Skigill
Steam News 18 December 20255mo ago

Introducing the Prototype!

Introducing the Prototype! This new character is a one-of-a-kind automaton crafted from long-forgotten technology. It's huge and strong and is not afraid to take hits. Those who land a hit usually regret it deeply short…

Update log

Full Skigill update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Maps
addedIntroducing the Prototype!This new character is a one-of-a-kind automaton crafted from long-forgotten technology. It's huge and strong and is not afraid to take hits. Those who land a hit usually regret it deeply shortly after!
changedIntroducing the Prototype!An unparalleled resistance compensates for its slowness. It also has access to both the red and blue parts of the tree, allowing it to easily use weapons with either affinity.
addedIntroducing the Prototype!Speaking of which, 4 new weapons related to the big robot are next to it, unlockable in the meta progression tree! Some of them may hurt you, so beware! (unless...?)
changedNew endless modePreviously, the endless mode was a separate mode with 1-hour-long games, which were usually settled by the 30th minute. I think it lost its charm after the first few games, and the large number of enemies was causing performance issues. It was also available on the default skigill only.
changedNew endless modeNow, the endless mode is available with the 3 maps. Instead of being a test of endurance and patience, it tests how strong your build can be. Decide to leave with the vortex and keep all the gains, or bet you can reach the next exit point in 5 minutes, and lose some of your earnings if you can't!
changedPerformancesI have received your reports about the performance issues, especially on higher difficulties and in the endless game mode. Part of it was caused by the magnetism perk. It used to inflict 30% of the magnetism stat on every enemy touched by the Ski (coin) before being collected by the player. Now the perk only inflicts increased damage to the first enemy and not every single one on the way.

Introducing the Prototype!

This new character is a one-of-a-kind automaton crafted from long-forgotten technology. It's huge and strong and is not afraid to take hits. Those who land a hit usually regret it deeply shortly after!

An unparalleled resistance compensates for its slowness. It also has access to both the red and blue parts of the tree, allowing it to easily use weapons with either affinity.

Speaking of which, 4 new weapons related to the big robot are next to it, unlockable in the meta progression tree! Some of them may hurt you, so beware! (unless...?)

New endless mode

Previously, the endless mode was a separate mode with 1-hour-long games, which were usually settled by the 30th minute. I think it lost its charm after the first few games, and the large number of enemies was causing performance issues. It was also available on the default skigill only.

Now, the endless mode is available with the 3 maps. Instead of being a test of endurance and patience, it tests how strong your build can be. Decide to leave with the vortex and keep all the gains, or bet you can reach the next exit point in 5 minutes, and lose some of your earnings if you can't!

Your survival time is also measured for each mode, character, and difficulty combination, allowing you to hone your skills and see how far you can push the builds.

Performances

I have received your reports about the performance issues, especially on higher difficulties and in the endless game mode. Part of it was caused by the magnetism perk. It used to inflict 30% of the magnetism stat on every enemy touched by the Ski (coin) before being collected by the player. Now the perk only inflicts increased damage to the first enemy and not every single one on the way.

Another part of the performance issues was caused by the enemy count; I made it so that you should die before performances become an issue.

Readability

Being able to tell what is going on is my main priority. I saw your feedback about not being able to see the enemies, and doubled the red outline around them.

Don't forget to activate the color mode and the minimized effects mode in the pause menu when there are too many enemies.

Miscellaneous

  • You can now toggle weapons off in the meta tree.

  • The sword's scaling was reduced by 25%.

  • The Prototype base weapon got an additional blue scaling.

  • General bug fixes.

Source

Steam News / 18 December 2025

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