In this update3
Full notes
Full Sketchy's Contract update
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What changed
- Events
- Gameplay
- Balance
- Maps
- Fixes
- Store
Sketchy's Contract changes
I hope everyone was able to get their Winter Cookies and some holiday rewards! With the Winter Event concluded, its time to focus all my efforts on Sketchy's Full Release. Over the coming months, you can expect to see hotfixes and quality of life patches to help create a successful launch. In this update,
I've updated the Gathering System based on player feedback and improved other things as well. here's the break down:
UPDATES
Gathering Bar has been redesigned based on Player Feedback. There is no longer a separate bar to swap to. Instead, gathering items are automatically switched to the moment you interact with the appropriate gatherable. For example, walking up to an Herb while holding a Flamethrower and interacting with it will automatically equip a hedge knife and begin harvesting. This will make gathering extremely convenient and seamless. I hope everyone enjoys this change and can continue hoarding all that loot even more efficiently!
Digging is now similar to mining and herbing. Simply scan the area you see loot then search around for the prompt to begin digging. You will automatically swap to the shovel making it so seamless to play.
As you can see, minding ore has never been easier. Just walk up to an ore vein and start mining. Goodbye item swapping!
New Player Balances
Players now gain 5 health per second while standing in the Med Bay. I’ve added this feature to help new players struggling to loot food or have enough credits to buy chips/boombox. This should help with health-management in early game combat.
Flamingo On a Stick damage increased from 25 to 35.
Food healing Rework – All Food items now heal for a flat 50 up from 15 and 25. All Drink Items now heal for 65 up from 25.
Players that revive when then Night Shift Ends revive with 100 health up from 10.
Bagels, Biscuits, Frozen Pizza, Jam, and Burger can now be consumed for healing.
General
Players now choose to revive when auto-revive completes allowing players to continue spectating until they are ready rather than being forced to automatically revive.
Vending Machine Chips now heal for 200 up from 35 and cost 75 credits up from 15.
T3 Med Gen Perk has been upgraded. It now revives players with 500 health rather than the default 100 health makes it even better to spend those credits on.
Increase Pulse Rifle Supreme Shock Damage from 40 to 70.
When players interact with the PVP Air Hockey Table, it now says “Free Plays!” at the top rather than how many arcade coins you have.
Updated the keybind description for dodge to “dodge/shield”.
Reduced price of Basic Med Gen from 100 to 75.
Increased price of Medium Storage from 60 to 85 credits.
Increased price of Large Storage from 125 to 200 credits.
The Ultimate Boombox now only deals damage when not held by a player. This is especially necessary to avoid breaking the pacify mechanic for Pew Pew as the Boombox must be held to do so.
Due to the increase in baseline health of T2 and T3 players and the ability to store substances, the Radiation Sketchy Substance damage has been significantly increased per tier.
T3 Subject 6 no longer teleports to players. The evolution ability has been changed to increased attack speed.
Claustropede and Boombot damage increased on T2 and T3 contracts.
Players now take 3X damage while dancing. The idea is that dancing makes players vulnerable. You should not be able to "out dance" the damage of an enemy (that's what shields and dodging is for). Dancing to boost healing should be seen as an out of combat acceleration, not an in-combat feature.
Hallow Manor Map Change - the paranormal gameplay feature of Hallow Manor has been completely removed. The Level 0 area is now a normal place to look, kill, and gather materials just like Darkwood or any other map. The Creepy house still remains, but we are no longer performing awkward paranormal activities. Let's keep it Sketchy - that means, looting, killing, and gathering every inch of the map!
FIXES
Fixed an issue where Substances couldn’t be stored into Large Storage Crates if the player dropped the crate rather than placing.
Fixed an issue where players could manually press revive without a body being on the medical table. This mechanic has been replaced with the auto-revive system.
Fixed an issue where sometimes capsules got lost when a player died.
Fixed an issue where clotty stops following its target after some time from being damaged.
Fixed an issue where Jelotti was unintentionally taking damage from sources other than fire.
Fixed an issue where the Medical Bed was saying “requires a generator” if no corpse was on table.
Fixed an issue where the capsule sometimes displayed the wrong number when attached to a player.
Fixed an issue where Lasers continue to be activated after Greed Who stole Christmas Dies.
Fixed an issue where items dropped at the entrance of the Greed Who Stole Christmas could not be interacted with.
Fixed an issue where players that become shrunk via shrink ray get stuck when walking out of the ship between the ship hatch threshold.
Fixed collision with the quick drop off screen in the ship that wasn’t supposed to be interacted with.
Fixed an issue where Crouching in shallow water could cause players to get stuck in a state between swimming and crouching. Mostly seen on clients.
Fixed an issue where the Cosmic Blast Shotgun was activating it’s the proc effect on reload rather than on shoot.
Fixed an issue where Drop all loot with the Quick Drop Off wasn’t working properly for Controller.
Fixed an issue where certain non-store purchased items were not selling with store all such as baguette, cutlass, etc.
Fixed an issue where Empty Storages were not being deleted on a Failed Contract.
Updates will potentially be less frequent and smaller sense I will be focusing on polishing and preparing full release. Thank you so much to everyone that has been helping find bugs and suggest great ideas to help make Sketchy's the best version of itself.
What's Next?
Updates will potentially be less frequent and smaller sense I will be focusing on polishing and preparing full release. Thank you so much to everyone that has been helping find bugs and suggest great ideas to help make Sketchy's the best version of itself.
And a HUGE THANK YOU to everyone who has left positive reviews expressing your overwhelming delight and love for this game and hard work that I put into it. It truly gives me the motivation to push forward and give you all the best version of this game that I can. -Forsakenhalo
Source
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