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Full notes
Full Skill Legends Royale update
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What changed
- Events
- Balance
- Maps
- Store
- Performance
- UI and audio
Skill Legends Royale changes
The Season Update is here! A massive update arrives!
This update brings 2 brand-new HEROES and 3 new TREASURES, as well as multiple exquisite collections.
This version update also revised the drawing rules for the limited-time chest.
-----New Heroes-----
STAR VORTEX WHISPERER
TALENT: Releases an energy shield every 4 seconds, continuously absorbing and storing projectiles.
ULTIMATE: Instantly deals 220 Magic Damage to enemies, and returns all stored projectiles to the enemy.
TORMENT JAILER
TALENT: During FURY, gains HEAL amplification equal to Damage amplification.
ULTIMATE: Fires a magic iron ball, dealing 160 Magic Damage to the enemy and linking himself to the enemy for 3 seconds. During this period, 20% of the Damage taken by himself is borne by the opponent.
-----New Treasures-----
Box of Wonders
Whenever all 8 learned BRANCHES reach 1/2/3 stars, you can choose one of the following: 1. Gain 800 Gold; \\n2. Recover 8 PLAYER HEALTH; \\n3. Randomly gain 10 random SKILLS.
Destiny Revolver
Gain 600 Gold after 6 rounds, but every time you lose a BATTLE within the 6 rounds, the opponent will take 100 Gold from you.
Soul Chain
Active use: Select a PLAYER. Lasts for 4 rounds. Whenever this PLAYER takes Damage from a BATTLE, you recover HP equal to the HP lost by this PLAYER.
-----New Collections-----
Entrance Effect:
SUMMER BEACH - EPIC
Victory Effect:
JACKPOT 777 NIGHTBLAZE - EPIC
Battlefield:
UNDERGROUND ARENA - EPIC
HERO Skins:
ASTRAL MAGE - BOG WARLOCK - EPIC
TREANT GUARD - INFERNAL TREANT - RARE
DWARVEN VETERAN - SALTY GUNMASTER - RARE
VANGUARD SOLDIER - FROST WARDEN - RARE
DEEPSEA GIANT - DROWNED MARINER - RARE
LORD STINGY - MERCHANT KING OF GILT - MYTHIC
PLAGUE WARLOCK - SYLVAN SAGE - RARE
EVIL SPIRIT MATRIARCH - ECLIPSE MASK - EPIC
Avatars:
STAR VORTEX WHISPERER - RARE
TORMENT JAILER - RARE
LORD STINGY - MERCHANT KING OF GILT - EPIC
-----Balance-----
Based on long-term observation of HERO, TREASURE, and BRANCH win rates as well as combat performance, balance adjustments have been made.
【HEROES】
EVIL SPIRIT MATRIARCH
ULTIMATE:
After the ULTIMATE deals Damage, steals Max HP equal to 100% of the Damage taken by the enemy.
⇒ After the ULTIMATE deals Damage, steals Max HP equal to 80% of the Damage taken by the enemy.
SPRITE PRIEST
TALENT:
When a SPRITE is on the field, each HEAL deals Magic Damage to the enemy equal to the amount of HP recovered * 200%.
⇒ When a SPRITE is on the field, each HEAL deals Magic Damage to the enemy equal to the amount of HP recovered * 160%.
LUNAR HUNTER
TALENT:
When a BASIC ATK hits the enemy, it deals an additional (enemy's current HP * 1.5%) Magic Damage and recovers an equal amount of HP.
⇒ When a BASIC ATK hits the enemy, it deals an additional (enemy's current HP * 1.2%) Magic Damage and recovers an equal amount of HP.
ASTRAL MAGE
(We adjusted the Damage growth formula for this HERO to strengthen early-to-mid game capabilities, making the early-to-mid transition smoother. At the same time, late-game dominance has been shifted from "absolute one-shot" to maintaining sufficient threat while leaving room for counterplay.)
ULTIMATE:
Summon a crow to strike the enemy, dealing 220 Magic Damage. For each stack of WOUND on the enemy, this ULTIMATE's Damage increases by 1%.
⇒ Summon a crow to strike the enemy, dealing (260 + enemy's WOUND stacks * 1.5) Magic Damage.
GLACIAL SPRITE
ULTIMATE:
Increases ATK SPD by 100% for your next 10 BASIC ATKS.
⇒ Increases ATK SPD by 100% for your next 8 BASIC ATKS.
HIDDEN BLADE
ULTIMATE:
Throw 2 kunai, each dealing 100 Magic Damage, while temporarily gaining 10 DODGE for 4 seconds.
⇒ Throw 2 kunai, each dealing 120 Magic Damage, while temporarily gaining 12 DODGE for 4 seconds.
BLOODFIRE DRAGON
ULTIMATE: Base Damage 200 ⇒ 240.
TALENT: Summoned SPRITE HP: RAGE value at the end of FURY state 40% ⇒ RAGE value at the end of FURY state 60%.
