In this update3
Full notes
Full Sketchy's Contract update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Store
- Balance
- UI and audio
Sketchy's Contract changes
Hi all! Thank you so much for all the amazing comments and feedback regarding 0.6.0.0. It truly means a lot to me, and I can't wait to bring more great content to you in the new year.
I'm extending the Winter Event to January 6th so hopefully more people will have a bit more time to get their hands on the exclusive Winter Event stuff. The New Sketchy Wonderland Map is permanent, so don't worry if you miss out on the event.
Anyway, here's what I've addressed so far:
UPDATES
Updated capsule storage logic to help prevent the issue where placed capsules sometimes reduce in value.
Shrink Ray is now a permanent effect on players. It can be cancelled by using the crouch key.
The Storage Rack on the Ship near the freezer can now be moved or stored allowing you to have even more space and freedom to decorate/organize your ship.
Added a new Storage rack Furniture piece to T1 which is identical to the storage racks in the apartment storage room. You can purchase 20 in total for those who want to have one giant storage warehouse.
The keybind for placement mode on Controller has been changed from D-pad Down to (RB + D-pad Up) due to a conflict with D-pad Down being used to drop items.
The Christmas Elf now holds a candy cane to beat its victims with.
FIXES
Fixed an issue where players were unable to level above 70 despite the level up prompt saying they were.
Fixed an issue where using hotkeys to swap gathering tools when on the gathering action bar would cause the action bar to freeze preventing any further use of items.
Fixed the interaction detection box for the Flamethrower that was making it extremely annoying to pick up.
Fixed an issue where fully charged shrink rays that existed before Update 0.6.0.0 would show 8/6 on the resource bar rather than the new 6/6.
Fixed an issue where dead bodies in the water could be tossed around vertically out of control making them hard to pick up.
Fixed an issue where Night Walkers could linger into the Day Time after Night Shift ends.
Fixed an issue where the texture for the Bar Cosmetic was not loading.
Fixed a spawn issue on Sketchy Wonderland where a lurk root kept spawning beneath the landscape.
Fixed an issue where in Sector Zero the Level 1 teleporter would not teleport to Level 2 and Level 2 teleporter would not teleport to Level 1.
Fixed an issue with Elizabeth.
Fixed an issue where players could interact with assets in the Level 3 buildings of Sketchy Wonderland Map that were intended to be just visual pieces.
Fixed an issue where the Snowman was regenerating all of its health when leaving combat.
Fixed an issue where Jelloti was taking damage while dancing to a boombox.
Fixed the scan description for the Pulse Rifle Supreme.
Fixed the Tier 3 evolution description for Greed.
Fixed the description for Basic and Advanced med gen saying 20 second revival time instead of 15.
Fixed a spelling error in the Tier 1 contract description for the Contract Manager.
Fixed a spelling error with the Starlight Herb.
Fixed a missing wall behind the burger shop.
Thank you again everyone and I wish you all an amazing holiday and new year!
-Forsakenhalo
Source
Changelog.gg summarizes and formats this update. How we read updates.
