Update log
Full Skigill update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Balance
Welcome the dwarves!
The dwarves have been trapped in this hellish place for ages, but one of them managed to break free to fight the horde, and he is dead set on rescuing his brothers in arms while doing so!
Open chests to free other dwarves and build your party of little guys!
Each of them has its strength: the miner will collect resources for you, the shieldbearer will protect you, the ranger will shoot at the foes, and the warrior will spin his axe!
Numbers will more than make up for the weakness of a tired old blacksmith! That and his giant sword.
And if you are not happy with your roll, the blacksmith can reforge the weapons... and the dwarves that come with them!
They also brought 4 new dwarven weapons to unlock on the meta progression skill tree.
Weapon passives
Another mechanic comes with this update: the weapon passive stats! You can find them on the bottom right of the weapon cards. Upgrade the weapon to the level displayed to enjoy a passive stat increase.
Alone, they do not do much, but combined, they can turn into a powerhouse if you manage to get the right stats for your build!
And if you don't like them, reforge them with the blacksmith.
Bosses
6 bosses now reside in the center of the Skigill, and on the outskirts of the randomized modes.
They are the guardians of 6 powerful perks that improve your weapons and will let you push your build further. Will you take the risk to challenge them?
Miscellaneaous
The Ski are now golden if you use the accessibility color mode.
A new visual effect tells you when to press to enter endless mode.
The attraction orb weapon now inflicts the thunder status.
The healing bite attack rate was increased.
Source
