATE: Instantly deals 220 Magic Damage to enemies, and returns all stored projectiles to the enemy.
changedTALENT: During FURY, gains HEAL amplification equal to Damage amplification.
changedULTIMATE: Fires a magic iron ball, dealing 160 Magic Damage to the enemy and linking himself to the enemy for 3 seconds. During this period, 20% of the Damage taken by himself is borne by the opponent.

The Season Update is here! A massive update arrives!

This update brings 2 brand-new HEROES and 3 new TREASURES, as well as multiple exquisite collections.

This version update also revised the drawing rules for the limited-time chest.

-----New Heroes-----

STAR VORTEX WHISPERER

TALENT: Releases an energy shield every 4 seconds, continuously absorbing and storing projectiles.

ULTIMATE: Instantly deals 220 Magic Damage to enemies, and returns all stored projectiles to the enemy.

TORMENT JAILER

TALENT: During FURY, gains HEAL amplification equal to Damage amplification.

ULTIMATE: Fires a magic iron ball, dealing 160 Magic Damage to the enemy and linking himself to the enemy for 3 seconds. During this period, 20% of the Damage taken by himself is borne by the opponent.

-----New Treasures-----

Box of Wonders

Whenever all 8 learned BRANCHES reach 1/2/3 stars, you can choose one of the following: 1. Gain 800 Gold; \\n2. Recover 8 PLAYER HEALTH; \\n3. Randomly gain 10 random SKILLS.

Destiny Revolver

Gain 600 Gold after 6 rounds, but every time you lose a BATTLE within the 6 rounds, the opponent will take 100 Gold from you.

Soul Chain

Active use: Select a PLAYER. Lasts for 4 rounds. Whenever this PLAYER takes Damage from a BATTLE, you recover HP equal to the HP lost by this PLAYER.

-----New Collections-----

Entrance Effect:

SUMMER BEACH - EPIC

Victory Effect:

JACKPOT 777 NIGHTBLAZE - EPIC

Battlefield:

UNDERGROUND ARENA - EPIC

HERO Skins:

ASTRAL MAGE - BOG WARLOCK - EPIC

TREANT GUARD - INFERNAL TREANT - RARE

DWARVEN VETERAN - SALTY GUNMASTER - RARE

VANGUARD SOLDIER - FROST WARDEN - RARE

DEEPSEA GIANT - DROWNED MARINER - RARE

LORD STINGY - MERCHANT KING OF GILT - MYTHIC

PLAGUE WARLOCK - SYLVAN SAGE - RARE

EVIL SPIRIT MATRIARCH - ECLIPSE MASK - EPIC

Avatars:

STAR VORTEX WHISPERER - RARE

TORMENT JAILER - RARE

LORD STINGY - MERCHANT KING OF GILT - EPIC

-----Balance-----

Based on long-term observation of HERO, TREASURE, and BRANCH win rates as well as combat performance, balance adjustments have been made.

【HEROES】

EVIL SPIRIT MATRIARCH

ULTIMATE:

After the ULTIMATE deals Damage, steals Max HP equal to 100% of the Damage taken by the enemy.

⇒ After the ULTIMATE deals Damage, steals Max HP equal to 80% of the Damage taken by the enemy.

SPRITE PRIEST

TALENT:

When a SPRITE is on the field, each HEAL deals Magic Damage to the enemy equal to the amount of HP recovered * 200%.

⇒ When a SPRITE is on the field, each HEAL deals Magic Damage to the enemy equal to the amount of HP recovered * 160%.

LUNAR HUNTER

TALENT:

When a BASIC ATK hits the enemy, it deals an additional (enemy's current HP * 1.5%) Magic Damage and recovers an equal amount of HP.

⇒ When a BASIC ATK hits the enemy, it deals an additional (enemy's current HP * 1.2%) Magic Damage and recovers an equal amount of HP.

ASTRAL MAGE

(We adjusted the Damage growth formula for this HERO to strengthen early-to-mid game capabilities, making the early-to-mid transition smoother. At the same time, late-game dominance has been shifted from "absolute one-shot" to maintaining sufficient threat while leaving room for counterplay.)

ULTIMATE:

Summon a crow to strike the enemy, dealing 220 Magic Damage. For each stack of WOUND on the enemy, this ULTIMATE's Damage increases by 1%.

⇒ Summon a crow to strike the enemy, dealing (260 + enemy's WOUND stacks * 1.5) Magic Damage.

GLACIAL SPRITE

ULTIMATE:

Increases ATK SPD by 100% for your next 10 BASIC ATKS.

⇒ Increases ATK SPD by 100% for your next 8 BASIC ATKS.

HIDDEN BLADE

ULTIMATE:

Throw 2 kunai, each dealing 100 Magic Damage, while temporarily gaining 10 DODGE for 4 seconds.

⇒ Throw 2 kunai, each dealing 120 Magic Damage, while temporarily gaining 12 DODGE for 4 seconds.

BLOODFIRE DRAGON

ULTIMATE: Base Damage 200 ⇒ 240.

