In this update3
Full notes
Full Skill Legends Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Balance
- Performance
- Gameplay
- Store
Skill Legends Royale changes
Mid-Season Update!
The game update will begin at 10:30 on April 1 (UTC+8). If any pop-up window appears in the game during the update period, please close the game immediately and complete the update before continuing to play.
We've brought 1 new Hero and 1 new Treasure, made balance adjustments, optimized French localization, and fixed some bugs.
——New Hero——
BLOODFIRE DRAGON
Talent: When Fury ends, summon a Sprite with HP equal to 40% of your current Rage.
Ultimate: Burn 30% of Max HP from all your Sprites, dealing 200 + (Burned Sprites' HP × 30%) Magic Damage to the enemy.
——New Treasure——
BLOOD TOLL VOUCHER
Phase 1: Whenever any player loses 5 player Health in battle, gain 20 Gold.
Phase 2: Whenever any player loses 5 player Health in battle, gain 25 Gold.
Phase 3: Whenever any player loses 5 player Health in battle, gain 30 Gold.
——Balance——
Based on long-term observation of hero, treasure, and branch win rates and performance, we've made balance adjustments.
HERO
PENGUIN CAPTAIN
Talent:
Heal (10 + enemy Freeze stacks × 30%) Health every 1 second.
⇒ Heal (8 + enemy Freeze stacks × 25%) Health every 1 second.
Base Health: 1100 ⇒ 1000
VANGUARD SOLDIER
Talent:
When your Shield blocks Damage, (25 + own Critical × 0.6)% chance to deal (1 + blocked Damage × 0.2) Magic Damage to the enemy.
⇒ When your Shield blocks Damage, (20 + own Critical × 0.6)% chance to deal (1 + blocked Damage × 0.2) Magic Damage to the enemy.
ALCHEMIST
Base Health: 1200 ⇒ 1100
FROSTBITE HEXER
Ultimate: Potion throw interval reduced.
SKY HURRICANE
Talent:
33% chance to gain 25 stacks of Haste when dealing Damage.
⇒ 33% chance to gain 30 stacks of Haste when dealing Damage.
TREASURE
MARAUDER HELMET
(While trying to minimize impact on normal match rewards, we've placed some restrictions on Marauder Helmet.)
Phase 1/2/3:
After each battle, gain (difference in hero level × 25/25/30) Gold.
⇒ After battle, gain (difference in hero level × 25/25/30) Gold, up to 250/250/300 Gold per time.
USURY
Phase 1:
Gain 900 Gold. Store skill and random skill cost +10.
⇒ Gain 850 Gold. Store skill and random skill cost +10.
SACRIFICIAL GRIMOIRE
Phase 1:
Base income -110. First skill each round is free.
⇒ Base income -105. First skill each round is free.
ALCHEMY KILN
(Alchemy Kiln still underperformed after the last buff. Therefore, we've decided to rework its mechanic to give it a clearer role and strategic value, hoping to revitalize this treasure.)
Phase 1/2/3:
The 2nd skill purchased each round grants skill×3/3/4 experience instead of the skill.
⇒ Activate: Next Skill purchase grants additional EXP x 2. Usable up to 4/5/6 times.
PRIZE BOTTLE CAP
Phase 2:
When you get the same skill as last time, get it again or Gold of equal value. Max 11 times.
⇒When you get the same skill as last time, get it again or Gold of equal value. Max 10 times.
ENERGY CONVERGER
Phase 2:
Whenever a player's hero levels up, 45% chance to gain 1 random experience.
⇒ Whenever a player's hero levels up, 40% chance to gain 1 random experience.
TOY HORSE
Phase 2:
Active: Predict the winner of a random duel. If correct, gain 70 Gold. Once per round.
⇒ Active: Predict the winner of a random duel. If correct, gain 100 Gold. Once per round.
CARD SHUFFLE MASTER
Phase 2/3:
Active: Lose all skills of selected branch, transfer to another branch. Usable 1/2 times.
⇒Active: Lose all skills of selected branch, transfer to another branch. Usable 2/3 times.
BRANCH MEDAL
Phase 3:
When you obtain all common skills of a branch (any level), gain 200 Gold. When you obtain all skills of that branch, gain 200 more Gold.
⇒ When you obtain all common skills of a branch (any level), gain 180 Gold. When you obtain all skills of that branch, gain 180 more Gold.
BATTLEFIELD CLEANER
Phase 3:
Gain 70 Gold upon selection and at the start of each round.
⇒ Gain 65 Gold upon selection and at the start of each round.
LUCKY TREASURE
Phase 3:
Each time you obtain a rare skill, gain a random common skill of the same branch. Up to 8 times.
⇒ Each time you obtain a rare skill, gain a random common skill of the same branch. Up to 7 times.
BRANCH
RAGE BRANCH
(For a long time, the Rage branch has been performing notably well. We have been observing its impact continuously. To maintain the long-term competitive viability of different branches, we've made a slight adjustment to the Rage branch again.)
Fury duration: 3 seconds ⇒ 2.5 seconds.
——Bug Fixes——
Fixed SHURA THE CRIMSON BLADE’s ultimate not benefiting from the First Strike damage bonus.
Fixed an issue where heroes and treasures could not be purchased normally while the account was in a discount-eligible state.
Fixed a Gold calculation error for the WISDOM BANGLE (Phase 2) when gaining bonus Gold.
Fixed treasure description text overflowing the separator line.
The download link for the new version of the Android package has been placed in the pinned post of the discussion. If needed, you can refer to it there.
Jump link:
https://steamcommunity.com/app/3114410/discussions/0/807973052001393431/
Source
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