SIN CRUSHER
TALENT:
Reward 20 Gold whenever you obtain a counter-SKILL.
⇒ Reward 25 Gold whenever you obtain a counter-SKILL.
【TREASURES】
BLOOD TOLL VOUCHER
PHASE 1 / PHASE 2 / PHASE 3:
Whenever all PLAYERS on the field lose 5 PLAYER HEALTH from BATTLE, gain 20 / 25 / 30 Gold.
⇒ Whenever all PLAYERS on the field lose 5 PLAYER HEALTH from BATTLE, gain 15 / 20 / 25 Gold.
GIGANTIFICATION POTION
PHASE 1:
Upon obtaining, Max PLAYER HEALTH and PLAYER HEALTH become 60, but BATTLE Damage taken upon defeat is multiplied by 2.
⇒ Upon obtaining, Max PLAYER HEALTH and PLAYER HEALTH become 55 and BATTLE Damage taken upon defeat is multiplied by 2.
GOD OF DEATH PACT & SAVIOR STATUE
After selecting GOD OF DEATH PACT, the SAVIOR STATUE will no longer appear on the TREASURE shelf.
MYSTICISM TOME
PHASE 1:
Active use: Add 10 XP to a certain BRANCH. Can only be used 1 time.
⇒ Active use: Add 8 XP to a certain BRANCH. Can only be used 1 time.
VAMPIRE GRAIL
PHASE 1:
Select a BRANCH. At the start of the round, randomly sacrifice 2~3 PLAYER HEALTH in exchange for 1 designated BRANCH SKILL.
⇒ Select a BRANCH. At the start of the round, sacrifice 2 PLAYER HEALTH in exchange for 1 designated BRANCH SKILL.
SCARLET HOOD
PHASE 1:
Upon achieving the first BATTLE victory after a defeat, recover 3 PLAYER HEALTH.
⇒ Upon achieving the first BATTLE victory after a defeat, recover 4 PLAYER HEALTH.
EPIPHANY STONE CHARM
PHASE 1 / PHASE 2 / PHASE 3:
Optimized the probability calculation for subsequent upgrades.
BATTLEFIELD LEGACY LIST
PHASE 1 / PHASE 2:
Whenever a PLAYER is eliminated, gain 2 / 1~2 SKILLS from the eliminated PLAYER.
⇒ Whenever a PLAYER is eliminated, gain 3 / 2 SKILLS from the eliminated PLAYER.
CARD SHUFFLE MASTER
PHASE 1 / PHASE 2 / PHASE 3:
New: Each time you swap a BRANCH, gain a random SKILL of the designated BRANCH.
PROCUREMENT OFFICER'S TOKEN
PHASE 2 / PHASE 3:
Spend 350 / 300 Gold to obtain all SKILLS in the SKILL STORE. Limited to 3 uses per match.
⇒ Spend 400 / 350 Gold to obtain all SKILLS in the SKILL STORE. Limited to 3 uses per match.
GOBLIN ROCKET
PHASE 2 / PHASE 3:
At the start of each round, if your PLAYER HEALTH ranks in the lower half, recover 2 / 3 HP. Obtaining this TREASURE costs 150 / 100 Gold less.
⇒ At the start of each round, if your PLAYER HEALTH ranks in the lower half, recover 1~2 / 2~3 HP.
DARK POWER POTION
PHASE 2:
Reward 20 Gold when obtaining a RARE SKILL.
⇒ Reward 15 Gold when obtaining a RARE SKILL.
HAVEN BADGE
PHASE 3:
A BATTLE defeat will mitigate the loss of PLAYER HEALTH 1 time. Can block up to 4 times.
⇒ A BATTLE defeat will mitigate the loss of PLAYER HEALTH 1 time. Can block up to 3 times.
ANCIENT RELIC
PHASE 3:
When your HERO reaches level 12, gain a one-time reward of 850 Gold.
⇒ When your HERO reaches level 12, gain a one-time reward of 1000 Gold.
-----Feature Optimizations-----
Optimized localization for several languages.
Optimized loading times required when logging into the game.
You can now view collection showcases from the chest interface.
Optimized rewards and interactive feedback for limited-time chests.
Optimized game performance, reducing the likelihood of unexpected freezes or crashes after loading excessive resources.
-----Bug Fixes-----
Fixed several text description errors.
Standardized the description for RAGE duration (localization was previously uncorrected after RAGE duration changed from 3 seconds to 2.5 seconds).
Fixed an issue where the game would freeze after reconnecting from a disconnection in some cases.
Fixed an issue in extreme cases where TREASURES could be selected normally but BATTLE animations wouldn't play.
Android Download Links:
The download link for the new version of the Android package has been placed in the pinned post of the discussion. If needed, you can refer to it there.
Jump link: https://steamcommunity.com/app/3114410/discussions/0/807973052001393431/
Source
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