TALENT: Summoned SPRITE HP: RAGE value at the end of FURY state 40% ⇒ RAGE value at the end of FURY state 60%.

SIN CRUSHER

TALENT:

Reward 20 Gold whenever you obtain a counter-SKILL.

⇒ Reward 25 Gold whenever you obtain a counter-SKILL.

【TREASURES】

BLOOD TOLL VOUCHER

PHASE 1 / PHASE 2 / PHASE 3:

Whenever all PLAYERS on the field lose 5 PLAYER HEALTH from BATTLE, gain 20 / 25 / 30 Gold.

⇒ Whenever all PLAYERS on the field lose 5 PLAYER HEALTH from BATTLE, gain 15 / 20 / 25 Gold.

GIGANTIFICATION POTION

PHASE 1:

Upon obtaining, Max PLAYER HEALTH and PLAYER HEALTH become 60, but BATTLE Damage taken upon defeat is multiplied by 2.

⇒ Upon obtaining, Max PLAYER HEALTH and PLAYER HEALTH become 55 and BATTLE Damage taken upon defeat is multiplied by 2.

GOD OF DEATH PACT & SAVIOR STATUE

After selecting GOD OF DEATH PACT, the SAVIOR STATUE will no longer appear on the TREASURE shelf.

MYSTICISM TOME

PHASE 1:

Active use: Add 10 XP to a certain BRANCH. Can only be used 1 time.

⇒ Active use: Add 8 XP to a certain BRANCH. Can only be used 1 time.

VAMPIRE GRAIL

PHASE 1:

Select a BRANCH. At the start of the round, randomly sacrifice 2~3 PLAYER HEALTH in exchange for 1 designated BRANCH SKILL.

⇒ Select a BRANCH. At the start of the round, sacrifice 2 PLAYER HEALTH in exchange for 1 designated BRANCH SKILL.

SCARLET HOOD

PHASE 1:

Upon achieving the first BATTLE victory after a defeat, recover 3 PLAYER HEALTH.

⇒ Upon achieving the first BATTLE victory after a defeat, recover 4 PLAYER HEALTH.

EPIPHANY STONE CHARM

PHASE 1 / PHASE 2 / PHASE 3:

Optimized the probability calculation for subsequent upgrades.

BATTLEFIELD LEGACY LIST

PHASE 1 / PHASE 2:

Whenever a PLAYER is eliminated, gain 2 / 1~2 SKILLS from the eliminated PLAYER.

⇒ Whenever a PLAYER is eliminated, gain 3 / 2 SKILLS from the eliminated PLAYER.

CARD SHUFFLE MASTER

PHASE 1 / PHASE 2 / PHASE 3:

New: Each time you swap a BRANCH, gain a random SKILL of the designated BRANCH.

PROCUREMENT OFFICER'S TOKEN

PHASE 2 / PHASE 3:

Spend 350 / 300 Gold to obtain all SKILLS in the SKILL STORE. Limited to 3 uses per match.

⇒ Spend 400 / 350 Gold to obtain all SKILLS in the SKILL STORE. Limited to 3 uses per match.

GOBLIN ROCKET

PHASE 2 / PHASE 3:

At the start of each round, if your PLAYER HEALTH ranks in the lower half, recover 2 / 3 HP. Obtaining this TREASURE costs 150 / 100 Gold less.

⇒ At the start of each round, if your PLAYER HEALTH ranks in the lower half, recover 1~2 / 2~3 HP.

DARK POWER POTION

PHASE 2:

Reward 20 Gold when obtaining a RARE SKILL.

⇒ Reward 15 Gold when obtaining a RARE SKILL.

HAVEN BADGE

PHASE 3:

A BATTLE defeat will mitigate the loss of PLAYER HEALTH 1 time. Can block up to 4 times.

⇒ A BATTLE defeat will mitigate the loss of PLAYER HEALTH 1 time. Can block up to 3 times.

ANCIENT RELIC

PHASE 3:

When your HERO reaches level 12, gain a one-time reward of 850 Gold.

⇒ When your HERO reaches level 12, gain a one-time reward of 1000 Gold.

-----Feature Optimizations-----

Optimized localization for several languages.

Optimized loading times required when logging into the game.

You can now view collection showcases from the chest interface.

Optimized rewards and interactive feedback for limited-time chests.

Optimized game performance, reducing the likelihood of unexpected freezes or crashes after loading excessive resources.

-----Bug Fixes-----

Fixed several text description errors.

Standardized the description for RAGE duration (localization was previously uncorrected after RAGE duration changed from 3 seconds to 2.5 seconds).

Fixed an issue where the game would freeze after reconnecting from a disconnection in some cases.

Fixed an issue in extreme cases where TREASURES could be selected normally but BATTLE animations wouldn't play.

The download link for the new version of the Android package has been placed in the pinned post of the discussion. If needed, you can refer to it there.

Jump link: https://steamcommunity.com/app/3114410/discussions/0/807973052001393431/

Source

Steam News / 29 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.